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Shirazi, Arezoo; Behzadan, Amir H. – Advances in Engineering Education, 2015
Recent studies suggest that the number of students pursuing science, technology, engineering, and mathematics (STEM) degrees has been generally decreasing. An extensive body of research cites the lack of motivation and engagement in the learning process as a major underlying reason of this decline. It has been discussed that if properly…
Descriptors: Engineering Education, Physical Environment, Simulated Environment, Synthesis
Miller, Nicole C. – Educational Media International, 2016
The purpose of this study was to describe and examine the environments used by teacher candidates in multi-user virtual environments. Secondary data analysis of a case study methodology was employed. Multiple data sources including interviews, surveys, observations, snapshots, course artifacts, and the researcher's journal were used in the initial…
Descriptors: Preservice Teachers, Computer Uses in Education, Computer Simulation, Social Systems
Delello, Julie A.; McWhorter, Rochell R.; Camp, Kerri M. – Journal of Educational Multimedia and Hypermedia, 2015
Augmented reality (AR) is an emerging technology that blends physical objects with virtual reality. Through the integration of digital and print media, a gap between the "on and offline" worlds are merged, radically shifting student-computer interaction in the classroom. This research examined the results of a multiple case study on the…
Descriptors: College Students, Higher Education, Computer Simulation, Information Technology
Geuss, Michael N.; Stefanucci, Jeanine K.; Creem-Regehr, Sarah H.; Thompson, William B. – Journal of Experimental Psychology: Human Perception and Performance, 2012
Three experiments examined perceived absolute distance in a head-mounted display virtual environment (HMD-VE) and a matched real-world environment, as a function of the type and orientation of the distance viewed. In Experiment 1, participants turned and walked, without vision, a distance to match the viewed interval for both egocentric…
Descriptors: Geographic Location, Spatial Ability, Depth Perception, Self Concept
Yoon, Susan A.; Elinich, Karen; Wang, Joyce; Van Schooneveld, Jacqueline G. – International Association for Development of the Information Society, 2012
This research follows on previous studies that investigated how digitally augmented devices and knowledge scaffolds enhance learning in a science museum. We investigated what combination of scaffolds could be used in conjunction with the unique characteristics of informal participation to increase conceptual and cognitive outcomes. 307 students…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Chrastil, Elizabeth R.; Warren, William H. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2013
It seems intuitively obvious that active exploration of a new environment would lead to better spatial learning than would passive visual exposure. It is unclear, however, which components of active learning contribute to spatial knowledge, and previous literature is decidedly mixed. This experiment tests the contributions of 4 components to…
Descriptors: Spatial Ability, Navigation, Video Technology, Decision Making
Harley, Jason M.; Poitras, Eric G.; Jarrell, Amanda; Duffy, Melissa C.; Lajoie, Susanne P. – Educational Technology Research and Development, 2016
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared undergraduate students' emotions and learning outcomes during a guided historical tour using mobile…
Descriptors: Comparative Analysis, Computer Simulation, Electronic Learning, Outcomes of Education
Augmented Reality M-Learning to Enhance Nursing Skills Acquisition in the Clinical Skills Laboratory
Garrett, Bernard M.; Jackson, Cathryn; Wilson, Brian – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to report on a pilot research project designed to explore if new mobile augmented reality (AR) technologies have the potential to enhance the learning of clinical skills in the lab. Design/methodology/approach: An exploratory action-research-based pilot study was undertaken to explore an initial proof-of-concept design in…
Descriptors: Electronic Learning, Physical Environment, Simulated Environment, Synthesis
Childs, Mark; Schnieders, H. Lori; Williams, Gweno – Interactive Learning Environments, 2012
Using virtual worlds as media for learning and teaching gives rise to the potential for many unique ethical problems. Some of these arise due to the nature of the engagement with these virtual worlds, in which the students create a virtual representation, called an avatar, which may enable a sense of embodiment, and hence exposure, within the…
Descriptors: Foreign Countries, Educational Opportunities, Simulated Environment, Self Concept
Peer reviewedWinn, William – Technology, Instruction, Cognition and Learning, 2003
Forms a conceptual framework for studying learning in artificial environments, i.e. computer-supported simulations of natural environments. Discusses the ideas that cognition is embodied in physical activity, that this activity is embedded in a learning environment, and that learning is the result of adaptation of the learner to the environment…
Descriptors: Cognitive Processes, Computer Simulation, Educational Environment, Learning Strategies
Godat, Meredith – Journal of Educational Multimedia and Hypermedia, 2007
Workplace learning in a crisis-rich environment is often difficult if not impossible to integrate into programs so that students are able to experience and apply crisis management practices and principles. This study presents the results of a pilot project that examined the effective use of a virtual reality (VR) environment as a tool to teach…
Descriptors: Physical Environment, Marketing, Computer Simulation, Corporations
Suh, Jennifer; Moyer, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2007
Both virtual and physical manipulatives are reported as effective learning tools when used with different groups of students in a variety of contexts to learn mathematical content. The use of multiple representations and the flexibility to translate among those representational forms facilitates students' learning and has the potential to deepen…
Descriptors: Physical Environment, Word Problems (Mathematics), Feedback, Algebra
Curry, Guy L.; Coulson, Robert N.; Gan, Jianbang; Tchakerian, Maria D.; Smith, C. Tattersall – Bulletin of Science, Technology & Society, 2008
Disturbance-generated biomass results from endogenous and exogenous natural and cultural disturbances that affect the health and productivity of forest ecosystems. These disturbances can create large quantities of plant biomass on predictable cycles. A systems analysis model has been developed to quantify aspects of system capacities (harvest,…
Descriptors: Systems Analysis, Programming, Sustainable Development, Models
Peer reviewedBurt, Tim; Butcher, Dave – Journal of Geography in Higher Education, 1986
The design and use of a simple computer model which simulates a hillslope hydrology is described in a teaching context. The model shows a relatively complex environmental system can be constructed on the basis of a simple but realistic theory, thus allowing students to simulate the hydrological response of real hillslopes. (Author/TRS)
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Experiments, Environment
Peer reviewedFerree, Rob A.; And Others – Journal of Geological Education, 1988
Describes a deterministic computer model that incorporates: (1) initial framework composition; (2) abrasion factors for quartz, feldspar, and rock fragments; and (3) a fragmentation ratio for rock fragments to simulate the recycling of coastal sands by rivers and beaches. (TW)
Descriptors: College Science, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education

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