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Dewdney, A. K. – Scientific American, 1989
Discussed are three examples of computer graphics including biomorphs, Truchet tilings, and fractal popcorn. The graphics are shown and the basic algorithm using multiple iteration of a particular function or mathematical operation is described. An illustration of a snail shell created by computer graphics is presented. (YP)
Descriptors: Algorithms, Computer Graphics, Computer Simulation, Computers
Hollan, J. D.; And Others – 1986
This document presents a discussion of the development of a set of software tools to assist in the construction of interfaces to simulations and real-time systems. Presuppositions to the approach to interface design that was used are surveyed, the tools are described, and the conclusions drawn from these experiences in graphical interface design…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Courseware
Johnson, Craig W.; Orban, Deborah A. – Educational Technology, 1985
Routines developed for an ongoing course in research methods and statistics provides examples of the custom instructional applications that can be created using extended BASIC and a light pen, including title and transition displays, progressive disclosure, animation, overlays, and simulations. Strengths of this technique are reviewed. (MBR)
Descriptors: Animation, Classroom Techniques, Computer Graphics, Computer Simulation
McGuire, George – 1983
Advantages of using the microcomputer as an interactive electronic blackboard are discussed, and programs and programming techniques are described to illustrate the construction, design, storage, and modification of colorful and animated graphic displays. The methods described are based on use of an Atari 800 microcomputer but could be used on…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Courseware

Julien, Don – Library Software Review, 1986
Describes adventure games, a genre of computer simulation games that require the use of creative and intuitive approaches similar to those used in online database searching, and suggests that they can be used in training online searchers to develop creative problem solving skills. Reviews of several available adventure games are included. (EJS)
Descriptors: Computer Graphics, Computer Simulation, Databases, Display Systems
Abrams, Michael E.; Norvelle, Ronald L. – 1986
Intended for journalism school instructors and administrators as they make decisions about purchasing computers to help teach graphics and typology, this guide discusses seven areas of weakness in journalism curricula and ways in which schools should prepare themselves for new technologies. The introduction first discusses WYSIWYG--"what you see…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Networks, Computer Simulation

Smith, Stanley G.; Jones, Loretta L. – Journal of Chemical Education, 1989
Discusses ways to generate and present images to students to study chemicals and chemical reactions. Contrasts current technologies with traditional means of displaying images. Summarizes experiences with the use of interactive videodisk-based lessons for chemistry instruction. (MVL)
Descriptors: Chemical Nomenclature, Chemistry, College Science, Computer Assisted Instruction