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Liang, Yuxin; Liu, Guo-Ping – IEEE Transactions on Learning Technologies, 2018
This paper presents a method to design high-quality 3D equipment for virtual laboratories. A virtual control laboratory is designed on large-scale educational purpose with merits of saving expenses for universities and can provide more opportunities for students. The proposed laboratory with more than 30 virtual instruments aims at offering…
Descriptors: Computer Simulation, Computer Software, Laboratory Experiments, Student Attitudes
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Smith, Garon C.; Hossain, Md Mainul – Journal of Chemical Education, 2017
Species TOPOS is a free software package for generating three-dimensional (3-D) topographic surfaces ("topos") for acid-base equilibrium studies. This upgrade adds 3-D species distribution topos to earlier surfaces that showed pH and buffer capacity behavior during titration and dilution procedures. It constructs topos by plotting…
Descriptors: Computer Software, Science Instruction, Educational Technology, Technology Uses in Education
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Aybek, Eren Can; Demirtasli, R. Nukhet – International Journal of Research in Education and Science, 2017
This article aims to provide a theoretical framework for computerized adaptive tests (CAT) and item response theory models for polytomous items. Besides that, it aims to introduce the simulation and live CAT software to the related researchers. Computerized adaptive test algorithm, assumptions of item response theory models, nominal response…
Descriptors: Computer Assisted Testing, Adaptive Testing, Item Response Theory, Test Items
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Prima, Eka C.; Putri, Chika L.; Sudargo, Fransisca – Journal of Science Learning, 2017
Solar system is an abstract phenomenon that needs to understand by junior high school students. The phenomenon cannot be observed directly in the classroom. In this research, the role-play model is first proposed to provide analogical phenomenon combined by Stellarium as an astrophysical virtual laboratory to give better visualization of Solar…
Descriptors: Foreign Countries, Junior High School Students, Role Playing, Astronomy
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Arslan, Reyhane; Kofoglu, Muhammed; Dargut, Caner – Journal of Turkish Science Education, 2020
In biology education which is an inseparable discipline of medical and veterinary education, it is of great importance that enabling students to make practice in real conditions and gain knowledge and skills related to their professional fields during their education. It is necessary to adapt the new technologies rapidly to education rather than…
Descriptors: Biology, Science Instruction, Teaching Methods, Computer Simulation
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Song, Min Jeong – International Journal of Technology and Design Education, 2020
In recent 5 years, digital fabrication technologies have not only advanced rapidly but have also become more user-friendly and affordable, especially regarding their educational uses. Due to these technologies' capability to link virtual and physical making, educators have extensively discussed their potential impact on fostering a…
Descriptors: Design, Teaching Methods, Creativity, Textiles Instruction
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Guo, Siao-Cing; Lan, Yu-Ju – Language Learning & Technology, 2023
This study aims to investigate the influence of story creation on young EFL learners' reading performance. Action research was adopted to examine the effects of two different story reading projects in a library setting in Taiwan. Each project comprised a group of 19 young EFL learner from Grades 4 to 6 (aged 10-12). The first group's activities…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Simulation
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Hudak, Kasey; Kile, Alexandria; Grodziak, Eileen; Keptner, Elizabeth – International Journal for the Scholarship of Teaching and Learning, 2019
This study examined the differences between student's self-reported communication interview skills before and after they received interview instructions and experienced virtual simulation interviews in a basic communication course. Incorporating interview instruction and utilizing mock interviewing software, InterviewStream, into several basic…
Descriptors: Communication Skills, Skill Development, Questioning Techniques, Computer Simulation
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Tran, Huu-Khoa; Chiou, Juing -Shian; Peng, Shou-Tao – EURASIA Journal of Mathematics, Science & Technology Education, 2016
In this paper, the feasibility of a Genetic Algorithm Optimization (GAO) education software based Fuzzy Logic Controller (GAO-FLC) for simulating the flight motion control of Unmanned Aerial Vehicles (UAVs) is designed. The generated flight trajectories integrate the optimized Scaling Factors (SF) fuzzy controller gains by using GAO algorithm. The…
Descriptors: Design, Mathematical Models, Computer Software, Computer Simulation
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Parong, Jocelyn; Mayer, Richard E. – Journal of Educational Psychology, 2018
The goals of the study were (a) to compare the instructional effectiveness of immersive virtual reality (VR) versus a desktop slideshow as media for teaching scientific knowledge, and (b) to examine the efficacy of adding a generative learning strategy to a VR lesson. In Experiment 1, college students viewed a biology lesson about how the human…
Descriptors: Science Instruction, Simulated Environment, Computer Simulation, Educational Technology
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Rossiter, J. A.; Pasik-Duncan, B.; Dormido, Sebastian; Vlacic, Ljubo; Jones, Bryn; Murray, Richard – European Journal of Engineering Education, 2018
This paper gives a focussed summary of good practice taken primarily from engineers who are responsible for teaching topics related to systems and control. This engineering specialisation allows the paper to give some degree of focus in the discussions around laboratories, software and assessment, although naturally many of the conclusions are…
Descriptors: Engineering Education, Specialization, Computer Software, Teaching Methods
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Lee, Sangmin-Michelle; Park, Moonyoung – Computer Assisted Language Learning, 2020
In many English as a foreign language (EFL) contexts, learning is often limited to decontextualized classroom learning, and students suffer from lack of interaction and authentic opportunities for language learning. One of the recent emerging technologies, context-aware augmented reality (AR) technology can mitigate this problem for EFL…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Computer Software
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Kamhi-Stein, Lia D.; Lao, Ravy S.; Issagholian, Nairi – TESL-EJ, 2020
This article reports on two case studies designed to investigate the use of Mursion, a mixed-reality simulation platform, in two language teacher preparation programs. The first case study involved eliciting the attitudes of MA in TESOL [Teaching English to Speakers of Other Languages] pre-service teachers (PSTs) toward the mixed-reality…
Descriptors: Case Studies, Second Language Learning, Second Language Instruction, English (Second Language)
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Fombona, Javier; Pascual, María Angeles; Ferra, Miguel Pérez – Journal of New Approaches in Educational Research, 2020
The deep penetration and global impact of mobile devices has led the scientific community to undertake a thorough analysis of the implications of this phenomenon. Researchers need to determine their true real effect and how they can best be used to manage information and build knowledge. This study has examined recent investigations on the subject…
Descriptors: Telecommunications, Handheld Devices, Electronic Learning, Scientific Research
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Sydorenko, Tetyana; Jones, Zachary W.; Daurio, Phoebe; Thorne, Steven L. – Language Learning & Technology, 2020
Usage-based linguistics posits that communicative functions, including pragmatics, are at the core of language (Tomasello, 1992). It is surprising, then, that pragmatics is rarely systematically included in second language curricula (e.g., Bardovi-Harlig, 2017), especially since pragmatics instruction has been shown to significantly contribute to…
Descriptors: Teaching Methods, Pragmatics, Independent Study, Language Usage
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