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Ai-Chu Elisha Ding – Journal of Research on Technology in Education, 2024
Multilingual learners (MLs) often struggle with science conceptual learning partly due to the abstractness of the concepts and the complexity of scientific texts. This study presents a case of a Virtual Reality (VR) enhanced science learning unit to support middle-school students' science conceptual learning. Using a transformative mixed methods…
Descriptors: Multilingualism, Science Education, Learning Processes, Computer Simulation
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Sydorenko, Tetyana; Daurio, Phoebe; Thorne, Steven L. – Computer Assisted Language Learning, 2018
To address the problem of limited opportunities for practicing second language speaking in interaction, especially delicate interactions requiring pragmatic competence, we describe computer simulations designed for the oral practice of extended pragmatic routines and report on the affordances of such simulations for learning pragmatically…
Descriptors: Oral Language, Computer Mediated Communication, Second Language Learning, Second Language Instruction
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Aristizábal, Juanita C.; Welch, Patrick McDermott – Hispania, 2017
This article describes the process by which the authors created a Virtual Learning Community for cultural and linguistic exchange between college students of Portuguese in the United States and undergraduate and graduate students of English in Brazil. In addition to describing the way the so-called tandem model for telecollaboration was adapted to…
Descriptors: Undergraduate Students, Graduate Students, Computer Mediated Communication, Teaching Assistants
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Klopfer, Eric; Sheldon, Josh – New Directions for Youth Development, 2010
Augmented Reality (AR) simulations superimpose a virtual overlay of data and interactions onto a real-world context. The simulation engine at the heart of this technology is built to afford elements of game play that support explorations and learning in students' natural context--their own community and surroundings. In one of the more recent…
Descriptors: Computer Simulation, Games, Computer Software, Role Playing
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Beckem, John M., II; Watkins, Michael – Journal of Asynchronous Learning Networks, 2012
Higher education institutions are under significant pressure to provide affordable, sustainable approaches that will prepare their students with the skills they will need after graduation to achieve success in the 21st Century workplace. Digital Media Simulations are among the new technologies that have emerged with the promise to help…
Descriptors: Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology
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Sherrell, Linda; Malasri, Kriangsiri; Mills, David; Thomas, Allen; Greer, James – Journal of Computers in Mathematics and Science Teaching, 2012
From 2004-2007, the University of Memphis carried out the NSF-funded Tri-P-LETS (Three P Learning Environment for Teachers and Students) project to improve local high-school computer science curricula. The project reached a total of 58 classrooms in eleven high schools emphasizing problem solving skills, programming concepts as opposed to syntax,…
Descriptors: Workshops, Inservice Teacher Education, Partnerships in Education, Secondary School Teachers
Grayson, Jennifer – Campus Technology, 2009
The bricks-and-mortar infrastructure of community colleges has not nearly kept pace with increases in student enrollments. Not only are colleges bursting at the proverbial seams, but, according to the American Graduation Initiative, many two-year institutions "face large needs due to deferred maintenance or lack the modern facilities and…
Descriptors: Technical Education, Laboratories, Federal Programs, Nursing Education
Lansiquot, Reneta D. – IGI Global, 2013
Involving two or more academic subjects, interdisciplinary studies aim to blend together broad perspectives, knowledge, skills, and epistemology in an educational setting. By focusing on topics or questions too broad for a single discipline to cover, these studies strive to draw connections between seemingly different fields. Cases on…
Descriptors: Enrichment, Organizational Change, Teaching Methods, Interdisciplinary Approach
Ackerman, Phillip L. – 1989
This final report reviews a program of theoretical and empirical research focusing on the ability determinants of individual differences in skill acquisition. An integrative framework for information processing and cognitive ability determinants of skills is presented, along with principles for ability-skill relations. Three major patterns of…
Descriptors: Air Traffic Control, Cognitive Ability, Computer Simulation, Federal Programs
Letmanyi, Helen – 1984
Developed to identify and qualitatively assess computer system evaluation techniques for use during acquisition of general purpose computer systems, this document presents several criteria for comparison and selection. An introduction discusses the automatic data processing (ADP) acquisition process and the need to plan for uncertainty through…
Descriptors: Benchmarking, Computer Simulation, Computer Software, Computers
Congress of the U.S., Washington, DC. House Committee on Education and Labor. – 1983
This hearing presents the text of House Resolution 1134, related testimony, prepared statements, and supplementary materials. A statement by Tom Downey, a congressional representative from New York State and the introducer of the bill, is followed by a prepared statement, two articles, and testimony by Ludwig Braun of the Computer Science…
Descriptors: Access to Computers, Computer Assisted Instruction, Computer Literacy, Computer Managed Instruction
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Blasi, Laura; Alfonso, Berta – Simulation & Gaming, 2006
Building and evaluating artifacts specifically for K-12 education, technologists committed to design sciences are needed along with an approach to evaluation increasing the systemic transfer from research and development into school settings. The authors describe THE VIRTUAL LAB scanning electronic microscope simulation, including (a) its…
Descriptors: Research and Development, Formative Evaluation, Science Laboratories, Qualitative Research
Treiber, Karin – 1994
A qualitative case study approach was used to identify the psychosocial effects of the high-fidelity, virtual reality simulation provided in the college-level air traffic control (ATC) training program offered at the Minnesota Air Traffic Control Training Center and to evaluate the applicability of virtual reality to academic/training situations.…
Descriptors: Air Traffic Control, Case Studies, College Programs, Computer Assisted Instruction