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Anu Lehikko; Heli Ruokamo – Designs for Learning, 2025
The best instructional practices for immersive virtual reality (IVR) use in workplace learning contexts remain undefined after decades of research. Increasing the methodological range and rigor in the study of educational IVR have been proposed. To address these issues, we performed a qualitative study that contributed to the development of a…
Descriptors: Safety Education, Educational Objectives, Teaching Models, Computer Simulation
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Farhad Shariatrad; Ramin Dehbandi; Helaleh Cheragh Makani – International Journal of Technology and Design Education, 2025
This study provides the educational experience of an architectural design studio in a virtual environment. It aims to illuminate the complications of planning and implementing a VDS and find the balance between flexibility and structure in VDS design. Action research was used due to its ability to document the process and reflect on the methods…
Descriptors: Building Design, Architectural Education, Studio Art, Computer Simulation
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Tzu-Chien Liu; Yi-Chun Lin – Educational Technology Research and Development, 2025
Professional vision (PV), which includes the ability to perceive and interpret classroom events, is important for classroom behaviour management, particularly in the training of student teachers. However, to date, few assessment systems that can assess student teachers' professional vision by immersing them in a realistic classroom environment…
Descriptors: Student Teachers, Observation, Classroom Techniques, Computer Simulation
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Kai Zhang; Jingying Chen; ZongKai Yang – Education and Information Technologies, 2025
Over the past decade, a large number of literature reviews have explored the effectiveness of virtual reality technology as applied to children with autism spectrum disorder (ASD), but there has been a lack of scope focus on different types of virtual reality systems in assessment and intervention for children aged 3-12 years and a lack of…
Descriptors: Computer Simulation, Children, Autism Spectrum Disorders, Intervention
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Panagiotis Antonopoulos; Emmanuel Fokides; George Koutromanos – Technology, Knowledge and Learning, 2025
There is a pervasive belief that immersive virtual reality (imVR) holds transformative implications for almost all technology-mediated human activities, including the sphere of education. Given this context, it becomes essential to comprehend the impact it exerts on learning, in addition to ascertaining whether it positively affects factors that…
Descriptors: Computer Simulation, Learning Experience, College Students, Intellectual Property
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Nooshin Darvishinia; Ambyr Rios; J. Spencer Clark – Journal of Interactive Learning Research, 2025
This systematic literature review explores the impact of Virtual Reality (VR) on STEM education, focusing on the enhancement of student learning outcomes. Our findings reveal that VR's immersive and interactive features significantly improve student understanding, retention, and engagement. Key features of effective VR applications include…
Descriptors: STEM Education, Computer Simulation, English Learners, Technology Uses in Education
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Saada Khadragy; Nadeen Selim; Dalia Hassan; Samira Setoutah; Osama Abdelbary – Educational Process: International Journal, 2025
Background/purpose: The integration of immersive technologies in education has been increasing. Such technologies include: the virtual reality (VR)-based technologies, which have raised engagement and interactivity, and foster the development of skills in academic settings. Thus, this study aimed to explore the attitudes of faculty members in…
Descriptors: Foreign Countries, Technology Integration, Technology Uses in Education, Computer Simulation
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Todd Cherner; Alex Fegely; Jesse Rivers; Maika Yeigh; Kristal Curry – Journal of Technology and Teacher Education, 2025
Extended reality (XR) technologies can bring immersive learning experiences into the classroom, and pre-service teachers need to be prepared to use them for that to happen. As a first step, it is important to contextualize and understand pre-service teachers' experiences and beliefs about these technologies. In response, this mixed methods study…
Descriptors: Computer Simulation, Technology Uses in Education, Preservice Teacher Education, Preservice Teachers
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Nursen Kulakaç; Fadime Ustuner Top – Child & Youth Care Forum, 2025
Background: Children presenting to hospitals during the preoperative period are often exposed to procedures that cause significant stress. Through preoperative interventions, nurses play an important role in relieving the anxiety of children and their parents. Objective: This study was conducted to determine the effect of audio-visual methods on…
Descriptors: Hospitalized Children, Anxiety, Stress Management, Nurses
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Gil Schwarts; Patricio Herbst; Amanda M. Brown – International Journal of Science and Mathematics Education, 2025
The complexity of mathematics teaching is especially evident in lessons where teachers build on students' genuine ideas, such as problem-based lessons. To enhance teachers' capacity for rich discussions in problem-based instruction, we have developed a unique approximation of practice: digital asynchronous simulations where teachers make…
Descriptors: Asynchronous Communication, Computer Simulation, Problem Based Learning, Mathematics Teachers
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Shayal Nandani; Shikha Raturi – Journal of Computer Assisted Learning, 2024
Background: Digital simulations are emerging technologies in science education that allow students to visualise abstract concepts and enable science teachers to conduct laboratory work/experiments online. Objective: To determine teacher readiness, the study focused on their cognitive skills and knowledge and perceptions of the use of digital…
Descriptors: Foreign Countries, Chemistry, Science Instruction, Computer Simulation
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Marina Sidorova; Tatyana Kopus; Irina Yurasova – Accounting Education, 2024
This study investigates the use of digital transformation for teaching management accounting through the implementation of training with a simulation in an authentic professional environment. Technology makes it possible to bring professional reality into the classroom, thereby enhancing the work-integrated experience of students. The authors…
Descriptors: Accounting, Professional Education, Management Development, Education Work Relationship
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Chunli Yang; Siti Ezaleila Mustafa – Eurasian Journal of Applied Linguistics, 2024
This study investigates the integration of advanced technologies to improve the translation and dissemination of Chinese museum culture through multimodal approaches. The primary aim is to incorporate Artificial Intelligence (AI) and big data to enhance the quality and accessibility of cultural exhibits. Current challenges in the translation and…
Descriptors: Museums, Technology Integration, Artificial Intelligence, Exhibits
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Hartley, Kendall; Andújar, Alberto – Education Sciences, 2022
The smartphone has become an integral part of the education landscape. While there has been significant smartphone research in education under the guise of m-learning, the unique role of the device suggests that m-learning may not be an appropriate characterization. The purpose of this paper is to review the use of m-learning as a primary…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Xu, Wen-Wen; Su, Chien-Yuan; Hu, Yue; Chen, Cheng-Huan – Journal of Science Education and Technology, 2022
The use of augmented reality (AR) technology in the science curriculum has the potential to assist students in comprehending abstract and complex concepts or unobservable phenomena, as well as to better explain knowledge regarding science content by superimposing virtual objects over genuine items or environments in a multidimensional approach.…
Descriptors: Computer Simulation, Educational Technology, Science Education, Science Achievement
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