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Peer reviewedKuyper, Michiel; de Hoog, Robert; de Jong, Ton – Instructional Science, 2001
Discussion of support for authoring educational software focuses on a shift from attention on activities to products, and describes the SIMQUEST authoring system for designing and creating simulation-based multimedia learning environments that include support for the discovery process of the learner consisting of explanations, assignments, a…
Descriptors: Authoring Aids (Programming), Computer Simulation, Computer Software Development, Courseware
Jonassen, David; Strobel, Johannes; Gottdenker, Joshua – Interactive Learning Environments, 2005
Conceptual change is a popular, contemporary conception of meaningful learning. Conceptual change describes changes in conceptual frameworks (mental models or personal theories) that learners construct to comprehend phenomena. Different theories of conceptual change describe the reorganization of conceptual frameworks that results from different…
Descriptors: Cognitive Processes, Concept Formation, Models, Modeling (Psychology)
Martens, RobL.; Gulikers, Judith; Bastiaens, Theo – Journal of Computer Assisted Learning, 2004
Students with high intrinsic motivation often out-perform students with low intrinsic motivation. However, little is known about the processes that lead to these differences. In education based on simulations or authentic electronic learning environments, this lack of insight is even more clear. The present study investigated what students…
Descriptors: Self Motivation, Student Motivation, Computer Simulation, Teaching Methods
McLester, Susan – Technology & Learning, 2005
The National Engineers Week Future City Competition provides compelling evidence of the power of pairing computer software and technology with traditional hands-on activities to teach challenging subject matter and also harder- to- measure "real" workplace skills. Now in its 13th year, the Competition asks middle school students to work in teams…
Descriptors: Transportation, Imagination, Educational Technology, Competition
Kiegaldie, Debra; White, Geoff – Journal of Educational Multimedia and Hypermedia, 2006
The Virtual Patient, an interactive multimedia learning resource using a critical care clinical scenario for postgraduate nursing students, was developed to enhance flexible access to learning experiences and improve learning outcomes in the management of critically ill patients. Using real-time physiological animations, authentic content design…
Descriptors: Patients, Educational Resources, Cues, Computer Simulation
Peer reviewedHessley, Rita K. – Journal of Chemical Education, 2004
The PC-based software technology, a computational-modeling course, for undergraduate chemistry students helps them to understand the molecular modeling in a better way. This course would be able to accommodate a wider array of topics and a greater depth of theory as the modeling is increasingly incorporated into the chemistry curriculum.
Descriptors: Undergraduate Students, Educational Technology, Chemistry, Molecular Structure
Peer reviewedGe, Xun; Lee, Jack; Yamashiro, Kelly A. – Academic Exchange Quarterly, 2003
Reports a case study of thirteen college students engaging in a role-play activity of a Maui legend in a virtual reality environment. Immersed in the authentic cultural environment, the students not only interacted with the environment and each other, but recreated the legend based on their interpretation of the culture. (CAK)
Descriptors: Colleges, Computer Simulation, Computer Uses in Education, Cultural Education
McCorkle, Suzanne; Reese, Melanie J. – Communication Teacher, 2005
Creating a forum for conflict management students to conceptualize and implement collaborative negotiation techniques can be difficult to manage during classroom time. A computer-based simulation assigned in conjunction with in-class activities offers three distinct advantages for students who are beginning negotiators: (1) classroom time may be…
Descriptors: Computer Uses in Education, Interpersonal Communication, Cooperation, Computer Simulation
Downes, Stephen – Innovate: Journal of Online Education, 2005
Games like "Civilization III," a strategy game that allows players to create civilizations that stand the test of time, are attracting increasing attention in the educational community for their potential to support learning. A recent article in BBC news observed that "using "Civilisation III" to teach students about history showed that it could…
Descriptors: Educational Games, Computers, Problem Solving, History Instruction
Lee, Kwan Min; Nass, Clifford – Human Communication Research, 2004
Two experiments examine the effect of multiple synthetic voices in an e-commerce context. In Study 1, participants (N=40) heard five positive reviews about a book from five different synthetic voices or from a single synthetic voice. Consistent with the multiple source effect, results showed that participants hearing multiple synthetic voices…
Descriptors: Technological Literacy, Computer Simulation, Speech, Questionnaires
Gailiunas, P.; Sharp, J. – International Journal of Mathematical Education in Science & Technology, 2005
Everyone is familiar with the concept that the cube and octahedron, dodecahedron and icosahedron are dual pairs, with the tetrahedron being self-dual. On the face of it, the concept seems straightforward; however, in all but the most symmetrical cases it is far from clear. By using the computer and three-dimensional graphics programs, it is…
Descriptors: Logical Thinking, Computer Graphics, Computer Simulation, Thinking Skills
Wang, Wen-Chung; Chen, Po-Hsi – Applied Psychological Measurement, 2004
Multidimensional adaptive testing (MAT) procedures are proposed for the measurement of several latent traits by a single examination. Bayesian latent trait estimation and adaptive item selection are derived. Simulations were conducted to compare the measurement efficiency of MAT with those of unidimensional adaptive testing and random…
Descriptors: Item Analysis, Adaptive Testing, Computer Assisted Testing, Computer Simulation
Russell, A. W.; Netherwood, G. M. A.; Robinson, S. A. – Bioscience Education e-Journal, 2004
Photosynthesis is a central topic in biology education. It remains one of the most challenging, largely because of a) its conceptual difficulty, leading to lack of interest and misconceptions among students; b) the difficulties students have in visualising the process, or relating it to things they can see, especially when the topic is presented…
Descriptors: Biology, Science Instruction, Botany, Technology Uses in Education
Kim, Yanghee; Baylor, Amy L. – Educational Technology Research and Development, 2006
Teaching and learning are highly social activities. Seminal psychologists such as Vygotsky, Piaget, and Bandura have theorized that social interaction is a key mechanism in the process of learning and development. In particular, the benefits of peer interaction for learning and motivation in classrooms have been broadly demonstrated through…
Descriptors: Computer Simulation, Interpersonal Relationship, Interaction, Learning Processes
Abrahamson, Dor – International Journal of Computers for Mathematical Learning, 2006
This snapshot introduces a computer-based representation and activity that enables students to simultaneously "see" the combinatorial space of a stochastic device (e.g., dice, spinner, coins) and its outcome distribution. The author argues that the "ambiguous" representation fosters student insight into probability. [Snapshots are subject to peer…
Descriptors: Probability, Mathematics Instruction, Computer Simulation, Computer Assisted Instruction

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