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Lytvyn, Andrii; Lytvyn, Vitalii; Rudenko, Larysa; Pelekh, Yuriy; D?denko, Oleksandr; Muszkieta, Radoslaw; Zukow, Walerij – Education and Information Technologies, 2020
The aim of this study was an experimental research in vocational schools intended to the development of the system of educational process informatization taking into account the structure of the ICT competence of skilled workers and the trends of the information society. Representative sample of over 800 students of 10 vocational schools from…
Descriptors: Vocational Education, Technological Literacy, Job Skills, Educational Technology
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Limei Shan – International Journal of Technology in Teaching and Learning, 2023
This paper explores the impact of AI applications in adaptive learning on learners with varying levels of Chinese proficiency and diverse learning needs. The study investigates the robustness of VR technology in enhancing Chinese oral proficiency and pragmatic skills among 1st year and 2nd year learners. It compares the established VR app Mondly…
Descriptors: Artificial Intelligence, Chinese, Second Language Learning, Second Language Instruction
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Noll, Jennifer; Clement, Kit; Dolor, Jason; Kirin, Dana; Petersen, Matthew – ZDM: The International Journal on Mathematics Education, 2018
Initial research has shown that simulating data from models created with computer software may enhance students' understanding of concepts in introductory statistics; yet, there is little research investigating students' development of statistical models. The research presented here examines small groups of students as they develop a model for a…
Descriptors: Statistics, Mathematics Instruction, Mathematical Models, Computer Software
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Marquardson, Jim – Information Systems Education Journal, 2018
Academics are responding to the call from industry for graduates armed with cybersecurity skills. A common challenge that educators face is creating effective cybersecurity curriculum that prepares students with practical skills upon graduation. While hands-on exercises are a powerful method for teaching and assessing cybersecurity skills, these…
Descriptors: Information Security, Information Science Education, Teaching Methods, Skill Development
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Hutchison, Amy – Reading Teacher, 2018
Evolving digital technologies provide opportunities to engage students in activities that go beyond print-based reading and writing and help them develop skills for reading, writing, and communicating with digital technology. Virtual reality apps are a rapidly emerging form of digital technology that provides immersive experiences in real or…
Descriptors: Computer Simulation, Teaching Methods, Sensory Experience, Literacy Education
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Ilic, Milena P.; Paun, Dan; Popovic Ševic, Nevenka; Hadžic, Aleksandra; Jianu, Anca – Education Sciences, 2021
Higher education in the Republic of Serbia needs to be reformed. This paper presents a performance analysis of the changes that the authors assume are mandatory, presenting the research problem this article addresses. Cabinet research, performed by analyzing the theoretical building blocks of available knowledge and experience, is underway.…
Descriptors: Foreign Countries, Higher Education, Needs Assessment, Educational Change
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Holly, Michael; Pirker, Johanna; Resch, Sebastian; Brettschuh, Sandra; Gütl, Christian – Educational Technology & Society, 2021
Skills in science, technology, engineering, and mathematics (STEM) are increasingly in demand. Theoretical knowledge and formulas alone are frequently not sufficient to understand complex phenomena. Simulations are a valuable tool to support the conceptual understanding by visualizing invisible processes. The constant interaction with the learning…
Descriptors: Instructional Design, STEM Education, Computer Simulation, Visualization
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Laranjeiro, Dionísia – Education Sciences, 2021
Recent studies indicate tablets as the preferred devices of preschool children, due to portability, autonomy of use and variety of apps. There is also extensive evidence of the contributions of digital technologies in different areas of learning at these ages. The Aprender XXI project aimed to develop game-based learning apps, with content…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Computer Games
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Haas, Ben; Kreis, Yves; Lavicza, Zsolt – International Journal for Technology in Mathematics Education, 2021
This paper reports on a case study of two elementary school students with mathematical learning disabilities (MLD) (ages 10 and 11) using augmented reality (AR), digital and physical modelling in mathematics class. MLD students worked on modelling geometric shapes (cubes, cuboids, squared pyramids, and octahedrons) and forms (polygons) by…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Elementary School Students
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Tavares, Rita; Marques Vieira, Rui; Pedro, Luís – Education Sciences, 2021
This paper reports research work related to a wider study, aimed at developing a mobile app for Science Education in primary-school. Several studies reveal that Science Education can be improved by using technology, namely educational software. However, to promote a structured use of technology, innovative learning approaches must be designed for…
Descriptors: Science Education, Educational Technology, Telecommunications, Handheld Devices
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Cherner, Todd; Halpin, Peter – Journal of Interactive Learning Research, 2021
Virtual reality (VR) is an emerging technology that is gaining traction in K12 education. Whereas well-designed and engaging VR experiences may be considered educational, teacher educators with content-area expertise are uniquely positioned to analyze the actual content provided by those experiences when determining VR's educational value.…
Descriptors: Content Analysis, Computer Software, Computer Simulation, Preservice Teachers
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Huang, Albert – Journal of Educational Technology Systems, 2019
This article describes how virtualization technology can provide a solution to the difficulties in teaching, learning, and assessing students' performance in computer networking subjects. The focus of this article is to show how virtualization technology can provide students with hands-on practice, can largely reduce the need for physical…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Experiential Learning
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Parmaxi, Antigoni; Demetriou, Alan A. – Journal of Computer Assisted Learning, 2020
This systematic review study synthesizes research findings pertaining to the use of augmented reality (AR) in language learning. Published research from 2014 to 2019 has been explored and specific inclusion and exclusion criteria have been applied resulting in 54 relevant publications. Our findings determined: (a) devices and software employed for…
Descriptors: Computer Uses in Education, Language Acquisition, Computer Simulation, State of the Art Reviews
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Berti, Margherita; Maranzana, Stefano; Monzingo, Jacob – International Journal of Computer-Assisted Language Learning and Teaching, 2020
In virtual reality, language learners can experience the foreign culture by exploring authentic and contextualized learning environments. To date, there is a lack of studies investigating the use of highly immersive virtual reality for cultural understanding as well as learners' attitudes toward its implementation in the language classroom. This…
Descriptors: Cultural Awareness, Stereotypes, Italian, Second Language Learning
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Walsh, Tom – Physics Teacher, 2017
I have long incorporated physics simulations in my physics teaching, and truly appreciate those who have made their simulations available to the public. I often would think of an idea for a simulation I would love to be able to use, but with no real programming background I did not know how I could make my own. That was the case until I discovered…
Descriptors: Physics, Science Instruction, Teaching Methods, Computer Simulation
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