Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Audio Equipment | 2 |
Computer Simulation | 2 |
Game Based Learning | 2 |
Acoustics | 1 |
Advanced Placement Programs | 1 |
Alignment (Education) | 1 |
Auditory Stimuli | 1 |
Computer Games | 1 |
Cultural Background | 1 |
Design | 1 |
Educational Games | 1 |
More ▼ |
Source
Electronic Journal of… | 1 |
Pearson | 1 |
Author
Chary, Mamatha | 1 |
Churaman, Tanya | 1 |
Floros, Andreas | 1 |
Kotsira, Lily | 1 |
McEldoon, Katherine | 1 |
Moustakas, Nikos | 1 |
Rovithis, Emmanouel | 1 |
Vogklis, Konstantinos | 1 |
Publication Type
Journal Articles | 1 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Education Level
Elementary Secondary Education | 1 |
Audience
Teachers | 1 |
Location
Greece | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chary, Mamatha; McEldoon, Katherine; Churaman, Tanya – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Educational Principles, Learning, Educational Technology, Technology Uses in Education
Rovithis, Emmanouel; Floros, Andreas; Moustakas, Nikos; Vogklis, Konstantinos; Kotsira, Lily – Electronic Journal of e-Learning, 2019
Educational practices are constantly adjusting to technological advances, in order to improve their effectiveness in delivering knowledge and preparing students for the challenges of modern digital society. Electronic games and augmented reality environments are two such media that can shape powerful modes of interactive and immersive experiences.…
Descriptors: Game Based Learning, Computer Games, Computer Simulation, Interaction