Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 6 |
Descriptor
Affordances | 6 |
Computer Simulation | 6 |
Second Language Instruction | 6 |
Technology Integration | 5 |
Barriers | 4 |
English (Second Language) | 3 |
Second Language Learning | 3 |
Student Attitudes | 3 |
Teacher Attitudes | 3 |
College Students | 2 |
Educational Technology | 2 |
More ▼ |
Source
CALICO Journal | 2 |
International Journal of… | 2 |
Educational Technology &… | 1 |
Shanlax International Journal… | 1 |
Author
Akoglu, Kemal | 1 |
Barrett, Alex | 1 |
Bonner, Euan | 1 |
Frazier, Erin | 1 |
Hartwick, Peggy | 1 |
Junjie Gavin Wu | 1 |
Kaplan-Rakowski, Regina | 1 |
Karacan, Cemil Gökhan | 1 |
Lege, Ryan | 1 |
Liaw, Meei-Ling | 1 |
Pack, Austin | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 4 |
Information Analyses | 1 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Audience
Location
South Korea | 1 |
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kaplan-Rakowski, Regina; Papin, Kevin; Hartwick, Peggy – CALICO Journal, 2023
Extended reality (XR) is rapidly gaining attention and popularity; however, scholars confuse what XR technologies are and how they can be applied in language education. This qualitative, exploratory study unveils language teachers' perceptions of XR, which is an umbrella term for virtual reality (VR), augmented reality (AR), and mixed reality…
Descriptors: Language Teachers, Teacher Attitudes, Computer Simulation, Computer Assisted Instruction
Sangmin-Michelle Lee; Junjie Gavin Wu – International Journal of Computer-Assisted Language Learning and Teaching, 2023
Immersive virtual reality (iVR), an emerging technology, is starting to lead and shape the future of education. Yet, due to technical, financial, or pedagogical reasons, this novel technology has been seldom applied directly in classroom teaching by language learners and teachers. The present study attempts to contribute a qualitative…
Descriptors: Computer Simulation, Preservice Teachers, Student Attitudes, Second Language Instruction
Bonner, Euan; Lege, Ryan; Frazier, Erin – CALICO Journal, 2023
Virtual reality (VR) has been found to be effective for increasing student motivation and engagement (Parong & Mayer, 2018), experiential learning (Hu-Au & Lee, 2018), and even improving spatial memory (Pollard et al., 2020). However, few studies have moved beyond the novelty of single-lesson VR experiences, nor have they used VR as the…
Descriptors: Content and Language Integrated Learning, Computer Simulation, Teaching Methods, Second Language Instruction
Pack, Austin; Barrett, Alex – International Journal of Computer-Assisted Language Learning and Teaching, 2021
Virtual reality (VR) has garnered increasing attention as a pedagogical tool for language learning. Yet, despite the many affordances of using virtual reality learning environments (VRLEs), there remains a paucity of research investigating the use of VRLEs for English for academic purposes (EAP). While BALEAP '19 conference presentations related…
Descriptors: Computer Simulation, Simulated Environment, English for Academic Purposes, Second Language Instruction
Karacan, Cemil Gökhan; Akoglu, Kemal – Shanlax International Journal of Education, 2021
The purpose of this paper is to present a review of Augmented Reality (AR) technology as an educational tool for foreign language education. Following a short yet comprehensive literature review, the paper reviews educational AR technology in terms of learning theories, learning pedagogies, teachers, students, culture, infrastructure, and…
Descriptors: Educational Technology, Technology Integration, Computer Simulation, Handheld Devices
Liaw, Meei-Ling – Educational Technology & Society, 2019
This study investigates the effects of using open social VR for university English as a foreign language (EFL) learners' intercultural communication learning. The project involved two stages: (1) carefully designed activities for students to practice different language-learning tasks with their peers; (2) implemented in an open social VR…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, English (Second Language)