Publication Date
| In 2026 | 0 |
| Since 2025 | 7 |
| Since 2022 (last 5 years) | 45 |
| Since 2017 (last 10 years) | 137 |
| Since 2007 (last 20 years) | 484 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Teachers | 14 |
| Students | 5 |
| Researchers | 3 |
| Administrators | 2 |
| Media Staff | 2 |
| Parents | 1 |
| Policymakers | 1 |
| Practitioners | 1 |
Location
| United Kingdom | 31 |
| Australia | 19 |
| China | 11 |
| Spain | 11 |
| United States | 11 |
| Germany | 10 |
| New York | 10 |
| Greece | 8 |
| South Korea | 8 |
| Florida | 7 |
| Japan | 7 |
| More ▼ | |
Laws, Policies, & Programs
| No Child Left Behind Act 2001 | 2 |
| Americans with Disabilities… | 1 |
| Individuals with Disabilities… | 1 |
Assessments and Surveys
| Test of Science Related… | 2 |
| International English… | 1 |
| Patterns of Adaptive Learning… | 1 |
| Teachers Sense of Efficacy… | 1 |
| Trends in International… | 1 |
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 1 |
Schroeder, Noah L.; Chin, Joshua; Craig, Scotty D. – Technology, Knowledge and Learning, 2020
Experimental research around virtual humans acting as pedagogical agents has often taken place in learner-paced learning environments. However, virtual humans are increasingly embedded in educational materials such as instructional videos, where the pacing of the environment can be fundamentally different than a stand-alone learner-controlled…
Descriptors: Instructional Films, Instructional Effectiveness, Learner Controlled Instruction, Video Technology
Willatt, Carlos; Flores, Luis Manuel – Studies in Philosophy and Education, 2022
In a context of pervasive digitalization of the social world, both before and during the COVID-19 pandemic, the field of education has undergone major changes with the development of digital practices and settings. However, the physical presence of the subjects and the body remain something primordial and irreplaceable in traditional educational…
Descriptors: Phenomenology, Information Technology, COVID-19, Pandemics
Yarrison, Betsy Greenleaf – Journal of the National Collegiate Honors Council, 2021
The conventional structure of most honors colleges made it difficult to deliver curricula and programming during the global health pandemic. Traditional modalities for content delivery and community building did not always adapt well to online environments. By requiring that honors students come to campus, programs have been offering a…
Descriptors: Honors Curriculum, College Students, Computer Simulation, Virtual Classrooms
Reinking, Anni – Current Issues in Education, 2021
As one of the hardest professions, teaching can lead to burnout, stress, and other physical and emotional reactions throughout one's professional life. However, implementing the innovative practice of training teachers in virtual learning environments can reduce stress and increase the success of the teacher workforce. Therefore, in this study,…
Descriptors: Beginning Teachers, Preservice Teachers, Faculty Development, Anxiety
Chengliang Wang; Xiaojiao Chen; Yifei Li; Pengju Wang; Haoming Wang; Yuanyuan Li – Journal of Educational Computing Research, 2025
This study explored the impact of MetaClassroom, a virtual immersive programming learning environment designed based on the three-dimensional learning progression (3DLP) concept, on students' multidimensional development. Utilizing a quasi-experimental research design, this study compared students' programming learning achievements (PLA),…
Descriptors: Programming, Computer Science Education, Metacognition, Computer Simulation
Bo Sichterman; Stan van Ginkel; Melanie van Halteren; Richard van Tilborg; Omid Noroozi – International Journal of Technology in Education, 2023
Although previous research on Virtual Reality (VR) demonstrated the effects of particular learning environment characteristics on learning, none of these studies constructed their virtual learning environment from a constructive alignment perspective. Therefore, this experimental study aims to investigate the impact of a constructively aligned…
Descriptors: Computer Simulation, Artificial Intelligence, Professional Personnel, Motivation
Mareta, Sannia; Thenara, Joseph Manuel; Rivero, Rafael; Tan-Mullins, May – Interactive Technology and Smart Education, 2022
