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Durl, James; Dietrich, Timo; Pang, Bo; Potter, Leigh-Ellen; Carter, Lewis – Health Education Journal, 2018
Background: The resurgence of interest in virtual reality (VR) in recent years has been exciting for health educators and researchers, yet little is known about VR's effectiveness. This systematic literature review aims to provide an overview of the prevalence of VR in alcohol studies and assess its effectiveness. Methods: Peer-reviewed articles…
Descriptors: Computer Simulation, Alcohol Education, Literature Reviews, Electronic Libraries

Dickman, Frances Baker, Ed. – Evaluation and Program Planning, 1988
Seven papers discuss current issues and applied social research concerning alcohol traffic safety. Prevention, policy input, methodology, planning strategies, anti-drinking/driving programs, social-programmatic orientations of Mothers Against Drunk Driving, Kansas Driving Under the Influence Law, New Jersey Driving While Impaired Programs,…
Descriptors: Alcohol Abuse, Alcohol Education, Community Planning, Computer Simulation
Bentz, Glenda D. – Computing Teacher, 1989
Discussion of drug education for fifth grade students focuses on a computer simulation in which students role-play adolescents encountering various situations where there is drug or alcohol involvement. Activities in the simulation are explained, and discussion groups that occur following the simulation are described. (LRW)
Descriptors: Adolescents, Alcohol Education, Computer Simulation, Drug Education
Larsen, Janet D.; Kozar, Brandon – Journal of Alcohol and Drug Education, 2005
The computer administered alcohol education program, Alcohol 101, is a popular tool for colleges attempting to foster more responsible drinking in college students. The effectiveness of this program in changing attitudes was assessed by measuring the attitudes of students who completed the program as one of the consequences of disciplinary action…
Descriptors: Questionnaires, College Students, Discipline, Alcohol Education

Tebbutt, M. J. – School Science Review, 1991
Described is a computer program that, by means of a simple motor task, provides a context that enables students to learn about motor coordination. The effects of alcohol, drugs, or solvents on the motor task can be investigated using a delay in the feedback loop. A description of the hardware and software is included. (KR)
Descriptors: Alcohol Education, British National Curriculum, Computer Assisted Instruction, Computer Simulation