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Kannikar Intawong; Pipitton Homla; Natchaya Wongwan; Supicha Niemsup; Perasuk Worragin; Saowalak Langgapin; Kitti Puritat – SAGE Open, 2025
This study aims to investigates the design and development of Immersive Virtual Reality Systems (IVRS) to enhance social interaction and communication skills among children with Autism Spectrum Disorder (ASD) in Thailand. Given the challenges of limited access to specialized care, the IVRS platform offers an innovative, home-based alternative for…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Interaction, Interpersonal Communication
Zahra Mohammadpour Rozehkhani; Hesam Sakian Mohamadi; Kazem Pouralvar; Mohsen Dadjoo – Interactive Technology and Smart Education, 2025
Purpose: This study aims to assess the impact of augmented reality (AR)-based teaching methods on sixth-grade students' recall and recognition abilities. The integration of immersive technologies in education is evaluated to explore its potential for enhancing learning outcomes and engagement among students. By focusing on AR as a teaching tool,…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Recall (Psychology)
Chan, Venus – Journal of Computer Assisted Learning, 2023
Background: This research is inspired by the challenges encountered in interpreter training, changes in learning needs in the technological era, the educational paradigm shift caused by the COVID-19 pandemic, the lack of studies on combining virtual reality (VR)_and mobile technologies, and literature gaps in the field of the incorporation of…
Descriptors: Computer Software, Telecommunications, Handheld Devices, Translation
Coskun, Mehmet; Koç, Yasemin – Psycho-Educational Research Reviews, 2021
The purpose of this study is to investigate the effect of augmented reality and mobile application supported instruction on students' academic achievement, attitude towards astronomy, anxiety and motivation towards learning science in the "Solar System and Beyond/Earth and Universe" units in seventh grade Science lesson. In the study,…
Descriptors: Computer Simulation, Computer Software, Handheld Devices, Technology Integration
Vanderveen, Jesse R.; Jessop, Philip G. – Journal of Chemical Education, 2021
Selecting less hazardous chemicals is a core tenet of green chemistry but is difficult to teach in practice. The upper-year undergraduate or graduate level exercise described here empowers students to make such decisions themselves. Students are tasked with finding the greenest chemical for a specific purpose described in a hypothetical scenario,…
Descriptors: Teaching Methods, Decision Making, Chemistry, Hazardous Materials
Keçeci, Gonca; Yildirim, Pelin; Zengin, Fikriye Kirbag – Science Education International, 2021
In this research, the effects of science education using mobile augmented reality (MAR) application on students' attitudes towards science and technology and their academic achievement were determined and two socioeconomic levels were compared. In this research, a parallel pattern mixed method is used. The research, was carried out 143 sixth grade…
Descriptors: Science Instruction, Instructional Effectiveness, Technology Integration, Handheld Devices
Ulugov, Bazar Dzhumaevich; Kasimov, Shavkat Urolovich – International Journal of Information and Communication Technology Education, 2021
The article is devoted to the formation of students' information competence in the study of discipline technical mechanics. This document provides a systematic review of models and methodologies that combine modern teaching technologies, innovations, and applied programs in technical education. The article shows the relevance of the development of…
Descriptors: Foreign Countries, Computer Software, Technological Literacy, Engineering Education
Bork, Felix; Stratmann, Leonard; Enssle, Stefan; Eck, Ulrich; Navab, Nassir; Waschke, Jens; Kugelmann, Daniela – Anatomical Sciences Education, 2019
Early exposure to radiological cross-section images during introductory anatomy and dissection courses increases students' understanding of both anatomy and radiology. Novel technologies such as augmented reality (AR) offer unique advantages for an interactive and hands-on integration with the student at the center of the learning experience. In…
Descriptors: Computer Simulation, Radiology, Anatomy, Educational Benefits
Garcia-Bonete, Maria-Jose; Jensen, Maja; Katona, Gergely – Biochemistry and Molecular Biology Education, 2019
Although virtual and augmented reality (VR and AR) techniques have been used extensively in specialized laboratories, only recently did they become affordable, reaching wider consumer markets. With increased availability, it is timely to examine the roles that VR and AR may play in teaching structural biology and in experiencing complex data sets…
Descriptors: Biology, Science Instruction, Teaching Methods, Simulated Environment
Donally, Jaime – Educational Leadership, 2019
Incorporating virtual reality or augmented reality into classroom instruction and activities not only engages students, it provides learning experiences otherwise unavailable, such as virtually walking on the moon or building a 360-degree animation of a Revolutionary War battle. The author gives examples of ways AR and VR can be used in…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Teaching Methods
Goi, Chai-Lee – Journal of Education for Business, 2019
The use of business simulation games plays a crucial role in teaching and learning even though it has been used for 60 years since the modern business simulation games started in 1955. Even previous studies have demonstrated the effectiveness of business simulation games used in teaching and learning; however, the major concerns that need to be…
Descriptors: Computer Games, Computer Simulation, Business Administration Education, Employment Potential
Manouchehri, Azita; Sanjari, Azin – North American Chapter of the International Group for the Psychology of Mathematics Education, 2019
We analyzed 5th grade students' interactions with one computer-based modeling simulation to examine how they defined and prioritized variables in a dynamically simulated environment. Results revealed that exposure to the simulation environment helped students visualize continuous motions, interpret the different quantities present in the model,…
Descriptors: Mathematical Models, Grade 5, Elementary School Students, Computer Simulation
Seyedeh Azin Sanjari Pirmahaleh – ProQuest LLC, 2019
The purpose of this study was to explore students' mathematical practices while working on modeling problems using 3 interactive computer simulations. Three fifth grade students' interactions with computer-based modeling simulation were examined to identify how children defined and prioritized and coordinated variables and parameters in…
Descriptors: Mathematics Instruction, Mathematical Models, Computer Simulation, Grade 5
Maini, Rashmi; Sachdeva, Sanandi; Mann, Guneet Kaur – Higher Education, Skills and Work-based Learning, 2022
Purpose: The objective of this research is to explore factors that influence interns' satisfaction (is) toward the e-internship program, an alternate adopted by management institutes in lieu of the regular summer internship amidst the global pandemic, coronavirus disease 2019 (COVID-19). Design/methodology/approach: A cross-sectional research…
Descriptors: Business Schools, Internship Programs, Case Studies, Student Attitudes
Hellermann, John; Thorne, Steven L. – Modern Language Journal, 2022
Drawing on usage-based approaches to the study of language learning--including recent research on mobility in interaction, embodied approaches to cognition and communicative action, and innovations in place-based language learning in the wild--this article uses methods from ethnomethodological conversation analysis to investigate video recordings…
Descriptors: Second Language Learning, Language Usage, Schemata (Cognition), English (Second Language)

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