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Kathy A. Mills; Alinta Brown; Patricia Funnell – Australian Educational Researcher, 2024
Immersive virtual reality (VR) is anticipated to peak in development this decade bringing new opportunities for 3D multimodal designing across all levels of education. The need for students to gain capabilities with multimodal texts--texts that combine two or more modes, such as spoken, written, and visual--is emphasised at all levels of education…
Descriptors: Computer Simulation, Foreign Countries, Technology Uses in Education, History
Irby, Beverly J.; Tong, Fuhui; Lara-Alecio, Rafael; Tang, Shifang; Guerrero, Cindy; Wang, Zhuoying; Zhen, Fubiao – Science Insights Education Frontiers, 2021
In this empirical study we examined the effect of a literacy-infused science intervention on fifth grade economically challenged students' science achievement in the curriculum-based and standardized assessments. A total of 27 treatment students and 20 comparison students from two intermediate schools in a rural district in South Texas in the…
Descriptors: Rural Schools, Low Income Students, Science Achievement, Science Instruction
Malcolm, Peter – ProQuest LLC, 2013
The ability and to make good estimates is essential, as is the ability to assess the reasonableness of estimates. These abilities are becoming increasingly important as digital technologies transform the ways in which people work. To estimate is to provide an approximation to a problem that is mathematical in nature, and the ability to estimate is…
Descriptors: Middle School Students, Grade 7, Mathematics Skills, Computation
Kurland, D. Midian; Pea, Roy D. – 1983
A study is reported in which 7 children (2 girls and 5 boys, 11 to 12 years of age) with a year of LOGO Programming experience were asked to think aloud about how a LOGO procedure would work, and then to predict by hand-simulation of the programs, what the graphics turtle "pen" would draw when the program was executed. While all children…
Descriptors: Computer Assisted Instruction, Computer Simulation, Discovery Learning, Educational Research

Jiang, Zhonghong; Potter, Walter D. – Journal of Computers in Mathematics and Science Teaching, 1994
Describes a simulation-oriented computer microworld named CHANCE used to overcome the limitations of physical materials for experiments in teaching and learning introductory probability. Results of a teaching experiment conducted with four middle school and high school students are discussed. (15 references) (LZ)
Descriptors: Computer Simulation, Intermediate Grades, Learning Activities, Mathematics Education
McCartney, Pat – Writing Notebook: Creative Word Processing in the Classroom, 1990
Describes how to enhance the benefits of using the Carmen Sandiego educational software programs by building in generous amounts of creative fun and writing activities. Discusses journal writing, character sketches, letter writing, writing a book, and report writing. (RS)
Descriptors: Characterization, Computer Simulation, Intermediate Grades, Journal Writing

Vasu, Ellen Storey; Tyler, Doris Kennedy – Journal of Computing in Childhood Education, 1997
Examined the effects of using Logo or problem-solving oriented simulation software on the spatial and critical thinking skills of fifth graders. Found that the Logo group had a significant pretest-posttest change in spatial scores, and the Simulation group had a significant pretest-posttest change in critical thinking scores. No significant change…
Descriptors: Comparative Analysis, Computer Simulation, Critical Thinking, Educational Technology
Howe, Samuel F.; Carlson, Kenneth W. – Learning, 1989
This article identifies realistic, research-based computer simulations that are capable of stimulating student decision making. Also discussed is a recent category of computer programs, probeware. Students use a sensing device (probe) to measure physical characteristics and transmit results to a computer which collects, stores, and displays the…
Descriptors: Computer Simulation, Computer Software Reviews, Courseware, Intermediate Grades

Rieber, Lloyd P.; Kini, Asit – International Journal of Instructional Media, 1995
Examines effects of deductive versus inductive learning strategies on performance, comprehension monitoring, and response confidence, using combinations of computer-based tutorials and simulations of Newton's laws of motion. Participants were 353 fifth graders. Deductive learning was defined as the tutorial combined with the structured or…
Descriptors: Computer Assisted Instruction, Computer Simulation, Deduction, Grade 5
Langholz, Judith; Smaldino, Sharon E. – 1989
This study focuses on the effectiveness of "Solutions Unlimited," a computer software program developed to teach problem solving to middle level students. Fifty-one fourth, fifth, and sixth graders (21 girls and 30 boys) attending a private school in a small mid-west community were the subjects for this experiment; none had received…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Critical Thinking
Ford, Marilyn Sue – Computing Teacher, 1989
Describes a geometry database unit for elementary classrooms in which students determine geometric attributes of a variety of shapes, and then set up a database that can be used to answer questions about the figures. Activities described include creating a database record format, simulating searches, and applying search criteria strategies. (five…
Descriptors: Computer Assisted Instruction, Computer Simulation, Databases, Elementary Education
Crisci, Gerald – Instructor, 1992
Creating a stock market simulation for the classroom computer reinforces math skills and can help students gain a good sense of how current events affect the economy, how to manage money and understand profit and loss, and how to use spreadsheet software. (IAH)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Courseware

Shaw, Edward L.; And Others – Journal of Computers in Mathematics and Science Teaching, 1984
Presents a lesson plan format which enables teachers to incorporate simulations into their classroom activities. Particular attention is given to planning for the interactions students should have while engaged with the simulation. Includes cognitive and affective results obtained from trials of the format with elementary/middle school students…
Descriptors: Computer Simulation, Educational Research, Elementary School Science, Intermediate Grades
Bentz, Glenda D. – Computing Teacher, 1989
Discussion of drug education for fifth grade students focuses on a computer simulation in which students role-play adolescents encountering various situations where there is drug or alcohol involvement. Activities in the simulation are explained, and discussion groups that occur following the simulation are described. (LRW)
Descriptors: Adolescents, Alcohol Education, Computer Simulation, Drug Education

Ganzert, Robin; Helms, Allen – T.H.E. Journal, 1998
Describes a partnership between Wake Forest University's graduate school of management and an elementary school that resulted in the development of a computer simulation game that integrated technology into the fifth-grade curriculum via a business simulation where players set up and run their own dinosaur amusement park. (LRW)
Descriptors: Administrator Education, College School Cooperation, Computer Simulation, Educational Games