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Küçük, Sevda; Kapakin, Samet; Göktas, Yüksel – Anatomical Sciences Education, 2016
Augmented reality (AR), a new generation of technology, has attracted the attention of educators in recent years. In this study, a MagicBook was developed for a neuroanatomy topic by using mobile augmented reality (mAR) technology. This technology integrates virtual learning objects into the real world and allow users to interact with the…
Descriptors: Anatomy, Medical Education, Undergraduate Students, Medical Students
Stull, Andrew T.; Hegarty, Mary; Mayer, Richard E. – Journal of Educational Psychology, 2009
In 2 experiments, participants learned bone anatomy by using a handheld controller to rotate an on-screen 3-dimensional bone model. The on-screen bone either included orientation references, which consisted of visible lines marking its axes (orientation reference condition), or did not include such references (no-orientation reference condition).…
Descriptors: Anatomy, Computer Simulation, Spatial Ability, Low Achievement