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Aytaj Ismayilzada; Ayaz Karimov; Mirka Saarela – Journal of Interactive Learning Research, 2025
This systematic literature review explores learning analytics (LA) in serious games within virtual reality (VR) environments, focusing on studies from the International Conference on Learning Analytics and Knowledge (LAK) and the Journal of Learning Analytics (JLA). Conducted in two stages, the review identifies key domains where serious games in…
Descriptors: Educational Games, Computer Simulation, Technology Uses in Education, Instructional Effectiveness
Vanessa Serrano; Jordi Cuadros; Laura Fernández-Ruano; Javier García-Zubía; Unai Hernández-Jayo; Francesc Lluch – Technology, Knowledge and Learning, 2025
In science and engineering education, remote laboratories are designed to bring ubiquity to experimental scenarios, by having real laboratories operated through the Internet. Despite that remote laboratories enable the collection of students' work data, the educational use of these data is still underdeveloped. Learning analytics dashboards are…
Descriptors: Learning Analytics, Educational Technology, Distance Education, Science Education
Timothy Gallagher; Bert Slof; Marieke van der Schaaf; Ryo Toyoda; Yusra Tehreem; Sofia Garcia Fracaro; Liesbeth Kester – Journal of Computer Assisted Learning, 2024
Background: The potential of learning analytics dashboards in virtual reality simulation-based training environments to influence occupational self-efficacy via self-reflection phase processes in the Chemical industry is still not fully understood. Learning analytics dashboards provide feedback on learner performance and offer points of comparison…
Descriptors: Learning Analytics, Self Efficacy, Reflection, Chemistry
Elmoazen, Ramy; Saqr, Mohammed; Khalil, Mohammad; Wasson, Barbara – Smart Learning Environments, 2023
Remote learning has advanced from the theoretical to the practical sciences with the advent of virtual labs. Although virtual labs allow students to conduct their experiments remotely, it is a challenge to evaluate student progress and collaboration using learning analytics. So far, a study that systematically synthesizes the status of research on…
Descriptors: Learning Analytics, Higher Education, Medical Education, Student Behavior
Chen, Xieling; Zou, Di; Xie, Haoran; Wang, Fu Lee – IEEE Transactions on Learning Technologies, 2023
Research on Educational Metaverse (Edu-Metaverse) has developed into an active research field. Based on 310 academic papers published from 2004 to 2022, this study identifies contributors, scientific cooperations, and research themes using bibliometrics, social network analysis, topic modeling, and keyword analysis. Results suggest that…
Descriptors: Computer Simulation, Technology Uses in Education, Bibliometrics, Social Networks
Guang Jiang; Jiahui Zhu; Yunsong Li; Pengcheng An; Yunlong Wang – Education and Information Technologies, 2024
Teacher-student interaction (TSI) is essential for learning efficiency and harmonious teacher-student interpersonal relationships. However, studies on TSI support tools often focus on teacher needs while neglecting student needs and autonomy. To enhance both lecturer competence in delivering interpersonal interaction and student autonomy in TSI,…
Descriptors: Teacher Student Relationship, Computer Software, Teaching Methods, Computer Simulation
McEneaney, John; Morsink, Paul – Journal of Learning Analytics, 2022
Learning analytics (LA) provides tools to analyze historical data with the goal of better understanding how curricular structures and features have impacted student learning. Forward-looking curriculum design, however, frequently involves a degree of uncertainty. Historical data may be unavailable, a contemplated modification to curriculum may be…
Descriptors: Curriculum Design, Learning Analytics, Educational Change, Computer Software
Inclusive Learning Using Industry 4.0 Technologies: Addressing Student Diversity in Modern Education
Ishteyaaq Ahmad; Sonal Sharma; Rajesh Singh; Anita Gehlot; Lovi Raj Gupta; Amit Kumar Thakur; Neeraj Priyadarshi; Bhekisipho Twala – Cogent Education, 2024
This study explores the potential benefits of integrating Industry 4.0 technologies into educational settings, focusing on Artificial Intelligence/Machine Learning, Augmented Reality, Big Data, Blockchain, Cloud Computing, Internet of Things, Metaverse, Robotics, and Virtual Reality. The aim is to develop learning environments that are more…
Descriptors: Student Diversity, Inclusion, Technology Uses in Education, Educational Technology
Christopoulos, Athanasios; Pellas, Nikolaos; Laakso, Mikko-Jussi – Education Sciences, 2020
While virtual reality has attracted educators' interest by providing new opportunities to the learning process and assessment in different science, technology, engineering and mathematics (STEM) subjects, the results from previous studies indicate that there is still much work to be done when large data collection and analysis is considered. At…
Descriptors: Learning Analytics, STEM Education, Computer Simulation, Instructional Design
Geng, Xuewang; Yamada, Masanori – Journal of Computer Assisted Learning, 2023
Background: Augmented reality has been widely applied in various fields, and its benefits in language learning have been increasingly recognized. However, the investigation of effective learning behaviours and processes in augmented reality learning environments, taking into account temporality and analysis of differences in learning behaviours…
Descriptors: Learning Analytics, Second Language Learning, Second Language Instruction, Learning Processes
Lisa Stark; Andreas Korbach; Roland Brünken; Babette Park – Journal of Computer Assisted Learning, 2024
Background: Both learning and problem solving are major goals of complex problem solving in engineering education. The order of knowledge construction and problem solving in learning through problem solving, however, has not been explained in current literature. Objectives: To understand their relationships, this study compared the effects of…
Descriptors: Metacognition, Multimedia Instruction, Multimedia Materials, Eye Movements
Lu, Wenyi; Griffin, Joe; Sadler, Troy D.; Laffey, James; Goggins, Sean P. – Journal of Learning Analytics, 2023
The construction of prediction models reflecting players' learning performance in serious games currently faces various challenges for learning analytics. In this study, we design, implement, and field test a learning analytics system for a serious game, advancing the field by explicitly showing which in-game features correspond to differences in…
Descriptors: Educational Games, Learning Analytics, Design, Game Based Learning
Cheng, Ching-I. – Journal of Computer Assisted Learning, 2023
Background: Taiwan's higher education institutions prioritize interdisciplinary knowledge and cultural competence in cultural design, emphasizing the value of immersion in the local environment to develop cultural competence. However, challenges arise from the disappearance of traditional local lifestyles and limitations of traditional outdoor…
Descriptors: Foreign Countries, Learning Analytics, Handheld Devices, Computer Oriented Programs
Cock, Jade; Marras, Mirko; Giang, Christian; Käser, Tanja – International Educational Data Mining Society, 2021
Interactive simulations allow students to independently explore scientific phenomena and ideally infer the underlying principles through their exploration. Effectively using such environments is challenging for many students and therefore, adaptive guidance has the potential to improve student learning. Providing effective support is, however,…
Descriptors: Prediction, Concept Formation, Scientific Concepts, Physics
Oscar Yecid Aparicio-Gómez; Olga Lucia Ostos-Ortiz; Constanza Abadía-García – Journal of Technology and Science Education, 2024
In today's educational environment, the convergence of emerging technologies and active methodologies has become a fundamental driver of change in university education. Emerging technologies, such as artificial intelligence, virtual reality, machine learning, and data analytics, are redefining the dynamics of higher education. Active…
Descriptors: Technological Advancement, Technology Uses in Education, Higher Education, Problem Based Learning