Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Simulation | 4 |
Cooperative Learning | 4 |
Situated Learning | 4 |
Active Learning | 2 |
Best Practices | 2 |
Blended Learning | 2 |
Constructivism (Learning) | 2 |
Early Adolescents | 2 |
Foreign Countries | 2 |
Game Based Learning | 2 |
Problem Solving | 2 |
More ▼ |
Author
Gi-Zen Liu | 1 |
Hou, Huei-Tse | 1 |
Hsu, Hsiao-Ping | 1 |
Hsu, Keng-Chih | 1 |
Hughes, Joan E. | 1 |
Keng, Su-Han | 1 |
Keng-Chih Hsu | 1 |
Liu, Gi-Zen | 1 |
Wenting, Zou | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 3 |
Information Analyses | 2 |
Education Level
Elementary Education | 2 |
Grade 8 | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Taiwan (Taipei) | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Keng-Chih Hsu; Gi-Zen Liu – Journal of Computer Assisted Learning, 2025
Background: Augmented reality (AR) emerges as a technology with considerable promise and substantial potential for pedagogical integration within language education contexts. However, there remains a scarcity of review studies exploring the best practices and principles for oral communication facilitation based on robust theoretical models or…
Descriptors: Computer Simulation, Computer Assisted Design, Verbal Communication, Language Acquisition
Hsu, Keng-Chih; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2023
Background: Given the advancement of mobile and sensing technology, the incorporation of augmented reality (AR) in context-aware ubiquitous learning (CAUL) has offered significant benefits to oral communication development in foreign language learning. Although a great number of studies have been dedicated in this field, only a little research was…
Descriptors: Computer Simulation, Educational Technology, Best Practices, Computer Uses in Education
Hou, Huei-Tse; Keng, Su-Han – Journal of Educational Computing Research, 2021
The design and application of educational board games have been emphasized in game-based learning. The integration of educational board games and augmented reality (AR) can help provide extensive cognitive-scaffolding for learners. This study proposed a dual-scaffolding framework that integrated peer-scaffolding and cognitive-scaffolding for an AR…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Computer Simulation, Educational Games
Hsu, Hsiao-Ping; Wenting, Zou; Hughes, Joan E. – Journal of Educational Computing Research, 2019
This mixed-method case study investigated digital literacy (DL) development among 32 elementary-level students who created multimodal, contextual, and interactive augmented reality (AR) artifacts in a 20-week after-school program in Northern Taiwan. The instructional design combined situated and spiral learning experiences with AR, implemented…
Descriptors: Elementary School Students, Computer Simulation, After School Programs, Foreign Countries