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Bogomolova, Katerina; Vorstenbosch, Marc A. T. M.; El Messaoudi, Inssaf; Holla, Micha; Hovius, Steven E. R.; van der Hage, Jos A.; Hierck, Beerend P. – Anatomical Sciences Education, 2023
Binocular disparity provides one of the important depth cues within stereoscopic three-dimensional (3D) visualization technology. However, there is limited research on its effect on learning within a 3D augmented reality (AR) environment. This study evaluated the effect of binocular disparity on the acquisition of anatomical knowledge and…
Descriptors: Anatomy, Visualization, Technology, Difficulty Level
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Alyssia M. Miller De Rutté – Technology, Knowledge and Learning, 2024
The field of language learning and technology is an ever-growing field as new technologies are constantly developed, and it is important to understand the impact these new technologies may have on language learning. The purpose of this work-in-progress study was to investigate the effects of virtual reality (VR) simulations on a specific second…
Descriptors: Second Language Learning, Second Language Instruction, Learning Motivation, Computer Simulation
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Sheng-Ming Wang; Muhammad Ainul Yaqin; Vu Hong Lan – IEEE Transactions on Education, 2024
Contribution: This research provides insights into the applications of virtual reality (VR) in learning spatial reasoning, which could be utilized and developed in educational frameworks and settings, especially in science, technology, engineering, arts, and mathematics (STEAM), and other aspects. Background: Spatial reasoning and VR are essential…
Descriptors: Spatial Ability, Abstract Reasoning, Thinking Skills, Computer Simulation
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Lei Shi; Chunxia Xu – Education and Information Technologies, 2024
The key research objective is to explore the key functions of virtual reality technology used by educators to improve motor and imagery training in athletes. The sample was 160 students from Shandong Sport University. The main tools used by the scholars were the Athlete Introductory Movement Screen (AIMS) and The Sport Imagery Ability…
Descriptors: Technology Uses in Education, Computer Simulation, Perceptual Motor Learning, Psychomotor Skills
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Leena Alkhammash; Anthony N. Saraco; Cristina Goes Schaurich; Bailey S. Y. Lo; Claudia Krebs – Anatomical Sciences Education, 2025
The use of virtual reality (VR) in anatomy education enables interactive exploration of the human body and can overcome challenges in informal education settings, such as access to donated human remains and spatial understanding of 3D structures. This study explored how individual factors--such as spatial ability, visual imagery skills, and…
Descriptors: Computer Simulation, Technology Uses in Education, Science Education, Anatomy
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Burt, Malcolm; Pendrill, Ann-Marie – Physics Education, 2020
Large drop towers let you experience a couple of seconds of nearly free fall before stopping gracefully in magnetic brakes or bouncing a number of times on compressed air, as in the Turbo Drop tower considered in this work, where many complementary representations are used. An accelerometer taken along on the ride captured the forces experienced…
Descriptors: Computer Simulation, Video Technology, Parks, Physics
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Yi, Ye Ji; Bhattacharjee, Suchismita – Design and Technology Education, 2023
This study aimed to investigate the effectiveness of 360-degree panorama-based Virtual Reality (360VR) as a tool to simulate real-world site visit experiences in interior design education. In the first stage of evaluation, the online survey was implemented to ask students about their learning experience of using 360VR. The second stage of 360 VR…
Descriptors: Computer Simulation, Interior Design, Learning Experience, Teaching Methods
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Adi Badiozaman, Ida Fatimawati; Segar, Augustus Raymond; Hii, John – Innovations in Education and Teaching International, 2022
This paper reports on students' learning experience with a hybrid Augmented Reality (AR) and Virtual Reality (VR) app called the Kuching Heritage App (KHA). We investigated the effect of visualisations, time lapse (i.e., past to present), and the witnessing of historical changes on students' learning experience about cultural heritage. This pilot…
Descriptors: Active Learning, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
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Labranche, Leah; Wilson, Timothy D.; Terrell, Mark; Kulesza, Randy J. – Anatomical Sciences Education, 2022
Three-dimensional (3D) digital anatomical models show potential to demonstrate complex anatomical relationships; however, the literature is inconsistent as to whether they are effective in improving the anatomy performance, particularly for students with low spatial visualization ability (Vz). This study investigated the educational effectiveness…
Descriptors: Spatial Ability, Computer Simulation, Anatomy, Visualization
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Lau, Poh Nguk; Chan, Wen Loong; Li, Yuxuan – Journal of Chemical Education, 2022
As part of COVID-19 preparedness, a student-developed, Android-based app was used as a pre-laboratory learning aid for a molecular modeling laboratory in a first-year general chemistry course. A worksheet activity with trigger codes and questions related to spatial features of transition metal complexes was designed. Using the Transition Metal…
Descriptors: Visualization, Computer Oriented Programs, Organic Chemistry, Molecular Structure
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Abdinejad, Maryam; Talaie, Borzu; Qorbani, Hossain S.; Dalili, Shadi – Journal of Science Education and Technology, 2021
Visualizing molecular conformations and complex compound structures and chemical transformations in 3D is one of the most difficult tasks for undergraduate chemistry students. Modern computational technologies have revolutionized every aspect of our lives, including education. As a result, many researchers and educators are working on enhancing…
Descriptors: Visualization, Molecular Structure, Educational Technology, Technology Uses in Education
Vichuda Hunter – ProQuest LLC, 2023
Chemistry is considered a difficult subject by most students. Its difficulty lies in Chemistry's complex and abstract nature. This highly abstract nature requires constant interplay and coordination between the macroscopic, particulate, and symbolic representations. Experts can successfully navigate the various representations without overloading…
Descriptors: Discourse Analysis, Laboratory Experiments, Computer Simulation, Chemistry
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Fatma Karaismailoglu; Mehtap Yildirim – Research in Science & Technological Education, 2024
Background: Spatial ability has an important place in science education, which is effective in raising future scientists. Although not in large numbers, studies show that teachers' spatial abilities somehow affect their teaching practices in the classroom and thus the spatial abilities of their students. Purpose: This study aimed to investigate…
Descriptors: Models, Educational Technology, Computer Simulation, Flipped Classroom
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Kohnle, Antje; Jackson, Alexander; Paetkau, Mark – Physics Teacher, 2019
Learning introductory quantum physics is challenging, in part due to the different paradigms in classical mechanics and quantum physics. Classical mechanics is deterministic in that the equations of motion and the initial conditions fully determine a particle's trajectory. Quantum physics is an inherently probabilistic theory in that only…
Descriptors: Probability, Quantum Mechanics, Physics, Computer Simulation
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Dere, H. Ebru; Kalelioglu, Filiz – Informatics in Education, 2020
The purpose of this study is to investigate the effects of applications created using a web-based 3D design environment on the spatial visualisation and mental rotation abilities of secondary school students. A total of 63 school students from the sixth grade participated in the study. The researchers applied a mixed research method including both…
Descriptors: Spatial Ability, Visualization, Geometric Concepts, Depth Perception
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