Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 5 |
Descriptor
Computer Simulation | 5 |
Knowledge Level | 5 |
Video Games | 5 |
Educational Games | 2 |
Pretests Posttests | 2 |
Self Efficacy | 2 |
Skill Development | 2 |
Student Attitudes | 2 |
Academic Achievement | 1 |
Active Learning | 1 |
African Americans | 1 |
More ▼ |
Source
British Journal of… | 1 |
E-Learning and Digital Media | 1 |
International Journal of… | 1 |
Teaching of Psychology | 1 |
William & Mary Educational… | 1 |
Author
Adam Barger | 1 |
Annetta, Leonard | 1 |
Cheng, Meng-Tzu | 1 |
Fan, Xianli | 1 |
Folta, Elizabeth | 1 |
Holmes, Shawn Y. | 1 |
Liu, Yujiao | 1 |
Liu, Ze-Min | 1 |
Lucas, Terry | 1 |
Stansbury, Jessica A. | 1 |
Ye, Xin-dong | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 4 |
Reports - Evaluative | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Early Childhood Education | 1 |
Elementary Education | 1 |
Kindergarten | 1 |
Primary Education | 1 |
Audience
Location
Malaysia | 1 |
North Carolina | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Liu, Ze-Min; Fan, Xianli; Liu, Yujiao; Ye, Xin-dong – British Journal of Educational Technology, 2022
Children's unexpected cardiac arrest warrants cardiopulmonary resuscitation (CPR) by kindergarten teachers. Yet, recent research revealed trained personnel reporting poor transfer of acquired skills during real-world emergencies with conventional CPR training. Immersive virtual reality (IVR) training induces a greater sense of presence and agency…
Descriptors: Kindergarten, Preservice Teachers, First Aid, Computer Simulation
Adam Barger – William & Mary Educational Review, 2015
This article explored two complimentary frameworks for utilizing web-based simulation games in social studies classrooms and applied them in a media analysis of a popular web-based civics simulation. McCall's (2014) practical framework and Raphael, Bachen, Lynn, Mckee, and Baldwin-Philippi's (2010) approach provided a thorough construct for…
Descriptors: Computer Simulation, Web Sites, Video Games, Social Studies
Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation
Stansbury, Jessica A. – Teaching of Psychology, 2017
An interactive learning module was developed and implemented in a social psychology course to teach concepts of the "self" via self-exploration and game play using "The SIMS[superscript 3]." Students volunteered to play the computer video game throughout a 5-week summer session as a supplement to reading the chapter in the…
Descriptors: Social Psychology, Virtual Classrooms, Educational Games, Video Games
Cheng, Meng-Tzu; Annetta, Leonard; Folta, Elizabeth; Holmes, Shawn Y. – International Journal of Science Education, 2011
"Drugs and the Brain: A Serious Game," a prototype museum exhibit, was designed to employ virtual models of the brain into a video game format. It was done to create a fun and engaging way of conveying knowledge and concepts about neuroscience, as well as the impact of methamphetamine abuse on the brain. The purpose of this study is to…
Descriptors: Video Games, Narcotics, Prevention, Drug Abuse