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Showing 1 to 15 of 25 results Save | Export
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Milly Singh – Education and Information Technologies, 2024
In the context of Indian education, the emphasis transcends mere knowledge acquisition, extending to the cultivation of a profound respect for duties, values, and overall well-being. The overarching objective is to mold students into responsible global citizens, equipping them with the necessary skills and values for meaningful contributions to…
Descriptors: Foreign Countries, Computer Simulation, Technology Integration, College Students
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Blackstone, Bethany; Oldmixon, Elizabeth – Journal of Political Science Education, 2020
The use of active learning pedagogies gives students a more applied experience and aids in the retention of material, improvement of critical thinking, and overall student satisfaction. Among these pedagogies, long-form (complex, extended) simulations provide an excellent vehicle for teaching students about the legislative process. However, these…
Descriptors: Active Learning, Legislation, Teaching Methods, Computer Simulation
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Etopio, Elisabeth; Winkelsas, Amanda; Jo, SeungJung; Karalis Noel, Tiffany; Kearney, Erin; Gorlewski, Julie – Policy Futures in Education, 2023
This narrative imagines the future of education through three vignettes, each of which describes a community of learners exploring artifacts from the past even as they learn together in the present. Scenarios trace the experiences of Eden, who was born in 2012, and her involvement with learning and educational institutions. Threaded through…
Descriptors: Futures (of Society), Educational Trends, Vignettes, Educational Policy
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Smith, Hayden; Michelsen, Niall – Journal of Political Science Education, 2017
Utilizing a web-based simulation Statecraft, we explore the relative influence of ideology (realism and idealism) on student behavior and learning. By placing students into ideologically cohesive groups, we are able to demonstrate the effect of their ideology on the goals they pursue and identify the constraints imposed on the system by the…
Descriptors: Political Science, Ideology, Computer Simulation, Foreign Policy
Bergo, Rolv Alexander – ProQuest LLC, 2013
Technology development is moving rapidly and our dependence on information services is growing. Building a broadband infrastructure that can support future demand and change is therefore critical to social, political, economic and technological developments. It is often up to local policy makers to find the best solutions to support this demand…
Descriptors: Delphi Technique, Computer Simulation, Computer Software, Prediction
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Landwehr, Peter; Spraragen, Marc; Ranganathan, Balki; Carley, Kathleen M.; Zyda, Michael – Simulation & Gaming, 2013
In this article, the authors discuss the development of the "Sudan Game," an interactive model of the country in the time period leading up to the Sudanese referendum on the secession of the South. While many simulations are designed to educate about their subjects, the "Sudan Game" is intended to be a prototype for policy…
Descriptors: Foreign Countries, Computer Games, Public Policy, Policy Formation
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Mayer, Igor S. – Simulation & Gaming, 2009
This article examines the foundations of gaming and related concepts, such as policy exercises and serious gaming, in a public policy making context. Examining the relevant publications in "Simulation & Gaming" since 1969, the author looks back at the development of gaming simulation for purposes such as public policy analysis and planning, and…
Descriptors: Policy Analysis, Public Policy, Simulation, Computer Simulation
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Kopainsky, Birgit; Pedercini, Matteo; Davidsen, Pal I.; Alessi, Stephen M. – Simulation & Gaming, 2010
Simulation models provide decision support to long-term planning processes. The Bergen Learning Environment for National Development (BLEND) is a game based on a simplified version of Millennium Institute's Threshold 21 model (T21) that sensitizes policy makers in sub-Saharan African nations to the need for simulation-based decision support. The…
Descriptors: Behavior Patterns, Academic Achievement, Models, Computer Simulation
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Henrion, Max; And Others – Journal of the American Society for Information Science, 1986
The purpose of this evaluation of DEMOS, a system for decision modeling and uncertainty analysis, was to identify some generic issues of interest in the design of such information systems, obtain insights about the causes of problems in their use, and to suggest hypotheses about how to deal with them. (EM)
Descriptors: Computer Simulation, Computer Software, Decision Making, Evaluation
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Fleischmann, Kenneth R. – Educational Technology & Society, 2007
Education in the United States is becoming increasingly standardized, with the standards being initiated at the national level and then trickling down to the state level and finally the local level. Yet, this top-down approach to educational standards carries with it significant limitations, such as loss of local autonomy and restrictions on the…
Descriptors: Grounded Theory, Participant Observation, Biology, Content Analysis
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Flynn, John P. – Computers in Human Services, 1985
Describes application of a package of simulations, called MERGE, which simulates four different theoretical explanations of social welfare policy process in a scenario at the local level avoiding ethical and practical limitations of applied theoretical experiments. MERGE is based upon a general simulation system, called EXPER SIM, available from…
Descriptors: Computer Simulation, Ethics, Experiments, Policy Formation
Domazlicky, Bruce; France, Judith – 1988
Fiscal and monetary policies taught in macroeconomic principles courses are concepts that might require both lecture and simulation methods. The simulation models, which apply the principles gleened from comparative statistics to a dynamic world, may give students an appreciation for the problems facing policy makers. This paper is a report of a…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Simulation, Computer Software
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Rottier, Kathleen L. – Educational Leadership, 1995
Project ICONS (International Communication and Negotiation Simulation) is a computer-assisted simulation that casts students in diplomat and policymaker roles. Thrust into a laboratory of high-powered negotiations, they grapple with solutions to real and urgent international issues: world health, human rights, and the spread of nuclear technology.…
Descriptors: Computer Simulation, Higher Education, International Relations, Policy Formation
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Webster, Thomas – International Review of Education/Internationale Zeitschrift fuer Erziehungswissenschaft/Revue Internationale de l'Education, 1997
Describes the structure and operations of a computer simulation model used in Papua New Guinea, developed with technical assistance from UNESCO. Notes that model establishes baseline data on student enrollments, teacher posts, and costs of education, and can be used to simulate policies under consideration and provide output on student flows,…
Descriptors: Computer Oriented Programs, Computer Simulation, Cost Effectiveness, Developing Nations
Franchi, Jorge – 1995
Virtual Reality (VR) is a computer-created sensory experience that allows a participant to believe and barely distinguish a "virtual" experience from a real one using computer graphics, sounds, and images to reproduce electronic versions of real-life situations. This digest describes how VR works and discusses applications of VR in…
Descriptors: Computer Graphics, Computer Simulation, Computer Uses in Education, Futures (of Society)
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