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Jones, Allan; Bissell, Christopher – Research in Learning Technology, 2011
A major strand of science and technology studies in recent decades has related to the social construction of technology (SCOT) movement, whose adherents maintain that technological systems are determined just as much by social forces as by technological ones. Taking this SCOT notion as a starting point, and putting a focus on the user, this paper…
Descriptors: Foreign Countries, Constructivism (Learning), Computer Software, Educational Technology
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Sung, Wen-Tsai; Ou, S. C. – Journal of Computer Assisted Learning, 2002
Applies principles of constructivism and virtual reality (VR) to computer-aided design (CAD) curriculum, particularly engineering, by integrating network, VR and CAD technologies into a Web-based learning environment that expands traditional two-dimensional computer graphics into a three-dimensional real-time simulation that enhances user…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Simulation, Constructivism (Learning)
Black, John B.; And Others – 1994
Teachers College of Columbia University (New York) and the Dalton School, an independent school in New York City, have collaborated on the Dalton Technology Project and its "Archaeotype" program which presents students with a graphic simulation of an archeological site. Students simulate digging up the artifacts, use reference sources to…
Descriptors: Archaeology, Comparative Analysis, Computer Assisted Instruction, Computer Graphics
Black, John B.; And Others – 1994
Two graphic computer simulations have been prepared for teaching high school and middle school students about how business organizations and financial systems work: "Parkside," which simulates managing a hotel; and "Guestwear," which simulates managing a clothing manufacturer. Both simulations are based on six principles of…
Descriptors: Authoring Aids (Programming), Business Administration, Computer Assisted Instruction, Computer Graphics