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Michael Fowler – Journal of Political Science Education, 2025
Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as…
Descriptors: College Students, College Faculty, Educational Games, Computer Games
Ren, Shuo – ProQuest LLC, 2019
There has been an increase in the use of virtual reality (VR) technology in the education community since VR is emerging as a potent educational tool that offers students with a rich source of educational material and makes learning exciting and interactive. With a rise of popularity and market expansion in VR technology in the past few years, a…
Descriptors: Educational Technology, Science Laboratories, Computer Simulation, Active Learning
Tiwari, Rajiv; Singh, Khilawan – Australasian Journal of Educational Technology, 2011
A comprehensive survey on the Internet based virtualisation of experiments is presented, covering several individual as well as collaborative efforts in various engineering disciplines. From this survey it could be concluded that there is a pressing need to develop full-fledged remote laboratory experiments for integrated directly into engineering…
Descriptors: Foreign Countries, Feedback (Response), Curriculum Development, Engineering
Nikolic, B.; Radivojevic, Z.; Djordjevic, J.; Milutinovic, V. – IEEE Transactions on Education, 2009
Courses in Computer Architecture and Organization are regularly included in Computer Engineering curricula. These courses are usually organized in such a way that students obtain not only a purely theoretical experience, but also a practical understanding of the topics lectured. This practical work is usually done in a laboratory using simulators…
Descriptors: Instructional Design, Evaluation Criteria, Science Laboratories, Computer Software
Robbins, Russell W.; Butler, Brian S. – Journal of Information Systems Education, 2009
Like any infrastructure technology, Virtual World (VW) platforms provide affordances that facilitate some activities and hinder others. Although it is theoretically possible for a VW platform to support all types of activities, designers make choices that lead technologies to be more or less suited for different learning objectives. Virtual World…
Descriptors: Computer Assisted Instruction, Barriers, Educational Objectives, Teaching Methods
Wager, Walter W.; And Others – Performance Improvement Quarterly, 1992
Examines factors affecting selection and development of computer simulations, including type of learner, simulation formats, instructional purposes, learning outcomes, fidelity, learning stages, and logistical issues. A flowchart model and set of prescriptions to help designers arrive at specifications for an instructional simulation are…
Descriptors: Check Lists, Computer Simulation, Computer Software Development, Computer Software Selection
De Laurentiis, E. C. – 1993
There is a lot of educational software on the market, but little of it can be said to be revolutionary. Despite all the talk about education and computers, the educational software revolution has yet to begin. All educational software can be placed in categories of games (edutainment), simulations, reference software, and tutorials. Choosing…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Graphics, Computer Managed Instruction

Dunn, David – History Microcomputer Review, 1990
Evaluates the suitability of commercially produced historical simulation software for college-level history instruction. Provides a software evaluation template. Sees gains at all levels in constructing sequence structures for teaching cause and effect. Recommends that future designers create simulation exercises dedicated to the methodological…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Evaluation, Computer Software Selection

Young, La Verne H.; And Others – Journal of Industrial Teacher Education, 1991
A sample of 72 students tested manufacturing simulation software about production planning. The package enriched learning, although compared to lecture only, no clear-cut advantages were perceived. Amount of time between lecture and lab experience did not affect learning or retention. (SK)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Selection, Higher Education
Willing, Kathlene R., Ed.; Girard, Suzanne B., Ed. – 1990
This guide for using computers in the whole language classroom provides teachers with practical ideas for the use of computers to promote group interaction and cooperative learning, including: (1) software webs to assist theme development; (2) pre-computer activities to motivate students; (3) computer activities to develop software competence; (4)…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Computer Software Selection