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Vidya Anesti; Irwanto Irwanto – Journal of Learning for Development, 2025
Currently, advancements in science and technology have a significant impact on various aspects of human life, particularly in the field of education. In this context, augmented reality plays a crucial role in enhancing both learning and teaching experiences. This study presents the findings of a bibliometric analysis on published articles related…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Research, Computer Uses in Education
Ozcan Ozyurt; Hacer Ozyurt – Education and Information Technologies, 2024
The aim of this study is to identify the main research interests and trends in the literature related to the integration of virtual reality into educational and training environments and to provide a potential guideline for future applications of virtual reality. For this purpose, a topic modeling analysis was conducted with a total of 16413…
Descriptors: Computer Simulation, Educational Research, Educational Trends, Training
Tanja Käser; Giora Alexandron – International Journal of Artificial Intelligence in Education, 2024
Simulation is a powerful approach that plays a significant role in science and technology. Computational models that simulate learner interactions and data hold great promise for educational technology as well. Amongst others, simulated learners can be used for teacher training, for generating and evaluating hypotheses on human learning, for…
Descriptors: Computer Simulation, Educational Technology, Artificial Intelligence, Algorithms
Febri Yanti; Lufri Lufri; Yuni Ahda – Open Education Studies, 2025
Augmented reality (AR) became increasingly popular in education worldwide as a useful tool for improving student engagement, teamwork, and problem-solving abilities to enhance students' skills in Education 4.0 (E4.0). This research aimed to analyze and highlight several research publications that examined the use of AR to improve the skills of…
Descriptors: Computer Simulation, High School Seniors, Skill Development, Technology Uses in Education
Ezgi Dogan; Ferhan Sahin – Turkish Online Journal of Distance Education, 2024
This systematic literature review (SLR) scrutinizes the trends and interrelationships prevalent in Virtual Reality (VR) applications within educational frameworks, analyzing a comprehensive pool of 43 theses conducted in a Eurasian country. The primary objectives encompass investigating learning-teaching theories, learning domains, design…
Descriptors: Computer Simulation, Educational Research, Educational Trends, Foreign Countries
Hacer Ozyurt; Ozcan Ozyurt – Education and Information Technologies, 2025
This study aims to examine the temporal evolution and changes of research interests and trends in the educational augmented reality (AR) literature. To this end, 3718 articles published in the 2003-2022 period and indexed in the Scopus database were analyzed through machine learning-based semantic topic modeling and descriptive analysis. The…
Descriptors: Literature Reviews, Educational Trends, Computer Simulation, Physical Environment
Boulus Shehata; Ahmed Tlili; Ronghuai Huang; Charles B. Hodges; Asha Kanwar – TechTrends: Linking Research and Practice to Improve Learning, 2025
There is a knowledge gap in tracing and analyzing historical records (e.g., annual or bi-annual) of educational technology, particularly, exploring emerging technology trends and their uptake in education. This study addresses this gap by reviewing technology adoption in education, based on bibliometric and content analyses of EDUCAUSE Horizon…
Descriptors: Technology Uses in Education, Technology Integration, Technological Advancement, Educational Trends
Mukhlidi Muskhir; Afdal Luthfi; Ronal Watrianthos; Usmeldi Usmeldi; Aprilla Fortuna; Agariadne Dwinggo Samala – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This study explores the subject structure, social networks, research trends, and issues in the domain that have the potential to derive an overview of the development of virtual reality-based learning media in vocational education. Background: Notwithstanding the increasingly growing interest in the application of virtual reality in…
Descriptors: Computer Simulation, Vocational Education, Educational Research, Technology Uses in Education
Jiawei Wang; Nur Azlina Mohamed Mokmin; Shaorong Ji – Interactive Learning Environments, 2024
Since the turn of the millennium, virtual reality (VR) has become a popular global research topic. Educators are eager to employ VR for interactive learning, potentially enhancing student engagement and efficiency. Researchers have conducted numerous trials, with students across disciplines achieving notable results, affirming VR's effectiveness,…
Descriptors: College Students, Art Education, Learning Experience, Computer Simulation
Emmanuel Dumbuya – Online Submission, 2025
The exponential growth of online learning has catalyzed significant pedagogical innovations and transformed the educational landscape. This paper explores the emerging trends in online learning, including the shift towards blended learning, the rise of personalized learning, and the integration of technology-enhanced pedagogical practices. The…
Descriptors: Educational Trends, Electronic Learning, Educational Innovation, Teaching Methods
Günes, Ümit; Tonbuloglu, Betül; Tonbuloglu, Ismail; Yildirim, Kevser; Karatas, Ibrahim Hakan – Online Submission, 2023
Educational technology (EdTech) possesses comprehensive content and an accumulation of topics requiring extensive analyses for monitoring its development over time. Conducting comprehensive analyses facilitates acquiring a plural perspective instead of subjective experiences and facilitates focusing on the places where deficiencies occur in the…
Descriptors: Educational Technology, Bibliometrics, Educational Trends, Periodicals
Simon Priest – Journal of Adventure Education and Outdoor Learning, 2024
This essay defines the metaverse and its many uses. It then draws parallels to adventure and examines the elements that make adventure a unique learning medium. Next, it predicts the future based on the present and the past and discusses the drawbacks of this process and its outcomes. Finally, it concludes with a few observations and expectations…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Definitions
Ismael E. Espinosa-Curiel; Carlos A. Garcia de Alba-Chavez – IEEE Transactions on Learning Technologies, 2024
Serious video games provide a immersive learning environment for agriculture by simulating real-life challenges scenarios. However, empirical evidence of their effectiveness is sparse. This scoping review follows PRISMA-ScR guidelines to summarize literature on serious video games for agricultural learning, highlighting research trends and…
Descriptors: Educational Games, Agricultural Education, Video Games, Content Analysis
Shilpi Harnal; Gaurav Sharma; Anupriya; Anand Muni Mishra; Deepak Bagga; Nikhil Saini; Pankaj Kumar Goley; Kumar Anupam – Journal of Computer Assisted Learning, 2024
Background: An innovative and interactive real-world environment can be presented with augmented reality (AR) that comprises digital visual elements, audio, or other sensory information delivered via technology to enhance one's experience. AR has numerous potential applications in various everyday fields. The education sector is one such arena…
Descriptors: Bibliometrics, Computer Simulation, Artificial Intelligence, Educational Technology
Nana Osei Bonsu; Jason Zagami; Donna Pendergast; Gideon Boadu – Issues and Trends in Learning Technologies, 2024
This systematic quantitative literature review (SQLR) spans from 2013 to 2023 and includes 40 research articles that meet the inclusion criteria. It explores the intersection of virtual reality (VR) and history education. This SQLR serves as a scoping of the field, discovering key contributors, publication trends, research types, geographic…
Descriptors: Literature Reviews, History Instruction, Computer Simulation, Technology Uses in Education