Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Interfaces | 3 |
Computer Simulation | 3 |
Evaluation | 3 |
Animation | 1 |
Children | 1 |
Computer Graphics | 1 |
Cooperative Learning | 1 |
Decision Making | 1 |
Decision Support Systems | 1 |
Design | 1 |
Design Requirements | 1 |
More ▼ |
Author
Bidarra, Rafael | 1 |
Greiff, Samuel | 1 |
Guimaraes, Rui | 1 |
Harteveld, Casper | 1 |
Krkovic, Katarina | 1 |
Maquil, Valérie | 1 |
Mayer, Igor S. | 1 |
Ras, Eric | 1 |
Tobias, Eric | 1 |
Warren, James R. | 1 |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Reports - Research | 1 |
Education Level
Adult Education | 1 |
Audience
Location
Netherlands | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Moving towards the Assessment of Collaborative Problem Solving Skills with a Tangible User Interface
Ras, Eric; Krkovic, Katarina; Greiff, Samuel; Tobias, Eric; Maquil, Valérie – Turkish Online Journal of Educational Technology - TOJET, 2014
The research on the assessment of collaborative problem solving (ColPS), as one crucial 21st Century Skill, is still in its beginnings. Using Tangible User Interfaces (TUI) for this purpose has only been marginally investigated in technology-based assessment. Our first empirical studies focused on light-weight performance measurements, usability,…
Descriptors: Problem Solving, Computer Interfaces, Evaluation, Structural Equation Models
Harteveld, Casper; Guimaraes, Rui; Mayer, Igor S.; Bidarra, Rafael – Simulation & Gaming, 2010
Most serious games have been developed without a proper and comprehensive design theory. To contribute to the development of such a theory, this article presents the underlying design philosophy of LEVEE PATROLLER, a game to train levee patrollers in the Netherlands. This philosophy stipulates that the design of a digital serious game is a…
Descriptors: Design, Philosophy, Educational Games, Play

Warren, James R.; And Others – Simulation & Gaming, 1997
Discusses how simulation technology for the analysis of information systems (IS) supports human decision making. Examines online help and knowledge-based support, graphics, and visual interactive simulation (VIS) and animation. Concludes that there are opportunities to improve the decision support role of simulation technology in IS with enhanced…
Descriptors: Animation, Computer Graphics, Computer Interfaces, Computer Simulation