Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 6 |
Descriptor
Computer Games | 8 |
Computer Simulation | 8 |
Social Studies | 8 |
Elementary Secondary Education | 4 |
Foreign Countries | 4 |
Learning Processes | 4 |
Student Attitudes | 4 |
Teaching Methods | 4 |
Computer Mediated… | 3 |
Decision Making | 3 |
Educational Games | 3 |
More ▼ |
Source
ProQuest LLC | 2 |
IGI Global | 1 |
International Association for… | 1 |
International Journal of… | 1 |
Journal of Research on… | 1 |
Online Submission | 1 |
Turkish Online Journal of… | 1 |
Author
Acikalin, Mehmet | 1 |
Baek, Youngkyun | 1 |
Berson, Michael J. | 1 |
Christian D. Pirlet | 1 |
Duru, Erdinc | 1 |
Fabregas, Aleta C. | 1 |
Gumonan, Kenn Migan Vincent C. | 1 |
Mørch, Anders I. | 1 |
Oltman, Julia Leonhardt | 1 |
Whitton, Nicola | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Dissertations/Theses -… | 2 |
Books | 1 |
Collected Works - General | 1 |
Collected Works - Proceedings | 1 |
Information Analyses | 1 |
Education Level
Elementary Education | 3 |
Elementary Secondary Education | 3 |
Higher Education | 3 |
Postsecondary Education | 3 |
Secondary Education | 3 |
Grade 7 | 2 |
Middle Schools | 2 |
Adult Education | 1 |
Grade 4 | 1 |
High Schools | 1 |
Junior High Schools | 1 |
More ▼ |
Audience
Teachers | 1 |
Location
Australia | 2 |
Philippines | 2 |
Turkey | 2 |
Asia | 1 |
Brazil | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
Estonia | 1 |
Florida | 1 |
Germany | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Mørch, Anders I. – International Journal of Information and Learning Technology, 2020
Purpose: The present study proposes action-breakdown-repair (ABR) as a pedagogical model and 3D virtual worlds as technology, to bridge the gap between curricular goals and students out of school technology experiences, referred to as the educational gap. Design/methodology/approach: A qualitative study combining design-based research (DBR) and a…
Descriptors: Models, Computer Simulation, Technology Uses in Education, Computer Games
Christian D. Pirlet – ProQuest LLC, 2021
Social studies teachers are consistently looking for new avenues to motivate learners. To facilitate this process, simulations and roleplaying have garnered considerable attention. However, game-based simulations have received little consideration in social studies classrooms. Through game-based simulations, teachers can create sophisticated…
Descriptors: Teaching Methods, Game Based Learning, Economics Education, Rural Schools
Gumonan, Kenn Migan Vincent C.; Fabregas, Aleta C. – Online Submission, 2021
Purpose: The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment.…
Descriptors: Asian Studies, Teaching Methods, Computer Simulation, Computer Games
Oltman, Julia Leonhardt – ProQuest LLC, 2018
Game-based learning has entered the mainstream, yet little research has examined its influence within an early elementary setting, in the subject of history, or within the context of entire curricular unit. This dissertation examines two years' worth of data during which an augmented reality, geolocated mobile game was embedded within a…
Descriptors: Curriculum Implementation, Educational Games, Elementary School Students, Elementary School Teachers
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning

Berson, Michael J. – Journal of Research on Computing in Education, 1996
Examines the literature on the effectiveness of computers in social studies instruction and learning. Topics include drill and practice, tutorials, study guides, games and simulations, inquiry and problem solving, graphics, and word processing and writing. Contains 58 references. (LRW)
Descriptors: Computer Assisted Instruction, Computer Games, Computer Graphics, Computer Simulation
Acikalin, Mehmet; Duru, Erdinc – Turkish Online Journal of Educational Technology - TOJET, 2005
Nowadays, the use of technology in education has become more popular. Special attention has been given to the adaptation of computer technology into teaching-learning process for effective learning and increasing students' achievement. In recent years, it has been realized that there is an immense benefit in applying computer technology in the…
Descriptors: Social Studies, Computer Uses in Education, Classroom Techniques, Drills (Practice)
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers