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Berg, Helen; Steinsbekk, Aslak – Advances in Health Sciences Education, 2021
This study aimed to investigate whether group self-practice of systematic clinical observation using the airway, breathing, circulation, disability and exposure (ABCDE) approach in a multiplayer, immersive, interactive virtual reality (VR) application provided a non-inferior learning outcome compared to practicing with physical equipment in…
Descriptors: Observation, Computer Simulation, Equipment, Medical Services
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Pegrum, Mark – Research-publishing.net, 2021
Augmented Reality (AR) bridges the real and the digital. It is part of the Extended Reality (XR) spectrum of immersive technological interfaces. At one end of the continuum, Virtual Reality (VR) immerses users in fully digital simulations which effectively substitute for the real world. At the other end of the continuum, AR allows users to remain…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Educational Benefits
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Aiman K. Rakhmetova; Gulzhamila Meiirova; Didara T. Balpanova; Ainash K. Baidullayeva; Dina E. Nurmakhanova – Journal of Technology and Science Education, 2024
This study investigates the efficacy of incorporating neuropedagogical elements into virtual simulators for advanced chemistry education in universities. Utilizing a mixed-method approach, it uses questionnaires completed by 50 organic chemistry students. These questionnaires included both general and Likert scale questions, focusing on students'…
Descriptors: Foreign Countries, College Students, Organic Chemistry, Neurosciences
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Qing Yu; Bao-min Li; Qi-yun Wang – Interactive Learning Environments, 2024
In recent years, 3D holographic technology (3DHT) has attracted more and more attention from the field of education, bringing new opportunities to reform the delivery of instruction and learning. Whether the application of 3D holographic technology can effectively improve student learning performance has become a pendent issue. In this study, a…
Descriptors: Visual Aids, Technology, Learning Processes, Meta Analysis
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Juan Xiong; JianLin Wen; Xu Han; Wei Cui; GuangShu Pei; Zi Tao – SAGE Open, 2025
In recent years, immersive technology has become increasingly popular in educational settings. Its immersive characteristics enhance learning achievement, boost motivation, promote skills, and foster students' creativity. This meta-analysis synthesizes 19 researches published between 2012 and 2023 that examined the influence of immersive…
Descriptors: Literature Reviews, Meta Analysis, Computer Simulation, Simulated Environment
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Brewer-Deluce, Danielle; Bak, Alex B.; Simms, Abigail J.; Sinha, Sakshi; Mitchell, Josh P.; Shin, David; Saraco, Anthony N.; Wainman, Bruce C. – Anatomical Sciences Education, 2021
As post-secondary education migrates online, developing and evaluating new avenues for assessment in anatomy is paramount. Three-dimensional (3D) visualization technology is one area with the potential to augment or even replace resource-intensive cadaver use in anatomical education. This manuscript details the development of a smartphone…
Descriptors: Anatomy, Computer Simulation, Visual Aids, Handheld Devices
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Nguyen, Ha; Santagata, Rossella – Journal of Research in Science Teaching, 2021
Researchers have found that computer modeling fosters the learning of causal mechanisms in systems, an important crosscutting concept in science that many novice learners find challenging. Despite the research that highlights the role of teacher's instructional practices in enacting computer tools, few studies have considered teachers' use of…
Descriptors: Computer Simulation, Models, Middle School Students, Hispanic American Students
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Efi Nisiforou; Panagiotis Kosmas – Journal of Interactive Learning Research, 2024
As Virtual and Augmented Reality (VR/AR) technologies revolutionize educational landscapes, European higher education institutions face the critical challenge of bridging the gap between institutional vision and practical implementation of these advanced technologies. This study examines VR/AR integration readiness through a comprehensive…
Descriptors: Foreign Countries, College Faculty, Administrators, Computer Simulation
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Hsu, Keng-Chih; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2023
Background: Given the advancement of mobile and sensing technology, the incorporation of augmented reality (AR) in context-aware ubiquitous learning (CAUL) has offered significant benefits to oral communication development in foreign language learning. Although a great number of studies have been dedicated in this field, only a little research was…
Descriptors: Computer Simulation, Educational Technology, Best Practices, Computer Uses in Education
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Buditjahjanto, I. Gusti Putu Asto – Journal of Technology and Science Education, 2022
The use of simulation tools has been widely used to learn something. Simulation tools have the advantage of imitating a process similar to the actual situation. But there are only a few researches that examine the students' engagement in using simulation tools in the learning process so that it affects the student learning outcomes. This research…
Descriptors: Computer Interfaces, Computer Simulation, Computer Uses in Education, Electronic Learning
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Su, Chung-Ho – Journal of Baltic Science Education, 2019
As people attach increasing importance to the learning environment and design of teaching materials in STEM, how to design teaching materials that enable students to seamlessly integrate the learning of scientific investigation, engineering design, mathematical reasoning, and technical skills has become increasingly important. The purpose of this…
Descriptors: STEM Education, Intention, Computer Simulation, Simulated Environment
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Hsiao, Ling; Lee, Irene; Klopfer, Eric – British Journal of Educational Technology, 2019
Computer modeling promotes mechanistic reasoning when learners build and analyze models of complex systems to explore causal mechanisms and use models to generate patterns. StarLogo Nova (SLN), an agent-based modeling (ABM) environment, enables novice programmers to model a system's individual components and investigate its emergent, collective…
Descriptors: Logical Thinking, Computer Simulation, Models, Computer Science Education
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Sirotová, Mariana; Michvocíková, Veronika – European Journal of Contemporary Education, 2021
The submitted study is of theoretical-empirical character. The theoretical part defines given key terms related to the issue of supervised teaching practice for future teachers. In addition to a brief characterisation of supervised teaching practice, attention is paid to the position and importance of information and communication technologies in…
Descriptors: Computer Simulation, Preservice Teachers, Preservice Teacher Education, College Students
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Zainuddin, Norziha Megat Mohd; Maarop, Nurazean; Hassan, Wan Azlan Wan – Asian Journal of University Education, 2021
Satisfaction is an important usability attribute in developing a courseware which involves end users. Measuring satisfaction among hearing-impaired students is different than measuring it among common students because they learn using sign language and have different learning styles. An educational courseware for hearing-impaired students is…
Descriptors: Hearing Impairments, Courseware, Computer Simulation, Student Satisfaction
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Wells, Trent; Miller, Greg – Journal of Agricultural Education, 2020
Simulator technologies such as virtual reality (VR) can serve as practical tools in the educational process. VR technology applications can be effectively used for weld process training. Weld process training can often be found in university-level agricultural education settings. We sought to determine if using a VR technology application within…
Descriptors: Welding, Computer Simulation, Computer Uses in Education, Agricultural Education
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