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Showing all 15 results Save | Export
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Ryan, Qing X.; Frodermann, Evan; Heller, Kenneth; Hsu, Leonardo; Mason, Andrew – Physical Review Physics Education Research, 2016
The combination of modern computing power, the interactivity of web applications, and the flexibility of object-oriented programming may finally be sufficient to create computer coaches that can help students develop metacognitive problem-solving skills, an important competence in our rapidly changing technological society. However, no matter how…
Descriptors: Problem Solving, Coaching (Performance), Introductory Courses, Physics
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Gonzalez, Carina S.; Blanco, Francisco – Simulation & Gaming, 2008
Different approaches have demonstrated that learning improves when implemented in a constructivist and social way. In addition, electronic games and simulations are perceived to have high educational value because of their motivational and emotional factors. This potential value can be developed by defining appropriate scenarios in which players…
Descriptors: Constructivism (Learning), Video Games, Educational Games, Integrated Curriculum
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Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware
Zwart, Willem Jaap – 1992
This paper argues that Merrill's instructional transaction theory provides a framework that can decrease learners' problems in using computer simulations by specifying transaction shells rather than frames in designing interactive courseware. The three types of data used in a transaction, i.e., an instructional algorithm, are identified as a…
Descriptors: Computer Simulation, Computer Software Development, Courseware, Educational Environment
Gardner, P. R. – 1989
The Westinghouse Hanford Company Total Quality Program includes the development of Hanford General Employee Training (HGET), an interactive video course. The commitment to total quality is developed in both new and requalifying employees by requiring them to make positive choices when confronted with real life scenarios showing violations of…
Descriptors: Attitude Change, Computer Assisted Instruction, Computer Simulation, Courseware
Streibel, Michael J. – Educational Communication and Technology, 1986
Analyzes three major approaches to the use of computers in education: (1) drill and practice; (2) tutorial, and (3) simulation and programing. Courseware for each approach is discussed, educational philosophy and types of knowledge are described, the effect of computers on learning processes is examined, and 114 references are provided. (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Drills (Practice)
Ives, William – 1989
Continued advances in computerized training technology allow for a better link between instruction and evaluation. The use of computer-controlled audio and video feedback takes the automation of a mastery learning approach with its frequent shifts between instruction and testing a step further and begins to blur the distinction between training…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Evaluation Methods
Shaoul, Jean – 1989
Noting the increased use of microcomputers in commerce and the accounting profession, the Department of Accounting and Finance at the University of Manchester recognized the importance of integrating microcomputers into the accounting curriculum and requested and received a grant to develop an integrated study environment in which students would…
Descriptors: Accounting, Business Education, Computer Assisted Instruction, Computer Simulation
Ramsberger, Peter F.; And Others – 1985
One of a series of developmental projects that have produced and evaluated applications of an advanced multimedia, computer-based technology for basic skills education for Army enlisted personnel, this project focused on the development of an integrated curriculum to teach learning strategies and problem-solving skills. The first task was to…
Descriptors: Computer Simulation, Courseware, Instructional Development, Interactive Video
Ullmer, Eldon J. – 1992
This paper considers the technological aspects of learning environment analysis in the instructional development process. Characteristics of a technology-based learning environment are discussed, and old and new models of technology and learning are examined. The connection between technology and cognition is addressed, and the importance of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Courseware
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Vescoukis, Vassilios C.; Retalis, Symeon; Anagnostopoulos, Dimosthenis – Interactive Learning Environments, 2003
For a long time on-the-job training has been considered as the single point of contact of technical education with the real world job market. Indeed, traditional on-the-job training activities are of great educational value and complement uniquely any classroom-based learning activity. However, it has been observed that several obstacles arise…
Descriptors: Technical Education, Educational Environment, Professional Education, On the Job Training
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Cantor, Jeffrey A. – Journal of Educational Technology Systems, 1989
Describes a four-phased process used by the U.S. Navy for the systematic design and development of interactive videodisc (IVD) courseware (ICW) used for training. Highlights include analyzing job/task data; system design and development, including training objectives, simulations, procedural path analysis, and feedback strategies; and evaluation…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Courseware
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Mikropoulos, Tassos A.; Katsikis, Apostolos; Nikolou, Eugenia; Tsakalis, Panayiotis – Journal of Biological Education, 2003
This article reports on the design, development and evaluation of an educational virtual environment for biology teaching. In particular it proposes a highly interactive three-dimensional synthetic environment involving certain learning tasks for the support of teaching plant cell biology and the process of photosynthesis. The environment has been…
Descriptors: Computer Simulation, Cytology, Biology, Virtual Classrooms
Ryan, William C., Ed. – 1989
The papers presented at the 1989 National Educational Computing Conference focused on ways of using technology to improve educational quality. Topics of the 50 papers and more than 120 abstracts provided in these proceedings include applications of artificial intelligence and the development of expert systems; authoring systems; using the computer…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Assisted Instruction, Computer Networks
DeWitt, Calvin W.; Nutter, Scott; Ayala, Mary; Hall, Debra – 1997
This paper presents examples of best case practices of technology use in classes at Eastern New Mexico University (ENMU). The examples include successful and not-so-successful applications, with insights on the overall process of incorporating technology into the classroom. The paper focuses on the authors' experience in languages, business, and…
Descriptors: Appropriate Technology, Business Administration Education, Computer Simulation, Computer Uses in Education