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Carey, Cayelan C.; Gougis, Rebekka Darner – Journal of Science Education and Technology, 2017
Ecosystem modeling is a critically important tool for environmental scientists, yet is rarely taught in undergraduate and graduate classrooms. To address this gap, we developed a teaching module that exposes students to a suite of modeling skills and tools (including computer programming, numerical simulation modeling, and distributed computing)…
Descriptors: Climate, Concept Teaching, Computer Simulation, Environmental Education
Chin, Doris B.; Dohmen, Ilsa M.; Cheng, Britte H.; Oppezzo, Marily A.; Chase, Catherine C.; Schwartz, Daniel L. – Society for Research on Educational Effectiveness, 2010
Over the past several years, the authors have been developing an instructional technology, called Teachable Agents (TA), which draws on the social metaphor of teaching to help students learn. Students teach a computer character, their "agent," by creating a concept map of nodes connected by qualitative causal links. The authors hypothesize that…
Descriptors: Feedback (Response), Concept Mapping, Educational Technology, Science Curriculum
Making Web3D Less Scary: Toward Easy-to-Use Web3D e-Learning Content Development Tools for Educators
de Byl, Penny – Innovate: Journal of Online Education, 2009
Penny de Byl argues that one of the biggest challenges facing educators today is the integration of rich and immersive three-dimensional environments with existing teaching and learning materials. To empower educators with the ability to embrace emerging Web3D technologies, the Advanced Learning and Immersive Virtual Environment (ALIVE) research…
Descriptors: Research and Development, Virtual Classrooms, Computer Software Reviews, Courseware
Chichernea, Virgil – Journal of Applied Quantitative Methods, 2007
Any professional act will lead to a significant change. How can one make students understand "managing change" as a consequence or as an intended objective? "DECISION IN CASCADE" -- is a Management Computational Game for the Education of University Master Students and Junior Executive -- simulates five economic functions: research and…
Descriptors: Research and Development, Graduate Study, Computer Simulation, Learning Modules
Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware
Masturzi, Elio R. – 1986
Based on experience and research findings, this paper discusses the advantages of using an integrated computer based teaching unit consisting of a textbook, educational software, and applications software. It is suggested that the textbook should provide basic background material on the topic, the courseware should be used for simulation, and the…
Descriptors: Accounting, Business Administration Education, Computer Assisted Instruction, Computer Simulation