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Chiou, Hua-Huei – Education & Training, 2021
Purpose: The purpose of this study was to investigate 3D virtual reality (VR) situated activity, preschool reality and how the lecture teaching method affects technology university students' learning outcome. Design/methodology/approach: The quasi-experimental design is used. Participants are 144 students in three classes who all take Child…
Descriptors: Situated Learning, Learning Activities, Outcomes of Education, Computer Simulation
Di Natale, Anna Flavia; Repetto, Claudia; Riva, Giuseppe; Villani, Daniela – British Journal of Educational Technology, 2020
Immersive Virtual Reality (IVR) systems offer several learning affordances, that is, characteristics that can elicit learning behaviors promoting learning outcomes in educational contexts. In particular, the immersive and interactive properties of these systems represent a strong opportunity to support the effective learning experiences. The…
Descriptors: Computer Simulation, Elementary Secondary Education, Higher Education, Student Motivation