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Fombona-Pascual, Alba; Fombona, Javier; Vazquez-Cano, Esteban – Chemistry Education Research and Practice, 2022
Atomic/molecular visualization for human sight is usually generated by a software that reproduces a 3D reality on a 2D screen. Although Virtual Reality (VR) software was originally developed for the gaming industry, now it is used in academia for chemistry teaching. This work reviews the scientific literature on 3D visualization in stereoscopic…
Descriptors: Chemistry, Science Instruction, Scientific Research, Molecular Structure
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
Ali, Almaas A.; Dafoulas, Georgios A.; Augusto, Juan Carlos – IEEE Transactions on Learning Technologies, 2019
In this paper, we report findings from a systematic mapping study, conducted to review the existing literature on collaborative educational environments incorporating mixed reality technologies. There is increasing interest in mixed reality technologies in education, especially with the introduction of new over head mounted displays (OHMDs), such…
Descriptors: Educational Environment, Cooperative Learning, Information Technology, Computer Simulation
Soltis, Nicholas A.; McNeal, Karen S.; Atkins, Rachel M.; Maudlin, Lindsay C. – Journal of Geography in Higher Education, 2020
Augmented reality (AR) sandboxes are useful tools in helping students develop a three-dimensional understanding of topographic maps and landforms. Research on the AR sandbox indicates that students enjoy it, but evidence about student learning gains is inconclusive. This study aims to understand how students engage with these tools as a precedent…
Descriptors: Computer Simulation, Simulated Environment, Visualization, Maps
Rau, Martina A. – Journal of Learning Analytics, 2017
STEM instruction often uses visual representations. To benefit from these, students need to understand how representations show domain-relevant concepts. Yet, this is difficult for students. Prior research shows that physical representations (objects that students manipulate by hand) and virtual representations (objects on a computer screen that…
Descriptors: High School Students, Charter Schools, STEM Education, Knowledge Representation
Mystakidis, Stylianos; Berki, Eleni – International Journal of Web-Based Learning and Teaching Technologies, 2018
The University of Patras' Library Services designed and offered to primary and secondary schools the pilot educational program "From the Ancient to the Modern Tablets," featuring immersive multimedia learning experiences about the book history. The pilot program consisted of three stages: a playful library tour, followed by an…
Descriptors: Foreign Countries, Story Telling, Educational Technology, Technology Uses in Education
Suarez-Warden, Fernando; Barrera, Salvador – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Communicative learning progress in industry and education must gain focus and commitment otherwise innovation efforts by new technologies and recent researches will produce scarce results. Frequently, it appears gaps in quality and efficiency due to lack of ideas assimilation, matter that can be noticed. Investigators may discourse about platforms…
Descriptors: Computer Simulation, Simulated Environment, Man Machine Systems, Communication Skills
Gil, Einat; Gibbs, Alison L. – Statistics Education Research Journal, 2017
In this study, we follow students' modeling and covariational reasoning in the context of learning about big data. A three-week unit was designed to allow 12th grade students in a mathematics course to explore big and mid-size data using concepts such as trend and scatter to describe the relationships between variables in multivariate settings.…
Descriptors: Foreign Countries, Secondary School Students, Grade 12, Statistics
Soleimani, Ali – ProQuest LLC, 2013
Immersive 3D worlds can be designed to effectively engage students in peer-to-peer collaborative learning activities, supported by scientific visualization, to help with understanding complex concepts associated with learning science, technology, engineering, and mathematics (STEM). Previous research studies have shown STEM learning benefits…
Descriptors: STEM Education, Cooperative Learning, Science Education, Visualization
Mather, Richard – IAFOR Journal of Education, 2015
This paper explores the application of canonical gradient analysis to evaluate and visualize student performance and acceptance of a learning system platform. The subject of evaluation is a first year BSc module for computer programming. This uses "Ceebot," an animated and immersive game-like development environment. Multivariate…
Descriptors: Multivariate Analysis, Program Evaluation, Visualization, Programming
Pietzner, Verena – EURASIA Journal of Mathematics, Science & Technology Education, 2014
Currently not many people would doubt that computers play an essential role in both public and private life in many countries. However, somewhat surprisingly, evidence of computer use is difficult to find in German state schools although other countries have managed to implement computer-based teaching and learning in their schools. This paper…
Descriptors: Foreign Countries, Science Instruction, Teaching Methods, Computer Assisted Instruction
Imai, Yoshiro; Imai, Masatoshi; Moritoh, Yoshio – International Association for Development of the Information Society, 2013
This paper presents trial evaluation of a visual computer simulator in 2009-2011, which has been developed to play some roles of both instruction facility and learning tool simultaneously. And it illustrates an example of Computer Architecture education for University students and usage of e-Learning tool for Assembly Programming in order to…
Descriptors: Computer Simulation, Teaching Methods, Cooperative Learning, Programming
Chen, Yu-Chien – ProQuest LLC, 2013
Augmented reality (AR) is an interactive system that allows users to interact with virtual objects and the real world at the same time. The purpose of this dissertation was to explore how AR, as a new visualization tool, that can demonstrate spatial relationships by representing three dimensional objects and animations, facilitates students to…
Descriptors: Computer Simulation, Visualization, Spatial Ability, Animation
Fominykh, Mikhail; Prasolova-Forland, Ekaterina; Divitini, Monica – International Association for Development of the Information Society, 2012
Creativity can be applied to every domain of knowledge and must be seen as an important competence. Supporting social creativity across different domains and disciplines in learning communities is an important part of collaborative process in both university education and in the context of large-scale international projects. In this paper, we…
Descriptors: Foreign Countries, Creativity, Computer Simulation, Social Systems
Lu, Jingyan; Lajoie, Susanne P.; Wiseman, Jeffrey – International Journal of Computer-Supported Collaborative Learning, 2010
Small-group medical problem-based learning (PBL) was a pioneering form of collaborative learning at the university level. It has traditionally been delivered in face-to-face text-based format. With the advancement of computer technology and progress in CSCL, educational researchers are now exploring how to design digitally-implemented scaffolding…
Descriptors: Problem Based Learning, Scaffolding (Teaching Technique), Role Playing, Computer Simulation
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