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Mark F. Thouin; William E. Hefley – Journal of Information Systems Education, 2024
The product owner role is one of three key roles in the Scrum software development process. Industry demand for product owners is growing exponentially, and educators need effective techniques for teaching students the knowledge, skills, and competencies required to be effective product owners. To address this need, this Teaching Tip describes how…
Descriptors: Computer Software, Experiential Learning, Computer Simulation, Graduate Students
Yizhen Wang – Innovation in Language Learning and Teaching, 2025
Purpose: This study investigated the effects of an AR application (Civilisations AR) on EFL learners' oral proficiency in the dimensions of content, fluency, vocabulary, pronunciation, and grammar, as well as their attitudes and perceptions toward AR technology. Design: Utilizing a quasi-experiment, twenty-four EFL learners engaged in a…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Learning
Luke, Sara E.; Ford, Deana; Vaughn, Michelle; Fulchini-Scruggs, Angelica – Journal of Technology and Teacher Education, 2021
Scholars have advocated for practice-based experiences, including high-leverage practices and metacognition, to be incorporated within preservice teacher programs, as they have the most pervasive impact on students' learning. One way in which teacher preparation programs have incorporated practice-based experiences is through the use of…
Descriptors: Computer Simulation, Role Playing, Vignettes, Parent Teacher Conferences
Ko, Shaun; Eslami, Zohreh R. – TESL-EJ, 2021
We present a systematic review of the literature on the use of multiuser virtual environments (MUVE) on the development of pragmatic competence in second language (L2) learners. Specifically, we reviewed studies examining the potential of L2 pragmatic development through synthetic immersive virtual environment (SIE) and massively multiplayer…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, Teaching Methods
Guo, Yu – ProQuest LLC, 2019
Economic inequality has reached historically high levels in both the United States and in the world. The research literature in sociology and political science has long shown that individuals tend to be very persistent in their views on the determinants of economic success, although these views may be formed on cultural and cognitive biases. For…
Descriptors: Affordances, Instructional Effectiveness, Computer Simulation, Role Playing
Sierra, Javier – Innovations in Education and Teaching International, 2020
This article presents an innovative teaching and learning method based on three different simulations of multi-level governance settings. Public management at the local level is recreated using the SimCity computer game; the decision-making process at the national level is simulated through a national parliament simulation; and the intervention of…
Descriptors: Computer Simulation, Economics Education, Student Attitudes, College Students
Spencer, Sally; Drescher, Talya; Sears, Jennifer; Scruggs, Angelica F.; Schreffler, Jillian – Journal of Educational Computing Research, 2019
Emulating realistic school environments and practicing difficult conversations between collaborating teachers are necessary for teacher candidates to prepare for potentially challenging workplace realities. In an effort to determine best practices for doing so in university classroom settings, a study was conducted comparing role-play with…
Descriptors: Instructional Effectiveness, Role Playing, Computer Simulation, Classroom Techniques
Hoda Ahmed Yousry Mohammed – Online Submission, 2024
The aim of the current study is to investigate the effect of using life wide learning approach on developing English language Fluency for prep. stage students in the official Language Schools. The study adopted the one-group pre-post experimental design, with a pre-post fluency test along with a triangulation method that integrates both…
Descriptors: English (Second Language), Second Language Learning, Language Fluency, Learning Processes
Mallinson, Daniel J. – Teaching Public Administration, 2018
Public administrators are deeply affected by the global crisis in public finances. As public sector revenues remain weak and demand increases for spending and debt reduction, as well as tax reform, the newest cadre of public administration students must learn how to face the challenge of substantial uncertainty in public finances, regardless of…
Descriptors: Budgeting, Public Administration Education, Computer Simulation, Web Based Instruction
Burke, Shanna L.; Bresnahan, Tammy; Li, Tan; Epnere, Katrina; Rizzo, Albert; Partin, Mary; Ahlness, Robert M.; Trimmer, Matthew – Journal of Autism and Developmental Disorders, 2018
Conversational virtual human (VH) agents are increasingly used to support role-play experiential learning. This project examined whether a Virtual Interactive Training Agent (ViTA) system would improve job interviewing skills in individuals with autism and developmental disabilities (N = 32). A linear mixed model was employed to evaluate adjusted…
Descriptors: Autism, Pervasive Developmental Disorders, Role Playing, Experiential Learning
Prima, Eka C.; Putri, Chika L.; Sudargo, Fransisca – Journal of Science Learning, 2017
Solar system is an abstract phenomenon that needs to understand by junior high school students. The phenomenon cannot be observed directly in the classroom. In this research, the role-play model is first proposed to provide analogical phenomenon combined by Stellarium as an astrophysical virtual laboratory to give better visualization of Solar…
Descriptors: Foreign Countries, Junior High School Students, Role Playing, Astronomy
Cate, Chris A.; Albright, Glenn – Online Learning, 2015
Veterans and military service members enter the classroom with valuable life and leadership experience; however, transitioning to student life represents unique challenges. Like the larger veteran population, student veterans may bring to campus the negative aftereffects of their combat experiences in the form of post-traumatic stress, substance…
Descriptors: Veterans, College Students, Games, Role Playing
Schussler, Deborah; Frank, Jennifer; Lee, Tsan-Kuang; Mahfouz, Julia – Grantee Submission, 2017
Nearly one in three students in the United States today is negatively impacted by bullying. Teachers can play a critical role in stopping bullying-related violence, but many struggle with how to engage students in difficult conversations. Traditional classroom-based pedagogy used to teach communication skills (e.g., modeling & role-play) is…
Descriptors: Computer Simulation, Artificial Intelligence, Role Playing, Teaching Methods
Schussler, Deborah; Frank, Jennifer; Lee, Tsan-Kuang; Mahfouz, Julia – Journal of Technology and Teacher Education, 2017
Nearly one in three students in the United States today is negatively impacted by bullying. Teachers can play a critical role in stopping bullying-related violence, but many struggle with how to engage students in difficult conversations. Traditional classroom-based pedagogy used to teach communication skills (e.g., modeling & role-play) is…
Descriptors: Computer Simulation, Artificial Intelligence, Role Playing, Teaching Methods
Shih, Ju-Ling; Jheng, Shun-Cian; Tseng, Jia-Jiun – Interactive Learning Environments, 2015
This research attempted to create the historical context of Southern Taiwan in the late nineteenth century based on the martial art novel "Xiao-Mao" (Pussy) by designing a role-play digital game "Taiwan Epic Game" about the war time; in which, Taiwanese history, geography, and culture are presented in an innovative way with…
Descriptors: Foreign Countries, Simulated Environment, Educational Games, History Instruction