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Herrington, Deborah G.; Sweeder, Ryan D.; VandenPlas, Jessica R. – Journal of Science Education and Technology, 2017
As students increasingly use online chemistry animations and simulations, it is becoming more important to understand how students independently engage with such materials and to develop a set of best practices for students' use of these resources outside of the classroom. Most of the literature examining students' use of animations and…
Descriptors: Chemistry, Science Instruction, Computer Simulation, Animation
Cetin-Dindar, Ayla; Boz, Yezdan; Sonmez, Demet Yildiran; Celep, Nilgun Demirci – Chemistry Education Research and Practice, 2018
In this study, a mixed-method design was employed to investigate pre-service chemistry teachers' Technological Pedagogical Content Knowledge (TPACK) development. For effective technology integration in instruction, knowledge about technology is not enough; teachers should have different knowledge types which are content, pedagogical, and…
Descriptors: Pedagogical Content Knowledge, Science Teachers, Chemistry, Technological Literacy
Chabalengula, Vivien; Fateen, Rasheta; Mumba, Frackson; Ochs, Laura Kathryn – Journal of Computers in Mathematics and Science Teaching, 2016
This study investigated the effect of an inquiry-based computer simulation modeling (ICoSM) instructional approach on pre-service science teachers' understanding of homeostasis and its related concepts, and their perceived design features of the ICoSM and simulation that enhanced their conceptual understanding of these concepts. Fifty pre-service…
Descriptors: Inquiry, Computer Simulation, Preservice Teachers, Concept Formation
So, W.-C.; Wong, M. K.-Y.; Cabibihan, J.-J.; Lam, C. K.-Y.; Chan, R. Y.-Y.; Qian, H.-H. – Journal of Computer Assisted Learning, 2016
School-aged children with autism spectrum disorders (ASDs) have delayed gestural development, in comparison with age-matched typically developing children. In this study, an intervention program taught children with low-functioning ASD gestural comprehension and production using video modelling (VM) by a computer-generated robot animation. Six to…
Descriptors: Robotics, Animation, Nonverbal Communication, Young Children
Fang, N.; Guo, Y. – Journal of Computer Assisted Learning, 2016
Computer simulation and animation (CSA) has been receiving growing attention and wide application in engineering education in recent years. A new interactive CSA module was developed in the present study to improve student learning of particle kinetics in an undergraduate engineering dynamics course. The unique feature of this CSA module is that…
Descriptors: Computer Simulation, Animation, Academic Achievement, Kinetics
Adamo-Villani, Nicoletta; Dib, Hazar Nicholas – International Journal of Information and Communication Technology Education, 2016
The paper reports a research study aimed at investigating the appeal and pedagogical efficacy of animated teaching avatars. Specifically, the goal of the study was to determine whether animated characters could be effective and engaging teachers in the context of undergraduate surveying mathematics. The study included two forms of evaluation:…
Descriptors: Mathematics Instruction, Undergraduate Students, Computer Simulation, Animation
Hamzat, Abdulrasaq; Bello, Ganiyu; Abimbola, Isaac Olakanmi – Cypriot Journal of Educational Sciences, 2017
This study examined the effects of computer animation instructional package on secondary school students' achievement in practical biology in Ilorin, Nigeria. The study adopted a pre-test, post-test, control group, non-randomised and nonequivalent quasi-experimental design, with a 2x2x3 factorial design. Two intact classes from two secondary…
Descriptors: Computer Simulation, Animation, Instructional Materials, Secondary School Students
Cakiroglu, Unal; Yilmaz, Huseyin – Contemporary Educational Technology, 2017
This article draws on a one-semester study to investigate the effect of videos and 3D animations on students' conceptual understandings about basic computer units. A quasi-experimental design was carried out in two classrooms; videos and 3D animations were used in classroom activities in one group and those were used for homework in the other…
Descriptors: Computer Literacy, Basic Skills, Animation, Computer Simulation
Basarmak, Ugur; Mahiroglu, Ahmet – Turkish Online Journal of Educational Technology - TOJET, 2016
The purpose in this study is to examine the effect of "Online Learning Environment based of Caricature Animation" which is prepared for "Human and Environment" and "Sun and Space" units in the secondary school 7th Grade Science and Technology course, on the success and attitude of the students for humor. The…
Descriptors: Online Courses, Electronic Learning, Virtual Classrooms, Computer Simulation
Aksoy, Gokhan – Online Submission, 2013
The purpose of this study is to determine the effect of computer animation technique on academic achievement of students in the "Solar System and Beyond" unit lecture as part of the Science and Technology course of the seventh grade in primary education. The sample of the study consists of 60 students attending to the 7th grade of primary school…
Descriptors: Academic Achievement, Teaching Methods, Astronomy, Animation
Chen, Yu-Chien – ProQuest LLC, 2013
Augmented reality (AR) is an interactive system that allows users to interact with virtual objects and the real world at the same time. The purpose of this dissertation was to explore how AR, as a new visualization tool, that can demonstrate spatial relationships by representing three dimensional objects and animations, facilitates students to…
Descriptors: Computer Simulation, Visualization, Spatial Ability, Animation
Lee, Tien Tien; Osman, Kamisah – Asia-Pacific Forum on Science Learning and Teaching, 2011
Electrochemistry is found to be a difficult topic to learn due to its abstract concepts that involve the macroscopic, microscopic and symbolic representation levels. Research showed that animation and simulation using Information and Communication Technology (ICT) can help students to visualize and hence enhance students' understanding in learning…
Descriptors: Chemistry, Science Instruction, Instructional Effectiveness, Multimedia Instruction
Luealamai, Sutha; Panijpan, Bhinyo – Simulation & Gaming, 2012
The authors have developed a computer-based learning module on the unit cell of various types of crystal. The module has two components: the virtual unit cell (VUC) part and the subsequent unit cell hunter part. The VUC is a virtual reality simulation for students to actively arrive at the unit cell from exploring, from a broad view, the crystal…
Descriptors: Foreign Countries, Learning Modules, Science Instruction, Pilot Projects
Gero, Aharon; Zoabi, Wishah; Sabag, Nissim – Advances in Engineering Education, 2014
Two-year college teachers face great difficulty when they teach the principle of operation of the bipolar junction transistor--a subject which forms the basis for electronics studies. The difficulty arises from both the complexity of the device and by the lack of adequate scientific background among the students. We, therefore, developed a unique…
Descriptors: Foreign Countries, Engineering Education, Animation, Teaching Methods
Lane, H. Chad; Hays, Matthew Jensen; Core, Mark G.; Auerbach, Daniel – Journal of Educational Psychology, 2013
In the context of practicing intercultural communication skills, we investigated the role of fidelity in a game-based, virtual learning environment as well as the role of feedback delivered by an intelligent tutoring system. In 2 experiments, we compared variations on the game interface, use of the tutoring system, and the form of the feedback.…
Descriptors: Feedback (Response), Fidelity, Intercultural Communication, Communication Skills
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