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Jared Phelps Canright – ProQuest LLC, 2023
The creation of new knowledge in the form of scientific models is a cornerstone of the process of science. In physics laboratory instruction, students are very often stuck in a confirmatory mindset; they have been conditioned to believe that the role of experimentation in the classroom and in the world is to verify known facts. This mindset is…
Descriptors: Novelty (Stimulus Dimension), Physics, Models, Scientific Concepts
Yoshihiro Okada; Kanami Oki – International Association for Development of the Information Society, 2023
This paper introduces web viewers for educational VR contents. Recently, many types of VR goggles have been released as commercial products and many entertainment applications for them have been created. However, educational VR contents have been created so far are not so many because the creation of VR contents is time consuming task. We need to…
Descriptors: Computer Simulation, Technology Uses in Education, Web 2.0 Technologies, Educational Technology
Yihe Qian; Jinpeng Wang; Yixin Cai – Cogent Education, 2023
This paper addresses the existing gap in the literature on Metaverse applications in education by providing a comprehensive analysis of associated paradigms, platforms, hardware, and software, which have not been systematically reviewed yet. Notably, this study is among the first, to the best of our knowledge, to introduce the pioneering concept…
Descriptors: Computer Simulation, Technology Uses in Education, Artificial Intelligence, Educational Innovation
Jingjing Qiu; Anneke Moeller; Janet Zhen; Hansen Yang; Lily Din; Nicole Adelstein – Journal of Chemical Education, 2023
An integrated inorganic chemistry laboratory experience focusing on heterogeneous electrocatalysis with nickel (Ni)- and cobalt (Co)-based electrocatalysts is designed for upper-division, major-level chemistry students. In this laboratory, students will be guided through the fabrication of an indium tin oxide (ITO)-coated glass working electrode,…
Descriptors: Programming Languages, Computer Software, Computer Simulation, Educational Technology
Mario Lepore; Federica Mennuni – International Journal for Technology in Mathematics Education, 2023
In this research, we investigated whether the use of GeoGebra Augmented Reality (AR) can foster students in conceptualising a mathematical object by manipulating its different semiotic representations. We designed and implemented, with thirty university mathematics students, a teaching sequence on paraboloids using GeoGebra AR supported by…
Descriptors: Computer Simulation, Computer Software, Mathematical Concepts, College Mathematics
Murat Polat; Ibrahim Hakan Karatas; Nurgün Varol – Leadership and Policy in Schools, 2025
The incorporation of artificial intelligence (AI) into educational management offers personalized learning, adaptive tutoring, and efficient resource management. However, ethical considerations such as fairness, transparency, accountability, and privacy are crucial. This paper reviews literature and conducts a bibliometric analysis on ethical AI…
Descriptors: Ethics, Artificial Intelligence, Technology Uses in Education, Leadership
Dawn M. Woods; Linda Doornbos; Cynthia Carver – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
This qualitative study investigated how mixed-reality simulations supported the development of justice-oriented core teaching practices within a large elementary education program. Told from the point-of-view of two methods instructors, using candidates' written and oral reflections, the authors examined the use of Mursion[R] mixed reality…
Descriptors: Social Justice, Elementary Education, Computer Simulation, Computer Software
Taw Kuei Chan – Education and Information Technologies, 2024
The synchronous hybrid learning model, which involves simultaneous face-to-face and remote learning, suffers from a disparity in the lesson experience and outcomes provided by the different learning modes. Moreover, the online medium allows little opportunity for teachers to exhibit non-verbal immediacy behaviours to improve cognitive engagement…
Descriptors: Computer Software, Learning Experience, Blended Learning, Teaching Methods
Echeverri Jimenez, Emmanuel Iamsun – ProQuest LLC, 2022
At the molecular level, chemical processes involve the rearrangement of atoms in space and time. Students often struggle with visualizing the 3D spatial characteristics of molecules and transition states, as well as recognizing the dynamic nature of chemistry. Both visual spatial skills and representational competence should be explicitly trained…
Descriptors: Computer Simulation, Educational Environment, Prediction, Spatial Ability
Simpson, Joseph; Brantly, Aaron – Journal of Cybersecurity Education, Research and Practice, 2022
Several decades of research in simulation and gamification in higher education shows that simulations are highly effective in improving a range of outcomes for students including declarative knowledge and interest in the topic being taught. While there appears to be a broad array of options to provide education in an undergraduate setting related…
Descriptors: Information Security, Undergraduate Students, Gamification, Literature Reviews
Nguyen, Kim V.; Tansan, Merve; Newcombe, Nora S. – Journal of Cognition and Development, 2023
Research on spatial navigation is essential to understanding how mobile species adapt to their environments. Such research increasingly uses virtual environments (VEs) because, although VE has drawbacks, it allows for standardization of procedures, precision in measuring behaviors, ease in introducing variation, and cross-investigator…
Descriptors: Computer Simulation, Spatial Ability, Navigation, Research Methodology
Mark F. Thouin; William E. Hefley – Journal of Information Systems Education, 2024
The product owner role is one of three key roles in the Scrum software development process. Industry demand for product owners is growing exponentially, and educators need effective techniques for teaching students the knowledge, skills, and competencies required to be effective product owners. To address this need, this Teaching Tip describes how…
Descriptors: Computer Software, Experiential Learning, Computer Simulation, Graduate Students
Pham Sy Nam; Le Hong Thai; Zsolt Lavicza; Angelika Schmid; Tony Houghton – International Journal for Technology in Mathematics Education, 2024
In the 11th-grade Vietnamese Mathematics Curriculum, students learn about parallel relations between planes in space. This is cognitively challenging for many students. Studies have shown difficulties relating to limited spatial imagination and drawing representations. The teacher's approach also causes difficulties for some students; for example,…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Mathematics Education
Panagiotis Panagiotidis – European Journal of Education (EJED), 2021
The use of Extended Reality technologies in education, and especially in language learning, has attracted the interest of language experts for the last 15 years. However, the recent technological progress as well as the simultaneous dramatic reduction of the cost of the necessary hardware has led to an impressive growth of the XR market, creating,…
Descriptors: Computer Simulation, Second Language Learning, Language Acquisition, Computer Software
Wolf, Mark E.; Norris, J. Widener; Fynewever, Herb; Turney, Justin M.; Schaefer, Henry F., III – Journal of Chemical Education, 2022
Over the past half century, computational chemistry has evolved from a niche field to a ubiquitous pillar of modern chemical research. Driven by the increased demand for computational chemistry in research settings, the undergraduate curriculum has evolved alongside to ensure that students are well-equipped for modern research. Toward this end,…
Descriptors: Science Instruction, Science Laboratories, Chemistry, Computer Simulation