NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 271 to 285 of 509 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kotsilieris, Theodore; Dimopoulou, Nikoletta – Electronic Journal of e-Learning, 2013
Information and Communication Technologies (ICT) offer new approaches towards knowledge acquisition and collaboration through distance learning processes. Web-based Learning Management Systems (LMS) have transformed the way that education is conducted nowadays. At the same time, the adoption of Virtual Worlds in the educational process is of great…
Descriptors: Electronic Learning, Educational Development, Virtual Classrooms, Distance Education
Peer reviewed Peer reviewed
Direct linkDirect link
Munih, Marko; Bardorfer, Ales; Ceru, Bojan; Bajd, Tadej; Zupan, Anton – International Journal of Rehabilitation Research, 2010
An objective test for evaluating functional status of the upper limbs (ULs) in patients with muscular distrophy (MD) is presented. The method allows for quantitative assessment of the UL functional state with an emphasis on force exertion capacity. The experimental measurement setup and the methodology for the assessment of maximal exertable force…
Descriptors: Feedback (Response), Evaluation, Computer Simulation, Content Validity
Harmon, Stephen W. – Educational Technology, 2011
This article examines the affordances of virtual worlds for initiating a transformative learning experience for adults. In particular, it addresses the capacity of virtual worlds to allow creation of an alternate self which requires some level of personal self-reflection; provide atypical experiences that can initiate reflection; allow experience…
Descriptors: Transformative Learning, Learning Experience, Adult Education, Adult Students
Calandra, Brendan; Puvirajah, Anton – Educational Technology, 2011
The authors describe a video-enhanced process for promoting teachers' transformative learning. The non-linear process includes awareness, immersive reflection, and dialogue. The desired result would be holistic change that can be evidenced through change in teaching practice. The article provides a rationale, theoretical support, and some selected…
Descriptors: Transformative Learning, Teaching Methods, Video Technology, Program Descriptions
Carnahan, Christopher D. – ProQuest LLC, 2012
Online learning has seen an explosive growth at the K-12 level, however little research has used an experimental design approach to specifically examine the outcomes of delivery methods. This study examines what effect learning in an immersive learning environment (virtual world) has on student achievement and satisfaction with the lesson. To…
Descriptors: Online Courses, Educational Technology, Teaching Methods, Delivery Systems
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Feihong; Shao, Enming – TechTrends: Linking Research and Practice to Improve Learning, 2012
Second Life (SL) has been gaining increased attention in Education since it was launched in 2003. Language educators explored SL mainly as a virtual learning environment where learners can interact with native speakers (e.g., Hislope, 2008; Wang, Song, Xia, & Yan, 2009). Although most studies concluded positively about using SL for language…
Descriptors: Foreign Countries, English (Second Language), Assignments, Second Language Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hearrington, Doug – Journal of Digital Learning in Teacher Education, 2011
This study evaluated the multi-user virtual environment (MUVE) known as Second Life, integrated with Moodle and SLOODLE technologies, as an exploratory course delivery platform and for its ability to enable teachers to meet elements of NETS.T. Graduate student participants (N = 17) interacted, constructed simulated schools, and attended classes…
Descriptors: Computer Simulation, Web Sites, Virtual Classrooms, Teacher Education
Ehrlich, Justin – ProQuest LLC, 2010
The application of virtual reality is becoming ever more important as technology reaches new heights allowing virtual environments (VE) complete with global illumination. One successful application of virtual environments is educational interventions meant to treat individuals with autism spectrum disorder (ASD). VEs are effective with these…
Descriptors: Realism, Intervention, Computer Simulation, Autism
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wilks, Judith L.; Jacka, Lisa – Australian Journal of Teacher Education, 2013
Innovating in a higher education teaching context is never a straightforward matter. There are many factors influencing how, what, and when we teach, and the students' experiences of these things. This is especially so in the context of pre-service teacher education, forever evolving in response to rapidly changing technological, political and…
Descriptors: Virtual Classrooms, Computer Simulation, Teacher Education Programs, Student Experience
Peer reviewed Peer reviewed
Direct linkDirect link
Martín-Pérez, Víctor; Martín-Cruz, Natalia; Pérez-Santana, Pilar – International Journal of Virtual and Personal Learning Environments, 2012
The objective of this paper is to evaluate the effectiveness of strategic management simulations as a learning-by-doing tool so that university students can learn to work in a team, that is, they can enhance their knowledge, skills, and abilities (KSA) for effective teamwork. The authors have carried out an analysis of the effect of strategic…
Descriptors: Teamwork, Program Administration, Experiential Learning, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Lally, Vic; Sclater, Madeleine – Research in Comparative and International Education, 2012
The aim of the Inter-Life Project was to investigate the use of virtual worlds and creative practices to support the acquisition of transition skills for young people to enhance their management of important life events. In particular, the authors have been investigating the role of the Inter-Life virtual worlds in supporting the development of…
Descriptors: Foreign Countries, Computer Simulation, Social Systems, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Chow, Meyrick; Herold, David Kurt; Choo, Tat-Ming; Chan, Kitty – Computers & Education, 2012
Learners need to have good reasons to engage and accept e-learning. They need to understand that unless they do, the outcomes will be less favourable. The technology acceptance model (TAM) is the most widely recognized model addressing why users accept or reject technology. This study describes the development and evaluation of a virtual…
Descriptors: Self Efficacy, Nursing Students, Intention, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Girvan, C.; Savage, T. – Interactive Learning Environments, 2012
The combination of features in virtual worlds provides an opportunity to implement and research unique learning experiences. With increasing interest and activity from the educational research community, exploring virtual worlds for teaching and learning, there is a need to identify and understand the ethical implications of conducting research in…
Descriptors: Educational Research, Ethics, Virtual Classrooms, Learning Experience
Peer reviewed Peer reviewed
Direct linkDirect link
Fassbender, Eric; Richards, Deborah; Bilgin, Ayse; Thompson, William Forde; Heiden, Wolfgang – Computers & Education, 2012
Game technology has been widely used for educational applications, however, despite the common use of background music in games, its effect on learning has been largely unexplored. This paper discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A virtual history lesson was…
Descriptors: Music, Familiarity, Recall (Psychology), History Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Zieger, Laura; Farber, Matthew – Journal of Interactive Learning Research, 2012
Technological advances on the Internet now enable students to develop participation skills in virtual worlds. Similar to controlling a character in a video game, multi-user virtual environments, or MUVEs, allow participants to interact with others in synchronous, online settings. The authors of this study created a link between MUVEs and…
Descriptors: Virtual Classrooms, Social Studies, Grade 7, Citizen Participation
Pages: 1  |  ...  |  15  |  16  |  17  |  18  |  19  |  20  |  21  |  22  |  23  |  ...  |  34