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Nik Anis Qistina Nik Najhannor; Norsyahida Mohd Fauzi; Bazilah A. Talip; Mohd Ariff Majmi Zaaba; Adliah Mhd Ali; Nurul Ain Mohd Tahir; Nor Syafinaz Yaakob – Biochemistry and Molecular Biology Education, 2025
In modern education, mobile applications offer flexibility for learning anytime and anywhere, yet biochemistry lacks mobile-based virtual laboratories. This study aimed to develop a 2D Mobile-Based Virtual Laboratory Simulation (2D-MViLS) for blood glucose level measurement and evaluate its impact on pharmacy students' learning experience. In…
Descriptors: Computer Simulation, Computer Uses in Education, Science Laboratories, Biomedicine
Wire, Heather – ProQuest LLC, 2023
This research examined how a Digital Escape Room (DER) about accessibility contributed to the potential change of faculty behavioral intentions toward developing accessible online course content. This paper describes the design of the DER and a pilot study of its initial implementation that consisted of two phases, (1 a usability test with 3…
Descriptors: Models, Computer Simulation, Online Courses, Instructional Design
Chung Sun Joo; Choi Lee Jin – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2024
The aim of this study is to explore how the creation of spherical video-based virtual reality (SVVR) influences students' creativity and curiosity in project-based language learning (PBLL). Technology is widely used in various instructional contexts, and due to increasing interest in VR technologies, the current study investigated how SVVR…
Descriptors: Creativity, Personality Traits, Video Technology, Computer Simulation
Flurina Hilber; Thomas Keller; Elke Brucker-Kley – International Association for Development of the Information Society, 2023
This paper proposes a didactic design that is centered around an immersive, multilinear narrative in virtual reality as a means of illustrating human life on the edge of technological singularity. It explores the potential of narrative scenarios to trigger a discourse from users' perspective. Affective Computing is taken as a use case. It is a…
Descriptors: Computer Simulation, Vignettes, Computer Uses in Education, Artificial Intelligence
Andrea Armour Trudeau – ProQuest LLC, 2024
With virtual reality (VR) tools becoming increasingly prevalent in K-12 schools today, educators now possess the means to transport students to digitally simulated times and places without ever leaving the classroom. However, current application of this experiential technology is in its nascent stage and subsequent research is often limited to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Grade 7
Jessica M. Limbrick; Portia L. Johnson; Sheri L. Worthy; Diann C. Moorman; Leigh Anne Aaron – Journal of Human Sciences & Extension, 2024
Poverty is a pervasive issue impacting many areas of human sciences and Extension. Individuals living in the United States may have varying attitudes toward poverty. Research has shown that poverty simulations are effective in modifying attitudes toward poverty. The Community Action Poverty Simulation (CAPS) program is one such example that…
Descriptors: Poverty, Land Grant Universities, College Students, Computer Simulation
Bressler, Denise; Annetta, Leonard; Johnson, Ashley; Dunekack, Alexis; Tutwiler, M. Shane – Journal of Interactive Learning Research, 2023
This purpose of this study was to explore changes in science and reading interest among a diverse group of 5th grade science students who used a mixed reality reading experience, with a specific focus on the experience of low-fluency readers. This study involved pre-post measures and post-interviews with 15 fifth grade students. The intervention…
Descriptors: Computer Simulation, Science Education, Content Area Reading, Reading Fluency
Jessica M. Parks – Journal on Empowering Teaching Excellence, 2023
This Scholarship of Teaching and Learning (SoTL) study examined whether undergraduate business students reported having different attitudes towards poverty after completing SPENT. SPENT is an open-access, digital poverty simulation offered through Urban Ministries of Durham. The author used the Reflexive Thematic Analysis approach (Braun &…
Descriptors: Business Administration Education, Student Attitudes, Undergraduate Students, Introductory Courses
Godwin-Jones, Robert – Language Learning & Technology, 2023
Looking at human communication from the perspective of semiotics extends our view beyond verbal language to consider other sign systems and meaning-making resources. Those include gestures, body language, images, and sounds. From this perspective, the communicative process expands from individual mental processes of verbalizing to include features…
Descriptors: Second Language Learning, Second Language Instruction, Semiotics, Nonverbal Communication
Cindy Deanne Plunkett – ProQuest LLC, 2021
Worldwide, 50 million people live with dementia. There is a failure to identify best practices for teaching students to identify the common features of dementia and to determine effective ways to prevent behavioral and psychological symptoms of dementia. The purpose of this quantitative quasi-experimental study was to examine whether exposure to a…
Descriptors: Computer Simulation, Dementia, Allied Health Occupations Education, Empathy
Brown, Bryan; Boda, Phillip; Ribay, Kathryn; Wilsey, Matt; Perez, Greses – Learning, Media and Technology, 2021
Although the population of science teachers in the US lacks diversity, the technology used to teach science should be diverse and culturally connected. Culturally relevant frameworks for science call for science teaching to be situated in meaningful contexts. This study calls for the integration of CRP and situated cognition perspectives as a…
Descriptors: Equal Education, Technology Integration, Computer Simulation, Culturally Relevant Education
Falode, Oluwole Caleb; Usman, Hussaini; Chukwuemeka, Emeka Joshua; Mohammed, Asabe Hadiza – Pedagogical Research, 2020
This study investigated the effects of Physical and Virtual Laboratories on the Attitude of secondary school students' attitude towards learning Geography in North Central Nigeria. The study adopted a quasi-experimental research design. The sample size of the research consisted of 768 students from 12 secondary schools in North Central zone…
Descriptors: Student Attitudes, Geography Instruction, Comparative Analysis, Teaching Methods
Dirin, Amir – Turkish Online Journal of Educational Technology - TOJET, 2020
Contemporary technological advancements, such as augmented reality and virtual reality, have extended smartphones' capabilities further than ever before. These devices are especially popular among students for performing their educational activities. However, students are skeptical or hesitant to try new technologies for various physical and…
Descriptors: Student Attitudes, Schemata (Cognition), Computer Simulation, Telecommunications
Kruk, Mariusz – Computer Assisted Language Learning, 2022
The first part of the paper offers the characteristics of the affective variables of willingness to communicate, motivation, language anxiety and boredom as located within the framework of the complex dynamic systems. The second part aims to discuss the results of a study intended to examine the effect of "Second Life" on two English…
Descriptors: Student Attitudes, Communication (Thought Transfer), Student Motivation, Attention Control
Kim, Gyoung M. – ProQuest LLC, 2019
This dissertation investigates the extent to which a media audience's degree of technology acceptance (as a mediator) and interactivity of the media influence the user's sense of presence, enjoyment, and message engagement, and finally lead to attitude change (persuasion). The study also explores how the user processes a message and changes the…
Descriptors: Computer Simulation, Attitude Change, College Students, Student Attitudes