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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
Jarmon, Leslie – International Journal of Virtual and Personal Learning Environments, 2010
This article previews the emergence of "homo virtualis." Drawing on data from seven research studies, peer-reviewed published research articles, and selected excerpts of 30 months of field notes taken in Second Life [SL], the article examines virtual learning environments and embodiment through the lens of interactions of avatars with…
Descriptors: Computer Simulation, High School Students, Females, Design
Cherry, Gina; Ioannidou, Andri; Rader, Cyndi; Brand, Catharine; Repenning, Alex – 1999
Computer simulations are one promising tool for supporting learning at all levels--from elementary school to workplace learning. Learning through simulations, either by creating simulations or by exploring existing ones, helps learners develop a deeper understanding of the concepts being simulated. Learning about simulations is also important…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Courseware

Rieber, Lloyd P. – Educational Technology Research and Development, 1996
Provides a brief overview of the history, research, and theory related to play. Research from education, psychology, and anthropology suggests that play is a powerful mediator for lifelong learning, and the design of hybrid learning environments is suggested based on the constructivist concept of microworlds and supported with games and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Educational Environment

Renkl, Alexander; Atkinson, Robert K. – Interactive Learning Environments, 2002
Discusses research on different types of computer-based learning environments that indirectly foster self-explanations, and discusses ways of leveraging new computer and video technologies to enhance these environments by representing problem situations and their concepts dynamically. Concludes by suggesting that these learning environments can…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Educational Environment
Vassileva, Tania; Astinov, Ilario; Bojkov, Dimitar; Tchoumatchenko, Vassiliy; Scholten, Ulrich; Furnadziev, Ivan – 2002
Today, faced with the problems of global competition, increasing costs, and complex production engineering, a company can only be successfully managed if the employees are motivated and highly qualified. To cope with this demand the new educational scheme for cost-effective retraining, lifelong learning and distance education at the workplace…
Descriptors: Animation, Computer Assisted Instruction, Computer Simulation, Corporate Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers