Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Interfaces | 3 |
| Computer Simulation | 3 |
| Problems | 3 |
| Appropriate Technology | 1 |
| Cognitive Processes | 1 |
| Computer Games | 1 |
| Design | 1 |
| Design Requirements | 1 |
| Educational Games | 1 |
| Engineering | 1 |
| Ethnography | 1 |
| More ▼ | |
Author
| Bailey, Dan | 1 |
| Bidarra, Rafael | 1 |
| Cornell, Richard | 1 |
| Guimaraes, Rui | 1 |
| Harteveld, Casper | 1 |
| Leonardi, Paul M. | 1 |
| Mayer, Igor S. | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Evaluative | 2 |
| Reports - Descriptive | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
| Adult Education | 1 |
Audience
Location
| Netherlands | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Harteveld, Casper; Guimaraes, Rui; Mayer, Igor S.; Bidarra, Rafael – Simulation & Gaming, 2010
Most serious games have been developed without a proper and comprehensive design theory. To contribute to the development of such a theory, this article presents the underlying design philosophy of LEVEE PATROLLER, a game to train levee patrollers in the Netherlands. This philosophy stipulates that the design of a digital serious game is a…
Descriptors: Design, Philosophy, Educational Games, Play
Leonardi, Paul M. – Human Communication Research, 2009
This article explores the relationship between users' interpretations of a new technology and failure of organizational change. I suggest that people form interpretations of a new technology not only based on their conversations with others, but also through their use of technology's material features directly. Through qualitative and quantitative…
Descriptors: Computer Simulation, Ethnography, Organizational Change, Engineering
Cornell, Richard; Bailey, Dan – 1996
Virtual Reality (VR) is a new medium which allows total stimulation of one's senses through human/computer interfaces. VR has applications in training simulators, nano-science, medicine, entertainment, electronic technology, and manufacturing. This paper focuses on some current and potential problems of virtual reality and virtual environments…
Descriptors: Appropriate Technology, Cognitive Processes, Computer Games, Computer Interfaces

Peer reviewed
Direct link
