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Thrasher, Tricia – CALICO Journal, 2022
Research has noted that virtual reality (VR) environments can lessen language learners' foreign language anxiety (FLA). However, previous research has relied primarily on participants' qualitative opinions, leading to a lack of studies empirically assessing how VR impacts anxiety and, consequently, second language (L2) oral production. This pilot…
Descriptors: Computer Simulation, Second Language Learning, French, Anxiety
Ukdem, Serife; Çetin, Hatice – International Online Journal of Education and Teaching, 2022
The purpose of this study is to examine the effect of using concrete and virtual manipulatives relevant fractions subject to 3rd grade students' understanding of fractions and motivation towards mathematics lessons. The study group consists of 61 students studying in three different classes at the 3rd grade level of a private primary school in…
Descriptors: Mathematics Instruction, Manipulative Materials, Computer Simulation, Fractions
Correia, Ana-Paula; Koehler, Natalya; Thompson, Ann; Phye, Gary – Research in Science & Technological Education, 2019
Background: A multimedia software designed as a Computer-Assisted Scaffolding system was used to teach gas behavior on the submicroscopic level using Physics Education Technology Project (PhET) simulation. PhET is a set of interactive, research-based science and mathematics online simulations (https://phet. colorado.edu/). Purpose: The purpose was…
Descriptors: Secondary School Science, Computer Simulation, Computer Assisted Instruction, Scaffolding (Teaching Technique)
Park, Seong Ik; Lee, Gyumin; Kim, Meekyoung – Computers & Education, 2009
The purposes of this study were to examine the effects of two types of interactive computer simulations and of prior knowledge levels on concept comprehension, cognitive load, and learning efficiency. Seventy-two 5th grade students were sampled from two elementary schools. They were divided into two groups (high and low) based on prior knowledge…
Descriptors: Comprehension, Prior Learning, Educational Technology, Grade 5
Limniou, M.; Roberts, D.; Papadopoulos, N. – Computers & Education, 2008
By comparing two-dimensional (2D) chemical animations designed for computer's desktop with three-dimensional (3D) chemical animations designed for the full immersive virtual reality environment CAVE[TM] we studied how virtual reality environments could raise student's interest and motivation for learning. By using the 3ds max[TM], we can visualize…
Descriptors: Computer Simulation, Chemistry, Science Education, Computer Uses in Education
Venneman, Sandy S.; Knowles, Laura, Ruth – Teaching of Psychology, 2005
We investigated the benefits of using a virtual laboratory, Sniffy Lite CD-ROM (Alloway, Wilson, Graham, & Krames, 2000), as a supplemental teaching tool to present schedules of reinforcement in operant conditioning. Our results suggest that using the virtual laboratory significantly enhanced understanding. Students who used the virtual laboratory…
Descriptors: Laboratories, Comprehension, Teaching Methods, Operant Conditioning
Wilhelm, Jennifer Anne; Confrey, Jere – International Journal of Mathematical Education in Science and Technology, 2003
This paper reports a study designed to probe the abstraction ability that US Algebra I students can achieve in moving the concepts rate of change and accumulation between motion and money contexts. The Algebra I students used the technologies motion detectors and Interactive Banking software during a replacement unit focused on slope, ratio, and…
Descriptors: Motion, Algebra, Calculus, Graphing Calculators

Perkins, David N.; Unger, Chris – Instructional Science, 1994
Discussion of how visual analogies aid students' understanding of math and science focuses on new types of representations that use computers. Topics addressed include understanding and cognitive performance; the role of representations in understanding, including examples; evidence of instructional effectiveness of new representations; and…
Descriptors: Comprehension, Computer Assisted Instruction, Computer Simulation, Grade 6
Rieber, Lloyd P.; And Others – 1996
The purpose of this study was to explore how adult users interact and learn during a computer-based simulation given visual and verbal forms of feedback coupled with embedded elaborations of the content. A total of 52 college students interacted with a computer-based simulation of Newton's laws of motion in which they had control over the motion…
Descriptors: College Students, Comprehension, Computer Assisted Instruction, Computer Graphics