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Aisha Alkaabi; Hiba Naccache; Mayamin Altaee; Ahmad Alsaii – International Journal of Technology in Education, 2025
This study investigates the impact of virtual reality (VR) on mathematics education, focusing on pre-service teachers' perceptions and learning outcomes at Qatar University. Employing a mixed-methods approach, the research explores VR's potential to enhance comprehension and engagement in mathematics instruction. A cohort of 60 pre-service…
Descriptors: Foreign Countries, Mathematics Education, Computer Simulation, Technology Uses in Education
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Noris Barajas Motta; Andres Chiappe; Fabiola Mabel Sáez Delgado – Journal of Research in Special Educational Needs, 2025
In the context of Education 4.0, inclusive teacher training must not only address enduring pedagogical and institutional barriers but also respond to emerging technological challenges and opportunities--particularly those posed by artificial intelligence (AI). Following PRISMA guidelines, this study presents a systematic literature review of 103…
Descriptors: Artificial Intelligence, Technology Uses in Education, Teacher Education, Inclusion
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Jaye Johnson Thiel – Journal of Early Childhood Literacy, 2025
Using a feminist-new materialist lens, this paper attends to child-digital interactions in fostering Indigenous literacies, by focusing on the "Quantum Sandbox" exhibit in the Digital Immersion Lab at a Canadian children's science museum. Analytically, this paper explores how a digital exhibit ("Quantum Sandbox") creates a…
Descriptors: Children, Museums, Science Teaching Centers, Literacy
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Soleiman Ahmady; SeyedAhmad SeyedAlinaghi; Soudabeh Yarmohammadi; Amir Masoud Afsahi; Parisa Matini; Faeze Abbaspour; Pedram Habibi; Pegah Mirzapour; Sepide Ahmadi; Elaheh Karimi; Parnian Haghi; Ayoob Molla; Sara Shahbazi; Esmaeil Mehraeen – Health Education, 2025
Purpose: This paper highlights the transformative impact of information and communication technologies (ICTs) on education, focusing on their potential to revolutionize teaching methods. It also explores the global trend of integrating technology-based learning into educational curricula. Design/methodology/approach: A comprehensive literature…
Descriptors: Literature Reviews, Medical Education, Technology Uses in Education, Educational Technology
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Therese M. Cumming; Hee Min Lee; Jordana Hoenig – Australasian Journal of Special and Inclusive Education, 2025
Mixed reality simulations such as TeachLivE and Mursion have been increasingly utilised to prepare teachers for inclusive classrooms. The use of mixed reality simulations, which combine elements of both virtual and augmented reality, offers immersive and interactive experiences that can enhance teacher training in various ways. These simulations…
Descriptors: Computer Simulation, Preservice Teachers, Preservice Teacher Education, Inclusion
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Jean Baptiste Habarurema; Raffaele Di Fuccio; Pierpaolo Limone – International Journal of Information and Learning Technology, 2025
Purpose: Digital twin enabled e-learning (DTEe-L) transitions from traditional instructional design to innovative learner-centered e-learning design. Initially, during the COVID-19 pandemic, DTEe-L demonstrated great promise for significantly optimizing e-learning environments, emerging as a suitable mechanism for innovative and active learning,…
Descriptors: Literature Reviews, Bibliometrics, Electronic Learning, Active Learning
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Chelsea T. Morris; Twyla Perryman; Md Shahinuzzaman – Journal of Special Education Technology, 2025
Concerningly, pre-service teachers might utilize practices during practicum and student teaching experiences in ways that are less than satisfactory, or even harmful, to students, peers, or mentors. Mixed reality simulation (MRS), an educational tool for practicing teaching skills, may be a warranted approach to field experience that limits…
Descriptors: Computer Simulation, Teaching Skills, Preservice Teachers, Skill Development
Dharmendra Dubay – Online Submission, 2025
This mixed methods study explored how the making of animated models affected year 11 students' understanding of the effect of temperature on the equilibrium of an exothermic or endothermic reaction. The students' perspectives and the role of the activity in facilitating a metacognitive process were also examined. Teacher perspectives were also…
Descriptors: Grade 11, High School Students, Climate, Scientific Concepts
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Diego Addan Gonçalves; Eduardo Todt – Research on Education and Media, 2025
Facial expression synthesis in virtual environments is critical for educational applications, yet existing systems struggle to balance realism, cultural inclusion, and accessibility. This paper presents a multidimensional framework derived from a systematic review of 127 studies (2014-2024). The framework addresses three key tensions: (1) the…
Descriptors: Literature Reviews, Meta Analysis, Nonverbal Communication, Human Body
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Ali Nikpour; Negin Barat Dastjerdi – Journal of Turkish Science Education, 2025
This study aimed to investigate the impact of using VR technology on the academic self-efficacy, self-regulation, academic motivation and academic performance of Iranian eighth-grade pupils in the field of experimental sciences. The research employed a quasi-experimental model with two experimental groups and a control group. A pre-test and…
Descriptors: Computer Simulation, Technology Uses in Education, Self Efficacy, Self Management
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Wright, J. Talmadge; Embrick, David G. – American Journal of Play, 2018
Computer game play has been criticized for disrupting family life by some who claim digital fantasy play alienates individuals from everyday interactions, even as others hold that such play increases sociability among players and their families. The authors argue that the truth about game play is more complex. They draw on research using…
Descriptors: Family Relationship, Role Playing, Computer Games, Criticism
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Sünger, Ibrahim; Çankaya, Serkan – Journal of Educational Technology and Online Learning, 2019
Technological developments bring along lots of innovations. One of the innovations that have become widespread in recent years is the concept of augmented reality. In current scientific literature there are a lot of studies in literature about augmented reality which can be defined as the combination of real and virtual worlds, experienced by…
Descriptors: Computer Simulation, Technological Advancement, Databases, Research Reports
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Shelley, Mack, Ed.; Akcay, Hakan, Ed.; Ozturk, Omer Tayfur, Ed. – International Society for Technology, Education, and Science, 2022
"Proceedings of International Conference on Research in Education and Science" includes full papers presented at the International Conference on Research in Education and Science (ICRES) which took place on March 24-27, 2022 in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, to discuss theoretical and…
Descriptors: Educational Technology, Technology Uses in Education, Computer Peripherals, Equipment
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Lin, Hsin-Hui; Wang, Yu-Yin; Wang, Yi-Shun; Wang, Yu-Min – Interactive Learning Environments, 2020
The psychological effects of information technology (IT) use have been widely reported and assessed in the literature. However, although concerns are growing regarding the potential physiological impacts of IT use on the health of IT users, assessment of this issue is currently hampered by the lack of an appropriate information-system (IS)…
Descriptors: Physiology, Test Construction, At Risk Persons, Psychometrics
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Ping, Lei; Liu, Katrina – Texas Education Review, 2020
Augmented reality (AR) has gained popularity in K-12 education in the past decades; researchers and educators generally agree that AR is a useful pedagogical tool in teaching because it is grounded on efficient teaching and learning models such as constructivist learning, situated learning, and inquiry-based learning. Research on AR in the K-12…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Elementary Secondary Education
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