ERIC Number: EJ1464424
Record Type: Journal
Publication Date: 2025-Feb
Pages: 21
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2050-7003
EISSN: EISSN-1758-1184
Available Date: 2024-04-02
Immersive Virtual Reality in Experiential Learning for Architecture Design Education: An Action Research
Annisa Ummihusna1; Mohd Zairul1,2; Habibah Ab Jalil3; Puteri Suhaiza Sulaiman4
Journal of Applied Research in Higher Education, v17 n2 p738-758 2025
Purpose: Challenges of conducting site visit activities, a vital component of architecture learning during the recent pandemic have proved our unreadiness in facing the digital future. The lack of understanding of learning technology has affected the education experience. Thus, there is a need to investigate immersive learning technology such as immersive virtual reality (IVR) to replace students' concrete experience in the current learning setting. This study aims to answer: (1) What is the influence of IVR in experiential learning (EL) in enhancing the personal spatial experience? (2) Does IVR in EL influence students' approach to learning during the architecture design process? Design/methodology/approach: The research was conducted as an action research design approach. Action research was employed in the first-year architecture design studio by the lecturer as a practitioner-researcher. The personal spatial experience survey was performed in the earlier phase to identify the students' prior spatial experience. Architectural Spatial Experience Simulation (ASES) a learning tool was implemented and assessed with Architecture Design Learning Assessment (ADLA) rubric, which was developed to evaluate EL and student's approach to learning during the architecture design learning process. Findings: The outcomes revealed that ASES as a learning tool in EL could improve the participants' spatial experience, particularly those with minimal prior personal spatial experience. ASES was recognized to enhance the participants' EL experience and encourage changes in student's approach to learning from surface to deep learning. Originality/value: This research benefits the architecture design learning process by offering a learning tool and a framework to resolve challenges in performing site visit activities and digital learning. It also contributes by expanding the EL theory and students' approach to learning knowledge in the architecture education field.
Descriptors: Architectural Education, Computer Assisted Design, Computer Simulation, Simulated Environment, Experiential Learning, Educational Technology, Technology Uses in Education, Environmental Influences, Spatial Ability, Influence of Technology, College Freshmen, Foreign Countries
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Malaysia
Grant or Contract Numbers: N/A
Author Affiliations: 1Department of Architecture, Faculty of Design and Architecture, Universiti Putra Malaysia, Serdang, Malaysia; 2Institut Pengajian Sains Sosial, Universiti Putra Malaysia, Serdang, Malaysia; 3Department of Foundation of Education, Faculty of Educational Studies, Universiti Putra Malaysia, Serdang, Malaysia; 4Department of Multimedia, Faculty of Computer Science and Information Technology, Universiti Putra Malaysia, Serdang, Malaysia