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Angela S. Kelling; Nicholas J. Kelling – Teaching of Psychology, 2025
Background: Given the increased emphasis on active learning in psychology, it is important to use data to enhance these experiences. In learning courses, both live animals and virtual training laboratories have been found to enhance learning, but less research has examined student preferences. Generally, live rats are preferred, but students may…
Descriptors: Student Attitudes, Preferences, Science Laboratories, Computer Simulation
Rogers, Shane L.; Hollett, Ross; Li, Yanqi R.; Speelman, Craig P. – Teaching of Psychology, 2022
Background: Providing students with virtual role-play experiences has the potential to bring counseling role-plays into large undergraduate courses. Objective: The purpose of this study was to trial a virtual reality role-play experience where students played the role of a student counsellor. Method: Seventy-three undergraduate psychology students…
Descriptors: Computer Simulation, Role Playing, Vignettes, Counselor Training
Hunt, Maree J.; Macaskill, Anne C. – Teaching of Psychology, 2017
Taking an ethical approach to using nonhuman animals in teaching requires assessment of the learning benefits of using animals and how these compare to the benefits of alternative teaching practices. It is also important to consider whether students have ethical reservations about completing exercises with animals. We compared upper level…
Descriptors: Student Attitudes, Active Learning, Animals, Psychology
Stansbury, Jessica A. – Teaching of Psychology, 2017
An interactive learning module was developed and implemented in a social psychology course to teach concepts of the "self" via self-exploration and game play using "The SIMS[superscript 3]." Students volunteered to play the computer video game throughout a 5-week summer session as a supplement to reading the chapter in the…
Descriptors: Social Psychology, Virtual Classrooms, Educational Games, Video Games
Baker, Suzanne C.; Wentz, Ryan K.; Woods, Madison M. – Teaching of Psychology, 2009
The online virtual world Second Life (www.secondlife.com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represent them in the virtual world. Within SL, avatars can interact with each other and with objects and environments. SL offers tremendous creative potential in that users can create content within the…
Descriptors: Psychology, Teaching Methods, Technology Uses in Education, Educational Technology
Stark-Wroblewski, Kim; Kreiner, David S.; Boeding, Christopher M.; Lopata, Ashley N.; Ryan, Joseph J.; Church, Tina M. – Teaching of Psychology, 2008
We examined whether using virtual reality (VR) technology to provide students with direct exposure to evidence-based psychological treatment approaches would enhance their understanding of and appreciation for such treatments. Students enrolled in an abnormal psychology course participated in a VR session designed to help clients overcome the fear…
Descriptors: Computer Simulation, Psychopathology, Therapy, Fear
Venneman, Sandy S.; Knowles, Laura, Ruth – Teaching of Psychology, 2005
We investigated the benefits of using a virtual laboratory, Sniffy Lite CD-ROM (Alloway, Wilson, Graham, & Krames, 2000), as a supplemental teaching tool to present schedules of reinforcement in operant conditioning. Our results suggest that using the virtual laboratory significantly enhanced understanding. Students who used the virtual laboratory…
Descriptors: Laboratories, Comprehension, Teaching Methods, Operant Conditioning

Acker, Loren E.; And Others – Teaching of Psychology, 1990
Discusses a microcomputer program that was created to simulate the behavior of a computerized "animal" so that students could practice the shaping of behavior. Describes mathematical algorithms that allowed the "animal" to show gradual improvements in directional movements after appropriate shaping. Reports that students were…
Descriptors: Behavior Modification, Computer Simulation, Computer Uses in Education, Higher Education

McMinn, Mark R. – Teaching of Psychology, 1988
Describes a case-study simulation program designed to assist instructors in teaching ethics in psychology. Concludes that the program is useful for teaching ethics as it reveals the difficulty of ethical decision-making and generates, through student work, discussions on the moral bases for different ethical decisions. (Author/GEA)
Descriptors: Case Studies, Codes of Ethics, College Instruction, Computer Assisted Instruction

Lambert, Matthew E.; Lenthall, Gerard – Teaching of Psychology, 1988
Describes use of computerized case simulations in which undergraduate psychology students are asked to function as therapists. Despite reporting positive reactions from instructors and students, emphasizes that simulation should be used only as a supplement to courses and that there is a danger of students accepting statements as facts merely…
Descriptors: Classroom Techniques, Clinical Psychology, Computer Assisted Instruction, Computer Simulation

Kruschke, John K. – Teaching of Psychology, 1996
Describes a classroom exercise that uses a computer simulation to give students a rat's-eye view of a maze. The students call out instructions for navigating the maze. A follow-up presentation examines two theories of learning that explain why the students' are successful in their second navigating attempt. (MJP)
Descriptors: Class Activities, Cognitive Psychology, Cognitive Restructuring, Comprehension