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Rebecca L. Hite; Gina M. Childers; Jill Hoffman – International Journal of Science Education, Part B: Communication and Public Engagement, 2025
The transformation of natural history and science museums from receptacles (temples) to facilitators (forums) of knowledge fosters discourse around issues relating to science and society, known as social scientific issues (SSI). To assist guests with enhanced object-based learning, extended reality (XR) technologies are thought to leverage the…
Descriptors: Social Theories, Science and Society, Science Education, Museums
Crooks, Julian – ProQuest LLC, 2023
Both fashion design and education are areas where new technologies can have a significant impact. This dissertation examines the potential of virtual reality (VR) for fashion design education and focused on the profound affordances that virtual reality offers - immersion and agency. Using a phenomenological approach, the study combined arts-based…
Descriptors: Computer Simulation, Computer Uses in Education, Clothing Instruction, Affordances
Bahari, Akbar – Interactive Learning Environments, 2023
The purpose of this systematic review was three-fold: (a) to convey technology-assisted language learning (TALL) affordances that facilitate catering to the nonlinearity and dynamicity of the second language (L2) motivational factors, (b) to identify TALL challenges that inhibit the integration of educational technologies to enhance L2 motivation…
Descriptors: Affordances, Barriers, Technology Uses in Education, Second Language Learning
Makransky, Guido; Petersen, Gustav B. – Educational Psychology Review, 2021
There has been a surge in interest and implementation of immersive virtual reality (IVR)-based lessons in education and training recently, which has resulted in many studies on the topic. There are recent reviews which summarize this research, but little work has been done that synthesizes the existing findings into a theoretical framework. The…
Descriptors: Computer Simulation, Computer Uses in Education, Models, Educational Research
Parmaxi, Antigoni; Demetriou, Alan A. – Journal of Computer Assisted Learning, 2020
This systematic review study synthesizes research findings pertaining to the use of augmented reality (AR) in language learning. Published research from 2014 to 2019 has been explored and specific inclusion and exclusion criteria have been applied resulting in 54 relevant publications. Our findings determined: (a) devices and software employed for…
Descriptors: Computer Uses in Education, Language Acquisition, Computer Simulation, State of the Art Reviews
Liaw, Meei-Ling – Educational Technology & Society, 2019
This study investigates the effects of using open social VR for university English as a foreign language (EFL) learners' intercultural communication learning. The project involved two stages: (1) carefully designed activities for students to practice different language-learning tasks with their peers; (2) implemented in an open social VR…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, English (Second Language)
Hadjistassou, Stella K. – International Journal of Web-Based Learning and Teaching Technologies, 2016
This study investigated the culturally contingent tensions afforded by the implementation of Second Life in transatlantic communications among 13 college-level students at a Southwestern academic institution in the United States and their instructor and an assistant professor and his graduate student at a Greek-speaking academic institution. The…
Descriptors: Cultural Differences, Computer Simulation, College Students, Computer Uses in Education