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Gareth W. Young; Neill O'Dwyer; Nicholas Johnson; Aljosa Smolic – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2025
Online virtual worlds have increasingly become meeting places for students and teachers to discuss and collaborate on diverse academic subjects and practices. Furthermore, in response to the recent global COVID-19 pandemic, there has also been a heightened drive to provide online educational facilities that harness immersive virtual environments…
Descriptors: Computer Simulation, Computer Uses in Education, Film Study, Drama Education
Lauren L. Underwood; Christopher J. Byrd; Nichole C. Anderson – NACTA Journal, 2025
Gaining adequate on-farm experience can be difficult for students due to limited resources, time, and strict biosecurity protocols. This study assessed university student perceptions of the usability of a virtual reality (VR) farm tour focused on swine or dairy farming. Seventy-one participants experienced a VR farm tour. After completing the…
Descriptors: Student Experience, Computer Simulation, Agricultural Education, Student Attitudes
Felix Kwame Kumedzro; Charles Roland Haruna; Morgan Chitiyo; Emmanuel Arthur-Nyarko – International Journal of Education and Development using Information and Communication Technology, 2025
Extended Reality (XR) has become one of the emerging technologies with great educational possibilities that is being adopted at different educational levels including children with hearing impairment. This study was designed to investigate the prospects of XR in improving the efficacy of teaching and learning of students with hearing impairment at…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Hard of Hearing
Jerry Manases Coronado; Cecilia Duenas – International Journal of Education in Mathematics, Science and Technology, 2025
This study explored how using computer simulations helped 7th grade students improve their understanding of chemistry. At my school, many students are below grade-level in reading and math, which can make science more challenging. During a 3-week chemistry unit, I used simulations from Amplify and other online tools. These simulations allowed…
Descriptors: Middle School Students, Computer Simulation, Science Instruction, Technology Uses in Education
Vera, Francisco; Ortiz, Manuel; Villanueva, Jaime; Horta-Rangel, Francisco Antonio – Physics Teacher, 2021
In this paper we explain how to build a very sensitive force table using 3D-printed parts. The key component of this apparatus is a simple sensitive pulley that, together with the other components, can be printed in one day (one hour per pulley, 17 hours for a complete three-pulleys table) at the cost of 160 g of plastic filament. This force table…
Descriptors: Computer Simulation, Printing, Laboratory Equipment, Design
John L. McKenna; Yu-Chi Wang; Coleen R. Williams; Kerry McGregor; Elizabeth R. Boskey – Journal of LGBT Youth, 2024
Transgender and gender diverse (TGD) adolescents experience mental health challenges at higher rates than cisgender peers due to a combination of minority stress and gender dysphoria. Many TGD youth use video games to cope with stress and access informal networks of support. However, very little is known about the potential positive influence…
Descriptors: LGBTQ People, Sexual Identity, Adolescents, Video Games
Hayden P. Smith; Bobbie Ticknor; Alicia H. Sitren – Journal of Educators Online, 2024
The role of emotion in the context of virtual reality learning environments (VRLEs) has lately received increased attention, though there is a gap in the research on VRLEs in criminal justice. The current study examines the impact of a virtual reality experience that focuses on mental illness occurring in those within the criminal justice system.…
Descriptors: Computer Simulation, Criminal Law, Justice, Law Enforcement
Senthil Kumar Jagatheesaperumal; Kashif Ahmad; Ala Al-Fuqaha; Junaid Qadir – IEEE Transactions on Learning Technologies, 2024
Metaverse has evolved as one of the popular research agenda that let users learn, socialize, and collaborate in a networked 3-D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with high-speed communication, the metaverse is an ideal model for education, training, and skill development tasks.…
Descriptors: Computer Simulation, Technology Uses in Education, Internet, Multimedia Materials
Gongjin Lan; Qiangqiang Lai; Bing Bai; Zirui Zhao; Qi Hao – IEEE Transactions on Learning Technologies, 2024
Automotive engine assembly and disassembly are common and crucial programs in the automotive industry. Traditional education trains students to learn automotive engine assembly and disassembly in lecture courses and then to operate with physical engines, which are generally low effectiveness and high cost. In this article, we developed a…
Descriptors: Computer Simulation, Auto Mechanics, Training, Manufacturing
Chih-Hsuan Chen; Chia-Ru Chung; Hsuan-Yu Yang; Shih-Ching Yeh; Eric Hsiao-Kuang Wu; Hsin-Jung Ting – IEEE Transactions on Learning Technologies, 2024
Possible symptoms of intellectual disability (ID) include delayed physical development that becomes more pronounced as the disability progresses, delayed development of gross and fine motor skills, sensory perception problems, and difficulty grasping the integrity of objects. Although there is no cure or reversal, research has shown that extensive…
Descriptors: Intellectual Disability, Disability Identification, Simulated Environment, Computer Simulation
Reza Ruhbani Amarulloh; Viqhi Aswie – Science Education International, 2024
This study aims to conduct a bibliometric analysis of the use of virtual reality in science education over three decades (1993-2023). The method involved data from Google Scholar-indexed publications using Publish or Perish with keywords related to "virtual reality" and" education" over the past 3 decades. Nine hundred and…
Descriptors: Science Education, Computer Simulation, Longitudinal Studies, Bibliometrics
Donnchadh O'Sullivan; Tomas Leng; Christopher Bosley; Amelia Barwise; Raymond Stetson; Yue Dong; Stephanie Mavis; Venkatesh Bellamkonda; Christopher Colby; Brian Pickering – Discover Education, 2024
Purpose: 360° immersive videos may be useful in procedure-based healthcare settings. We hypothesized that extended reality (XR) neonatal intubation education is a feasible alternative to live demonstration in skill and knowledge transfer. Methods: This was a prospective single center evaluation of an educational XR intubation video using Premature…
Descriptors: Video Technology, Computer Simulation, Health Services, Neonates
Sai Ho Yip; Adrian K. T. Ng; Henry Y. K. Lau; Jeffrey A. Saunders – Cognitive Research: Principles and Implications, 2024
Recent findings suggest that adding a visual depiction of a nose to virtual reality displays (virtual nose) can reduce motion sickness. If so, this would be a simple intervention that could improve the experience of a variety of VR applications. However, only one peer-reviewed study has reported a benefit from a virtual nose, and the effect was…
Descriptors: Human Body, Visual Aids, Computer Simulation, Motion
Xiang-Min Guo; Dan-Cen Wang; Tian-Tian Lo; Xiao-Hong Huang – Education and Information Technologies, 2024
The immersive experience and diverse interaction modes provided by virtual digital technology match the spatial sensitivity and practical ability required in the field of architectural teaching, and its technological advantages can significantly enhance teaching outcomes. However, in the field of architecture teaching, there has been a lack of…
Descriptors: Architectural Education, Educational Technology, Computer Simulation, Technology Uses in Education
Alejandra Ruiz-Segura; Andrew Law; Sion Jennings; Alain Bourgon; Ethan Churchill; Susanne Lajoie – Journal of Computer Assisted Learning, 2024
Background: Flying accuracy is influenced by pilots' affective reactions to task demands. A better understanding of task-related emotions and flying performance is needed to enhance pilot training. Objective: Understand pilot trainees' performance and emotional dynamics (intensity, frequency and variability) based on training phase and difficulty…
Descriptors: Foreign Countries, Flight Training, Aviation Technology, Computer Simulation

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