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Li, Zhao; Corti, David S. – Journal of Chemical Education, 2018
The application of the Reaction Monte Carlo (RxMC) algorithm to standard textbook problems in chemical reaction equilibria is discussed. The RxMC method is a molecular simulation algorithm for studying the equilibrium properties of reactive systems, and therefore provides the opportunity to develop computer-based "experiments" for the…
Descriptors: College Students, Science Instruction, Chemistry, Computer Assisted Instruction
Noteborn, Gwen; Carbonell, Katerina Bohle; Dailey-Hebert, Amber; Gijselaers, Wim – Internet and Higher Education, 2012
This paper analyzed the role of emotions in a virtual world (Second Life) through students' level of enjoyment and boredom and their influence on students' achievement level. The virtual world was an educational tool used to fully immerse students in the content of the course. In addition to supporting prior research on the importance of task…
Descriptors: Academic Achievement, Psychological Patterns, Tests, Group Activities
Enikov, E. T.; Campa, G. – IEEE Transactions on Education, 2012
This paper presents a low-cost hands-on experiment for a classical undergraduate controls course for non-electrical engineering majors. The setup consists of a small dc electrical motor attached to one of the ends of a light rod. The motor drives a 2-in propeller and allows the rod to swing. Angular position is measured by a potentiometer attached…
Descriptors: Computer Assisted Instruction, Synchronous Communication, Programming, Computer Science Education
Drake-Bridges, Erin; Strelzoff, Andrew; Sulbaran, Tulio – Marketing Education Review, 2011
This paper explores the use of simulations in virtual reality to teach students the fundamental processes behind retailing and product development. The project described involved one class of students who developed their own clothing lines of "virtual merchandise." A second class of students then "purchased" the wholesale…
Descriptors: Retailing, Clothing, Cooperative Learning, Student Projects
Wagner, Christian; Ip, Rachael K. F. – Journal of Information Systems Education, 2009
Virtual worlds, computer-based simulated environments in which users interact via avatars, provide an opportunity for the highly realistic enactment of real life activities online. Unlike computer games, which have a pre-defined purpose, pay-off structure, and action patterns, virtual worlds can leave many of these elements for users to determine.…
Descriptors: Experiential Learning, Management Information Systems, Student Projects, Assignments
Selfe, Cynthia L.; Wahlstrom, Billie J. – 1983
A series of computer programs have been developed at Michigan Technological University for use with technical writing and technical communications classes. The first type of program in the series, CURIE II, includes process-based modules, each of which corresponds to one of the following assignments: memoranda, resumes, feasibility reports,…
Descriptors: Assignments, Business Communication, Communication Skills, Computer Assisted Instruction