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Richard Hannah; Julie Matuszczak; Melissa Briggs – Journal of Educational Technology Systems, 2025
This novel qualitative study explores the transformative potential of Virtual Reality (VR) in augmenting Computer-Based Training (CBT) for energy industry contractors. By immersing participants in four VR simulations, the study delves into the heart of how learners perceive hazardous work environments and emergency procedures in VR. The findings…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Computer Simulation, Industrial Education
Chun-Mei Chou; Tsu-Chuan Shen; Tsu-Chi Shen – Education and Information Technologies, 2025
AR-supported instruction has been verified to improve students' problem-solving skills. This study investigated 1041 university students and developed an empirical research model that combined technology acceptance, self-regulation, and AR-supported learning effectiveness with the structural equation model (SEM). At the same time, content analysis…
Descriptors: College Students, Student Attitudes, Computer Attitudes, Adoption (Ideas)
Agarsha Manoharan; Abiniah Sriskantharajah; H. M. K. K. M. B. Herath; L. G. P. K. Guruge; S. L. P. Yasakethu – Education and Information Technologies, 2025
MetaHuman technology's development and the Metaverse's growth have transformed virtual interactions and brought up new cybersecurity risks. This research provides cybersecurity awareness education tools for phishing attacks in the metaverse realm that use MetaHuman avatars, which turned out to be more dishonest than conventional phishing…
Descriptors: Information Security, Computer Security, Computer Simulation, Risk
Jordi Guitart; Juan José Costa – Interactive Learning Environments, 2024
The pandemic situation banned the presence of teachers and students in the classrooms disrupting the typical teaching process. Videoconferencing services have been used successfully for lectures, but they are insufficient for hands-on laboratories where the physical presence is a requirement (i.e. to access specific hardware). Enabling remote…
Descriptors: Distance Education, Laboratories, Computer Networks, Videoconferencing
Türkan Karakus Yilmaz; Zafer Yilmaz; Ömer Arpacik – Journal of Educational Computing Research, 2025
This study compares museum-related knowledge, museum learning experiences and cognitive load based on task types presented via a mobile application during a museum virtual tour. The study involved three experiments, each examining the effects of different task types. In the first experiment, tasks varied by difficulty (easy vs. difficult), in the…
Descriptors: Cognitive Ability, Museums, Computer Simulation, Information Technology
Satoru Muro; Keisuke Miyosawa; Kumiko Yamaguchi; Kentaro Okamoto; Shota Okamoto; Tomoki Itamiya; Keiichi Akita – Anatomical Sciences Education, 2025
3D visualization tools have been developed to assist in the anatomical learning of medical students, but the evidence on the effectiveness of these tools is inconsistent. Conventional 3D materials are often displayed on 2D screens, which can limit their educational impact. This study evaluates the effectiveness of the presentation of 3D learning…
Descriptors: Computer Simulation, Visualization, Anatomy, Instructional Materials
M. Simonet; C. Vater; C. Abati; S. Zhong; P. Mavros; A. Schwering; M. Raubal; C. Hölscher; J. Krukar – Cognitive Research: Principles and Implications, 2025
Cognitive maps are mental representations of space essential for guiding spatial behavior. To assess the properties of these cognitive maps, sketch mapping has been widely used as a research tool in spatial cognition research. This scoping review aims to provide a comprehensive overview of the methodologies and the cognitive processes concerning…
Descriptors: Visualization, Maps, Freehand Drawing, Spatial Ability
Andreas Marougkas; Christos Troussas; Akrivi Krouska; Cleo Sgouropoulou – Smart Learning Environments, 2025
Virtual Reality has proven to be highly promising within the field of learning. Most VR learning methods do not effectively implement pedagogical models or adapt to the individual's learning style. This research aims to bridge this gap by integrating Fuzzy Cognitive Maps (FCMs), Flow Theory and Gamification within an educational Virtual Reality…
Descriptors: Computer Simulation, Computer Games, Educational Games, Computer Science Education
Davis Krumins; Sandra Schumann; Veiko Vunder; Rauno Põlluäär; Kristjan Laht; Renno Raudmäe; Alvo Aabloo; Karl Kruusamäe – IEEE Transactions on Learning Technologies, 2024
Teaching robotics with the robot operating system (ROS) is valuable for instating good programming practices but requires significant setup steps from the learner. Providing a ready-made ROS learning environment over the web can make robotics more accessible; however, most of the previous remote labs have abstracted the authentic ROS developer…
Descriptors: Teaching Methods, Robotics, Programming, Computer Science Education
Jacob Davidsen; Rolf Steier – International Journal of Research & Method in Education, 2025
Methodological advancements for the study of learning processes are both shaped by and drivers of technology developments. Interaction Analysis (IA), as a core methodological approach over the past three decades is reflective of this relationship and can be understood by examining moves from analogue video tapes, to digital media, computational…
Descriptors: Educational Research, Interaction, Research Methodology, Computer Use
Sarthak Punj; Poorvi Kejriwal; S. P. Raja – International Journal of Learning and Change, 2024
Technology is advancing and metaverse is gaining popularity. The magic of metaverse is beyond our imagination. In simple terms, the metaverse refers to a virtual shared space that exists online, where people can interact, socialise, work, and play using digital avatars, just like they do in the real world. It is a combination of virtual reality,…
Descriptors: Computer Simulation, Computer Mediated Communication, Health Services, Social Media
Sai Ho Yip; Adrian K. T. Ng; Henry Y. K. Lau; Jeffrey A. Saunders – Cognitive Research: Principles and Implications, 2024
Recent findings suggest that adding a visual depiction of a nose to virtual reality displays (virtual nose) can reduce motion sickness. If so, this would be a simple intervention that could improve the experience of a variety of VR applications. However, only one peer-reviewed study has reported a benefit from a virtual nose, and the effect was…
Descriptors: Human Body, Visual Aids, Computer Simulation, Motion
Veronika Timpe-Laughlin; Rahul Divekar; Tetyana Sydorenko; Judit Dombi; Saerhim Oh – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2025
Interactional competence (IC) is crucial for L2 learners to communicate effectively across diverse contexts (Roever [2022], Teaching and testing second language pragmatics and interaction: A practical guide). However, providing opportunities to practice interactive oral skills is time and resource intensive, and assessing IC is challenging due to…
Descriptors: Second Language Learning, Second Language Instruction, Communicative Competence (Languages), Communication Skills
Thanapat Sripan; Pattarawat Jeerapattanatorn – Contemporary Educational Technology, 2025
Based on an analysis of 36 peer-reviewed publications from academic databases, including ERIC, Scopus, Web of Science, and Google Scholar, this review article provides an in-depth examination of the current trends, challenges, and future implications of metaverse-based learning in education. To ascertain the quality and applicability of the papers…
Descriptors: Computer Uses in Education, Educational Trends, Computer Simulation, Barriers
Srecko Stamenkovic; Nenad Jovanovic – IEEE Transactions on Learning Technologies, 2024
Although we are witnessing the accelerated development of computer science, and the opening of new fields of study, compiler construction is still a very important field that is taught at most world universities. Because of a large number of algorithms and complex theoretical constructions, these topics represent a difficult and complex domain for…
Descriptors: Computer Science, Computer Software, Educational Technology, Computer Simulation

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