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Alexis Topete; Chuanxiuyue He; Mary Hegarty – Cognitive Research: Principles and Implications, 2025
People navigate in various types of spaces, including indoor and outdoor environments. These differ in availability of navigational cues, such as distal landmarks, clear boundaries, and regular grid structures. Does learning the layout of different types of environments rely on the same or diverse cognitive abilities? Do separate measures of…
Descriptors: Navigation, Cognitive Ability, Adjustment (to Environment), Adults
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Pakanen, Minna; Alavesa, Paula; Arhippainen, Leena; Ojala, Timo – International Journal of Virtual and Personal Learning Environments, 2020
While three-dimensional virtual learning environments have attracted plenty of research interest, mirror-world-like virtual campuses have been used mainly for virtual tours, promotions, or for simulation purposes. In this article, the authors investigate the use of geographically accurate mirror-world-like virtual campus models as an interactive…
Descriptors: Computer Simulation, Virtual Universities, College Students, Student Attitudes
Grepon, Benzar Glen S.; Martinez, Aldwin Lester M. – Online Submission, 2021
Purpose: The study aims to design and develop a virtual structural design that simulates the campus and its buildings of a community college in Bukidnon, Philippines through Virtual Reality. With the immersion of technology, this project represents the architectural design of the establishment with the use of Virtual Reality Technology. Method:…
Descriptors: Foreign Countries, Computer Simulation, Community Colleges, School Buildings
Keller, MorraLee; DeBaun, Bill – National College Attainment Network, 2020
Even before the COVID-19 pandemic upended the U.S. education system in spring 2020, another persistent, pernicious pathogen had long plagued American society: inequitable educational outcomes on the basis of income, race, and ethnicity. This is especially true for postsecondary access and attainment. Research shows the benefits of postsecondary…
Descriptors: High School Graduates, Post High School Guidance, Academic Aspiration, Postsecondary Education
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Marcum-Dietrich, Nanette; Kerlin, Steve; Staudt, Carolyn; Daniels, Melinda – Science Teacher, 2018
Science becomes engaging when students know that what they learn in the classroom relates to their own lives and communities. This article describes a project in which students use field exploration and online software to design virtual solutions to improve the hydrology of their school yard. The project is called Teaching Environmental…
Descriptors: Water, Environmental Education, Environmental Research, Sustainable Development
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Pérez-Sanagustin, Mar; Hernández-Leo, Davinia; Santos, Patricia; Kloos, Carlos Delgado; Blat, Josep – IEEE Transactions on Learning Technologies, 2014
Visits to museums and city tours have been part of higher and secondary education curriculum activities for many years. However these activities are typically considered "less formal" when compared to those carried out in the classroom, mainly because they take place in informal or non-formal settings. Augmented Reality (AR) technologies…
Descriptors: Blended Learning, Computer Simulation, Management Systems, Telecommunications
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Yang, Yuting; Kang, Houliang – Engineering Design Graphics Journal, 2014
Three Dimensional or 3D virtual reality has become increasingly popular in many areas, especially in building a digital campus. This paper introduces a virtual campus, which is based on a 3D model of The Tourism and Culture College of Yunnan University (TCYU). Production of the virtual campus was aided by Human Factor and Ergonomics (HF&E), an…
Descriptors: Virtual Classrooms, Human Factors Engineering, Campuses, Computer Software
Starkman, Neal – Campus Technology, 2007
Colleges and universities head into virtual worlds, and student learning and psychology are changed forever. For the past few years, Creighton University, a Jesuit institution of about 6,700 students has hosted GameFest (www2.creighton.edu/doit/gamefest), a 12-hour marathon of high-tech, interactive gaming sessions among Creighton students, using…
Descriptors: Educational Technology, Faculty, Academic Achievement, Student Attitudes
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Norton, Richard K.; Brix, Andrew; Brydon, Trevor; Davidian, Elijah; Dinse, Keely; Vidyarthi, Sanjeev – Planning for Higher Education, 2007
This study addresses several common shortcomings of current university campus sustainability initiatives, including a lack of attention to integrative issues such as land use, housing, and transportation, and a generally reactive rather than proactive approach to sustainability. To engage these concerns, we develop a model for assessing the…
Descriptors: Land Use, Sustainable Development, Administrative Principles, College Administration