Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Blended Learning | 2 |
| Computer Simulation | 2 |
| Courseware | 2 |
| Active Learning | 1 |
| Armed Forces | 1 |
| COVID-19 | 1 |
| Computer Oriented Programs | 1 |
| Critical Thinking | 1 |
| Educational Games | 1 |
| Educational Principles | 1 |
| Educational Technology | 1 |
| More ▼ | |
Source
| ProQuest LLC | 1 |
| Simulation & Gaming | 1 |
Publication Type
| Dissertations/Theses -… | 1 |
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Adult Education | 1 |
| Higher Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Frank August von Heiland II – ProQuest LLC, 2021
An Evaluation of the Impact of the COVID-19 Pandemic on the Training and Education of Air Force Intelligence Surveillance and Reconnaissance (ISR) Airmen Trident University International 2021 This Doctoral Study evaluated the impact of the COVID-19 Pandemic on the training of U.S. Air Force (USAF) Intelligence Surveillance and Reconnaissance (ISR)…
Descriptors: Evaluation, COVID-19, Pandemics, Armed Forces
Taber, Nancy – Simulation & Gaming, 2008
This article is based on an innovative research project with academics, software developers, and organizational pilot sites to design and develop elearning software for an emergency response simulation with supporting collaborative tools. In particular, this article focuses on the research that the author has conducted to provide the theoretical…
Descriptors: Emergency Programs, Educational Technology, Electronic Learning, Emergency Medical Technicians

Direct link
Peer reviewed