Purpose: Virtual reality (VR) technologies have expanded their application domains towards education with pedagogical benefits including fully immersive learning environment and in-depth user engagement through scenario-based virtual simulations. Motion sickness (MS), however, has become one of the long-standing key challenges of the VR…
Descriptors: Computer Simulation, Undergraduate Students, Educational Technology, Diseases
Liu, Tzu-Chien; Lin, Yi-Chun; Wang, Tzu-Ning; Yeh, Shih-Ching; Kalyuga, Slava – Educational Technology Research and Development, 2021
Redundancy effect has been investigated in many controlled experimental studies, however, it is seldom investigated whether the same redundant material may cause different results in classroom, which is a major learning place for students. Considering that it is not easy to control the internal validity in classroom environment, this study…
Descriptors: Virtual Classrooms, Redundancy, Computer Simulation, Elementary School Students
Akinade Adebowale Adewojo – Digital Education Review, 2025
As educational spaces transition from physical classrooms to digital and AI-mediated environments, this research explores the ontological implications of this shift. By examining the concept of the "Future Classroom," which extends learning spaces into virtual, augmented, and AI-driven realities, this study asks whether digital spaces…
Descriptors: Educational Trends, Futures (of Society), Virtual Classrooms, Artificial Intelligence
Xu, Xinhao; Wang, Fang – Journal of Educational Computing Research, 2022
This paper reports an immersive virtual reality lab (iVRLab) training environment that offers college students an immersive and embodied experience in engineering lab work. The iVRLab provides a simple and safe environment for students to learn the complex lab operations to process and prepare silicon wafers. It features highly embodied…
Descriptors: Engineering Education, Laboratory Experiments, Pandemics, COVID-19
Molan, Safa; Weber, Delene; Kor, Matin – Journal of Educational Computing Research, 2022
A problem-based immersive virtual environment (IVE) about bushfire safety was developed as a learning tool for children aged 10-12. Its effectiveness was assessed in relation to children's ability to determine how to be safer in a bushfire incident. A series of experiential activities were developed in the IVE with digital storytelling and…
Descriptors: Computer Simulation, Virtual Classrooms, Children, Fire Protection
Matthew Jordan; Zecong Ma; Jeffrey E. Johnson – Journal of Teaching in International Business, 2024
Study abroad programs represent an effective way to enhance student learning and development in business higher education, especially in international business, marketing, and trade. However, in the face of disruptors and barriers that affect a student's ability to travel internationally, virtual study abroad (VSA) programs can be a more…
Descriptors: Study Abroad, Business Education, Virtual Classrooms, Program Effectiveness
Oyserman, Daphna; Dawson, Andrew – Journal of Experimental Education, 2021
We build on identity-based motivation theory to integrate research on in-person and virtual learning environments so that we can articulate which features of virtual learning environments are likely to support or impede learning and identity exploration. Although students experience their identities as stable anchors for meaning-making and action,…
Descriptors: Transformative Learning, Learner Engagement, Self Concept, Learning Processes
Lehikko, Anu – Journal of Interactive Learning Research, 2021
To further the study of learning in the context of immersive virtual technologies, this systematic literature review addressed the following research questions: 'How is self-efficacy being studied in immersive virtual learning environments?' 'What kinds of self-efficacy findings have been made in immersive virtual learning environments?' The…
Descriptors: Self Efficacy, Computer Simulation, Virtual Classrooms, Educational Research
Chen, Julian ChengChiang – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2020
Unique affordances of 3D multi-user virtual environments (e.g., immersive simulation, avatar tele/copresence) have attracted language teachers and researchers to explore the effects of Second Life (SL) on learners' language outcomes and perceptions. Research on such a synergy of language education and virtual learning has suggested learners'…
Descriptors: Virtual Classrooms, Resilience (Psychology), Professional Development, Action Research

Peer reviewed
Direct link
