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Rhonda Bondie; Elizabeth City – Learning Professional, 2024
New questions and concerns arise every day about the impact of AI in schools, such as how teachers will learn about AI and leverage it in their classrooms, how they can use it to develop their own teaching expertise, and if AI for educators really leads to better teaching and learning. The authors believe that AI can help teachers become more…
Descriptors: Preservice Teacher Education, Artificial Intelligence, Computer Simulation, Microteaching
Khaleel Asyraaf Mat Sanusi; Deniz Iren; Nardie Fanchamps; Mai Geisen; Roland Klemke – Educational Technology Research and Development, 2025
Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal…
Descriptors: Psychomotor Skills, Skill Development, Computer Simulation, Electronic Learning
Seunghan Lee; Amar Sadanand Shetty; Lora A. Cavuoto – IEEE Transactions on Learning Technologies, 2024
Recent usage of virtual reality (VR) technology in surgical training has emerged because of its cost-effectiveness, time savings, and cognition-based feedback generation. However, the quantitative evaluation of its effectiveness in training is still not thoroughly studied. This article demonstrates the effectiveness of a VR-based surgical training…
Descriptors: Markov Processes, Computer Simulation, Teaching Methods, Surgery
Sungbok Shin – ProQuest LLC, 2024
Data visualization is a powerful strategy for using graphics to represent data for effective communication and analysis. Unfortunately, creating effective data visualizations is a challenge for both novice and expert design users. The task often involves an iterative process of trial and error, which by its nature, is time-consuming. Designers…
Descriptors: Artificial Intelligence, Computer Simulation, Visualization, Feedback (Response)
Farzaneh Sheikhzadeh; Rasool Abedanzadeh; Eliot Hazeltine – Journal of Computer Assisted Learning, 2025
Background: Today, active video games, in which players' own body movements are used to control the avatar, can be used to teach students motor skills by providing concurrent feedback. The purpose of this study is to investigate the effectiveness of concurrent and delayed feedback on basketball free throw learning. Methods: Thirty female students…
Descriptors: Team Sports, Student Athletes, Females, Athletics
Gregory Scott Garner – ProQuest LLC, 2023
There is growing consensus that data-informed decision-making through human-centered inquiry and design process results in improved outcomes for designed artifacts. Among the latest trends is a group of tools and processes loosely assimilated under the umbrella term, "design thinking." These "designerly ways of knowing" are…
Descriptors: Feedback (Response), Models, Design, Cognitive Processes
Hans G. K. Hummel; Rob Nadolski; Hugo Huurdeman; Giel van Lankveld; Konstantinos Georgiadis; Aad Slootmaker; Hub Kurvers; Mick Hummel; Petra Neessen; Johan van den Boomen; Ron Pat-El; Julia Fischmann – Journal of Computer Assisted Learning, 2024
Background: Complex skills, like analytical thinking, are essential in preparing students for future professions. Serious games hold potential to stimulate the online acquisition of such professional skills in an active and experiential way. Objective: Rubrics are proven assessment and evaluation instruments, but were never directly integrated…
Descriptors: Game Based Learning, Scoring Rubrics, Educational Games, Computer Simulation
Elisabeth Bauer; Michael Sailer; Frank Niklas; Samuel Greiff; Sven Sarbu-Rothsching; Jan M. Zottmann; Jan Kiesewetter; Matthias Stadler; Martin R. Fischer; Tina Seidel; Detlef Urhahne; Maximilian Sailer; Frank Fischer – Journal of Computer Assisted Learning, 2025
Background: Artificial intelligence, particularly natural language processing (NLP), enables automating the formative assessment of written task solutions to provide adaptive feedback automatically. A laboratory study found that, compared with static feedback (an expert solution), adaptive feedback automated through artificial neural networks…
Descriptors: Artificial Intelligence, Feedback (Response), Computer Simulation, Natural Language Processing
Timothy Gallagher; Bert Slof; Marieke van der Schaaf; Ryo Toyoda; Yusra Tehreem; Sofia Garcia Fracaro; Liesbeth Kester – Journal of Computer Assisted Learning, 2024
Background: The potential of learning analytics dashboards in virtual reality simulation-based training environments to influence occupational self-efficacy via self-reflection phase processes in the Chemical industry is still not fully understood. Learning analytics dashboards provide feedback on learner performance and offer points of comparison…
Descriptors: Learning Analytics, Self Efficacy, Reflection, Chemistry
Eric Jordan Mendelson – ProQuest LLC, 2022
Educators and researchers have long contemplated the most effective ways to provide feedback to students, to build sustainable feedback practices, and to establish feedback literacy. While a considerable amount of research, theory, and practical approaches exist to support the effect of formative feedback practices, less research exists on the…
Descriptors: Preservice Teachers, Teacher Attitudes, Feedback (Response), Data Use
Christian Gießer; Johannes Schmitt; Emma Löwenstein; Christian Weber; Veit Braun; Rainer Brück – IEEE Transactions on Learning Technologies, 2024
Digital technologies have transformed medical care and education by providing rapid access to knowledge and advanced methods, such as augmented reality and haptic feedback. These technologies are improving the efficiency of healthcare professionals and the quality of medical education. Particularly in Germany, where a shortage of skilled workers…
Descriptors: Computer Simulation, Medical Education, Technology Uses in Education, Feedback (Response)
Hsin-Yi Liang; Gwo-Jen Hwang; Tien-Yu Hsu; Jen-Yuan Yeh – British Journal of Educational Technology, 2024
Recently, alternate reality games (ARGs) have been applied in museum learning to encourage learners' active engagement through playful problem-solving activities. However, most learners have insufficient prior knowledge and metacognitive skills to complete the learning tasks in such games. To support learning with ARGs, there is a need to provide…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Simulation, Game Based Learning
Yasar C. Kakdas; Sinan Kockara; Tansel Halic; Doga Demirel – IEEE Transactions on Learning Technologies, 2024
This article presents a 3-D medical simulation that employs reinforcement learning (RL) and interactive RL (IRL) to teach and assess the procedure of donning and doffing personal protective equipment (PPE). The simulation is motivated by the need for effective, safe, and remote training techniques in medicine, particularly in light of the COVID-19…
Descriptors: Medical Education, Error Patterns, Error Correction, Reinforcement
Adam Carreon; Caitlin Criss; Samantha Goldman – Journal of Interactive Learning Research, 2024
This alternating treatment design single case study investigated the effects of email-based performance feedback (PF) and immersive video within virtual reality (IVVR) on two preservice teachers' use of behavior-specific praise (BSP). Both participants demonstrated increased BSP rates following both intervention conditions. Findings suggest that…
Descriptors: Preservice Teachers, Coaching (Performance), Positive Reinforcement, Computer Simulation
Kristyn Wilson; Anna M. Yonas – Teachers College Record, 2024
Background: Mixed reality simulations (MRSs) offer a platform for novice teachers to practice teaching in the absence of real children. Though prior research suggests simulated practice can be beneficial for novice teachers, these studies describe widely varying designs and implementations across teacher education programs (TEPs). As such, we lack…
Descriptors: Computer Simulation, Teacher Education Programs, Preservice Teacher Education, Preservice Teachers