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Williams, Alexandria; Rouse, Kenneth; Seals, Cheryl; Gilbert, Juan – International Journal on E-Learning, 2009
Reading literacy has been a major problem for American students for the past several years. Educators have struggled to find a solution to this problem that will help students while at the same time maintain their interest in the subject matter. Educational video games and other e-learning technologies have made their way into classrooms and homes…
Descriptors: Reading Comprehension, Science Projects, Video Games, Outreach Programs
Children & Animals, 1987
Presents a set of teaching activities which deal with the pet overpopulation problem while improving students' persuasive writing skills. Includes activities that focus on how people can solve problems by working together. The activities range from songs to a computer simulation. (TW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Elementary Education

Bixler, Brett; Spotts, John – T.H.E. Journal, 1994
Describes the design and use of SCORE (Sales and Customer Service Occupational Readiness Education), courseware developed by AT&T to provide midliterate adult customer service representatives with computer-assisted instruction. Topics addressed include job simulations; skills in reading, writing, math, problem solving, and critical thinking;…
Descriptors: Adult Learning, Adult Literacy, Computer Assisted Instruction, Computer Simulation
Pennsylvania Blue Shield, Camp Hill. – 1994
A project developed a model curriculum to be delivered by computer-based instruction to teach the required literacy skills for entry workers in the health insurance industry. Literacy task analyses were performed for the targeted jobs and then validated with focus groups. The job tasks and related basic skills were divided into modules. The job…
Descriptors: Adult Basic Education, Adult Literacy, Basic Skills, Computer Assisted Instruction