Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 4 |
Descriptor
Communicative Competence… | 4 |
Computer Games | 4 |
Computer Simulation | 4 |
Second Language Learning | 3 |
Computer Assisted Instruction | 2 |
Computer Mediated… | 2 |
Native Speakers | 2 |
Second Language Instruction | 2 |
Task Analysis | 2 |
Teaching Methods | 2 |
Audience Awareness | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Dissertations/Theses -… | 1 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Location
Japan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
González-Lloret, Marta – Language Learning & Technology, 2021
In order to develop pragmatic competence in a language other than our own (L2), it is important to have enough knowledge of the cultural norms of the target language and enough opportunities to interact with a wide range of speakers to deploy different speech acts, registers, levels of politeness, conversational moves, and the like. The…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
Yamazaki, Kasumi – ProQuest LLC, 2015
The proliferation of online simulation games across the globe in many different languages offers Computer Assisted Language Learning (CALL) researchers an opportunity to examine how language learning occurs in such virtual environments. While there has recently been an increase in the number of exploratory studies involving learning experiences of…
Descriptors: Computer Assisted Instruction, Second Language Learning, Japanese, Computer Games
Swier, Robert – JALT CALL Journal, 2014
Recent studies of learner interaction in virtual worlds have tended to select basic tasks involving open-ended communication. There is evidence that such tasks are supportive of language acquisition, however it may also be beneficial to consider more complex tasks. Research in task-based learning has identified features such as non-linguistic…
Descriptors: Virtual Classrooms, Task Analysis, Goal Orientation, Qualitative Research
Tusing, Jennifer; Berge, Zane L. – Journal of Educational Technology, 2010
This paper examines a number of theoretical principles governing second language teaching and learning and the ways in which these principles are being applied in 3D virtual worlds such as Second Life. Also examined are the benefits to language learning afforded by the Second Life interface, including access, the availability of native speakers of…
Descriptors: Second Language Learning, Second Language Instruction, Computer Simulation, Native Speakers