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Aji, Chadia Affane; Khan, M. Javed – Journal of College Teaching & Learning, 2015
Student engagement is an essential element for learning. Active learning has been consistently shown to increase student engagement and hence learning. Hands-on activities are one of the many active learning approaches. These activities vary from structured laboratory experiments on one end of the spectrum to virtual gaming environments and to for…
Descriptors: Computer Simulation, Experiential Learning, Teaching Methods, Undergraduate Students
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Martin-SanJose, Juan-Fernando; Juan, M. -Carmen; Mollá, Ramón; Vivó, Roberto – Interactive Learning Environments, 2017
Advanced displays and natural user interfaces (NUI) are a very suitable combination for developing systems to provide an enhanced and richer user experience. This combination can be appropriate in several fields and has not been extensively exploited. One of the fields that this combination is especially suitable for is education. Nowadays,…
Descriptors: Computer Interfaces, Visual Aids, Teaching Methods, Computer Games
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Blikstein, Paulo; Gomes, July Silveira; Akiba, Henrique Teruo; Schneider, Bertrand – Technology, Knowledge and Learning, 2017
Technology is changing the way students interact with knowledge, and open-ended activities are one of the main types of tasks that students engage with in technology-rich environments. However, the amount of guidance needed to promote learning in these environments remains unknown. We explore this issue by focusing on the effects of step-by-step…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Arousal Patterns
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Robinson, Vicki – Journal of Science Education for Students with Disabilities, 2013
Virtual worlds are used in many educational and business applications. At the National Technical Institute for the Deaf at Rochester Institute of Technology (NTID/RIT), deaf college students are introduced to the virtual world of Second Life, which is a 3-D immersive, interactive environment, accessed through computer software. NTID students use…
Descriptors: Physics, Science Instruction, Deafness, Teaching Methods
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Trelease, Robert B.; Nieder, Gary L. – Anatomical Sciences Education, 2013
Web deployable anatomical simulations or "virtual reality learning objects" can easily be produced with QuickTime VR software, but their use for online and mobile learning is being limited by the declining support for web browser plug-ins for personal computers and unavailability on popular mobile devices like Apple iPad and Android…
Descriptors: Anatomy, Computer Simulation, Electronic Learning, Handheld Devices
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Juan, M.-Carmen; Alexandrescu, Lucian; Folguera, Fernando; García-García, Inmaculada – Digital Education Review, 2016
Three-dimensional models are important when the learning content is difficult to acquire from 2D images or other traditional methods. This is the case for learning dental morphology. In this paper, we present a mobile augmented reality (AR) system for learning dental morphology. A study with students was carried out to determine whether learning…
Descriptors: Teaching Methods, Models, Visual Aids, Undergraduate Students
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Mendez, Sergio; AungYong, Lisa – Chemical Engineering Education, 2014
To help students make the connection between the concepts of heat conduction and convection to real-world phenomenon, we developed a combined experimental and computational module that can be incorporated into lecture or lab courses. The experimental system we present requires materials and apparatus that are readily accessible, and the procedure…
Descriptors: Heat, Thermodynamics, Scientific Concepts, Science Education
Clarkson, Jessica – International Association for Development of the Information Society, 2014
This paper presents the development process and framework used to construct a transportation app that uses situated learning, augmented reality, and communities of practice. Autism spectrum disorder (ASD) is a neurodevelopmental disorder that can cause social impairments as well as the limit the potential for the individual to achieve independence…
Descriptors: Autism, Pervasive Developmental Disorders, Communities of Practice, Computer Simulation
Angeli, Charoula; Valanides, Nicos; Polemitou, Eirini; Fraggoulidou, Elena – International Association for Development of the Information Society, 2014
The study examined the interaction between field dependence-independence (FD/I) and learning with modeling software and simulations, and their effect on children's performance. Participants were randomly assigned into two groups. Group A first learned with a modeling tool and then with simulations. Group B learned first with simulations and then…
Descriptors: Cognitive Style, Computer Simulation, Models, Computer Uses in Education
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Silva, Juarez Bento; Nardi Silva, Isabela; Bilessimo, Simone – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This paper presented the framework for the integration of digital technologies in education, implemented in InTecEdu Program, developed by Remote Experimentation Laboratory (RExLab), Federal University of Santa Catarina (UFSC), Brazil. Background: The main objective of the model presented is to arouse interest in science and…
Descriptors: Teaching Methods, Information Technology, Technology Integration, STEM Education
Boggs, James D. – ProQuest LLC, 2013
First responders are continuously moving at an incident site and this movement requires them to access Service-Oriented Architecture services, such as a Web Map Service, via mobile wireless networks. First responders from inside a building often have problems in communicating to devices outside that building due to propagation obstacles. Dynamic…
Descriptors: Geographic Information Systems, Geographic Location, Computer Software, Computer Simulation
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Shoufan, Abdulhadi; Lu, Zheng; Huss, Sorin A. – IEEE Transactions on Learning Technologies, 2015
This paper presents a web-based education platform for the visualization and animation of the digital logic design process. This includes the design of combinatorial circuits using logic gates, multiplexers, decoders, and look-up-tables as well as the design of finite state machines. Various configurations of finite state machines can be selected…
Descriptors: Visualization, Animation, Computer Simulation, Computer Science Education
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Moylan, Gina; Burgess, Ann W.; Figley, Charles; Bernstein, Michael – International Journal of Distance Education Technologies, 2015
Though there is considerable research to support using Game-Based Learning (GBL) in higher education, its implementation is lagging behind K-12 education by an order of magnitude. By considering the current state of GBL from leadership, primary consumer, academic and technical perspectives, the authors frame the main issues involved with…
Descriptors: Teaching Methods, Higher Education, Educational Games, Online Courses
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Frances, J.; Perez-Molina, M.; Bleda, S.; Fernandez, E.; Neipp, C.; Belendez, A. – IEEE Transactions on Education, 2012
Interference and diffraction of light are elementary topics in optics. The aim of the work presented here is to develop an accurate and cheap optical-system simulation software that provides a virtual laboratory for studying the effects of propagation in both time and space for the near- and far-field regions. In laboratory sessions, this software…
Descriptors: Engineering Education, Optics, Computer Software, Computer Simulation
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Kores, Jaroslav – Physics Teacher, 2012
The concept of "perpetual motion" has a long history. The Indian astronomer and mathematician Bhaskara II (12th century) was the first person to describe a perpetual motion (PM) machine. An example of a 13th-century PM machine is shown in Fig. 1. Although the law of conservation of energy clearly implies the impossibility of PM construction, over…
Descriptors: Physics, Motion, Energy, Equipment
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